Silverfish
Arbiter
- Joined
- Dec 4, 2019
- Messages
- 3,881
The only FPS that are playable with a controller at a high competitive level are the ones with aim assist.
You didn't have to take the Modern Warfare 2 lobby seriously.
The only FPS that are playable with a controller at a high competitive level are the ones with aim assist.
His (retarded) argument is that playing FPS with a controller is even better than playing it with mkb. The stupidity blows my mind.The only FPS that are playable with a controller at a high competitive level are the ones with aim assist.
You didn't have to take the Modern Warfare 2 lobby seriously.
His (retarded) argument is that playing FPS with a controller is even better than playing it with mkb. The stupidity blows my mind.The only FPS that are playable with a controller at a high competitive level are the ones with aim assist.
You didn't have to take the Modern Warfare 2 lobby seriously.
The mouse is an incredible peripheral device that allows for precision input. A stick that you flick with your thumb can never compare.
It's clear he never seriously played PC games. Sure, the movement is better for 3D games with a controller, but anything where precise input is required plays miles better with mkb. That includes games with lots of buttons on screen like CRPGs, sims and strategy, ie PC games.
You can ignore Vic, he's only in the thread because he thinks he's bothering me by giving me negative ratings and he's desperate to get back at me for laughing at him.His (retarded) argument is that playing FPS with a controller is even better than playing it with mkb. The stupidity blows my mind.The only FPS that are playable with a controller at a high competitive level are the ones with aim assist.
You didn't have to take the Modern Warfare 2 lobby seriously.
The mouse is an incredible peripheral device that allows for precision input. A stick that you flick with your thumb can never compare.
It's clear he never seriously played PC games. Sure, the movement is better for 3D games with a controller, but anything where precise input is required plays miles better with mkb. That includes games with lots of buttons on screen like CRPGs, sims and strategy, ie PC games.
The area where gamepads shine are using multiple keys simultneously. Mouse is indeed the perfect tool for touching precise areas of the screen repeatedly or with twitch reflex, but you'd never be able to comfortably play something like the old Armored Core games with a mkb setup. Trying to strafe, turn, backpedal, fire 2 guns at once, engage overboost and quickboost and then activate extensions, swap one weapon while jettisoning another, reloading, deploying inside parts... and do all of this while adjusting your vertical position with thrusters as well.
Sadly, games with such excellent control schemes don't really get made any more, as everything got swallowed up with 'context sensitive buttons' and sticky cover. But I could easily imagine an excellent FPS based around a controller that allowed for a similar fine degree of control over a human; letting you do things like crouch and kneel and slide and roll and duck and blindfire around cover all on the fly and in combination. Could do cool stuff with like a boxing or fighting game as well involving multiple dimensions of movement, stances and guards that you engage with a single button instead of clunky transitions triggered by entire special moves or automatically through specific attacks.
I'm pointing out your lack of PC gaming experience and retarded arguments. You should stop taking these things personally. Interesting how you backed away from the "FPS are better with a controller" argument. Guess googling to make up for your lack of experience showed you how wrong you were.You can ignore Vic, he's only in the thread because he thinks he's bothering me by giving me negative ratings and he's desperate to get back at me for laughing at him.
Already covered it, but the short version is you never find weapons you can't actually use, junk can be disposed of in various ways, providing flexibility and forgoing a Souls-style upgrade path encourages experimentation.
Still failing that reading check I see. Everyone can because the game "assists" you. Console shooters are the DEI hires of video games. Good for you to enjoy them though..."If I can't do it, no one can."
They have yet to solve the problem of having sprint and crouching in the same game because you lack suitable buttons to comfortably press them. Shift and C are the defaults and you have to make awkward hand movements to do that.
You can equip everything in souls too, you just can't use properly some weapons without stats. Which makes perfect sense and outside of console fps brains Nioh approach would be considered decline.
Nioh throws so much loot at you (and limit carry ammount) they had to implement bulk operations in inventory and you are forced to actually deal with that bullshit and do management from time to time. But hey let's pretend that's a good thing.
Everyone can because the game "assists" you.
Console shooters are the DEI hires of video games.
They have yet to solve the problem of having sprint and crouching in the same game because you lack suitable buttons to comfortably press them. Shift and C are the defaults and you have to make awkward hand movements to do that.
Let's clap for the "grew up on pc fps and it's my favorite genre guy".
Endless character assassinations because you have no actual arguments is peak Reddit. You have 5 fingers and 3 of them are on WASD, one is on shift and the thumb is on space. Your left most fingers are tied together mechanically so they're awkward to move independently. Then you have the problem with so many features in modern games you're having to jump between movement keys, the number keys to change weapon unless you're using a mouse wheel which is slower, grenade keys if the game has them. And then we get into all the new abilities and powers needing their own buttons and the keyboard becomes awkward because your dedicated movement hand is now having to constantly sacrifice movement options to push all these buttons. Controllers are better designed input devices because they're designed for gaming instead of office work.Let's clap for the "grew up on pc fps and it's my favorite genre guy".
At this point I think you should probably retire from the argument gracefully instead of digging yourself into a deeper and deeper hole.Endless character assassinations because you have no actual arguments is peak Reddit. You have 5 fingers and 3 of them are on WASD, one is on shift and the thumb is on space. Your left most fingers are tied together mechanically so they're awkward to move independently. Then you have the problem with so many features in modern games you're having to jump between movement keys, the number keys to change weapon unless you're using a mouse wheel which is slower, grenade keys if the game has them. And then we get into all the new abilities and powers needing their own buttons and the keyboard becomes awkward because your dedicated movement hand is now having to constantly sacrifice movement options to push all these buttons. Controllers are better designed input devices because they're designed for gaming instead of office work.Let's clap for the "grew up on pc fps and it's my favorite genre guy".
If you haven't noticed I'm quite capable of enjoying something while being critical of it. If you can't that's really your problem
It's absolute peak retardation. Just like the samurai that "looked more like a knight than a knight" or "exploration and boss learning are grinding".They have yet to solve the problem of having sprint and crouching in the same game because you lack suitable buttons to comfortably press them. Shift and C are the defaults and you have to make awkward hand movements to do that.
Nigga have you ever used a keyboard? Most of the time your middle finger is on W and you turn with your mouse and I guess you strafe with AD. In the games I play I keybind S to something else because backpaddling is for noobs. In fact, I'd rebind AD too but I'm too used to it.You have 5 fingers and 3 of them are on WASD, one is on shift and the thumb is on space.
I'd continue this argument but clearly you're incapable of understanding basic things and lack fundamental gaming knowledge. Diablo 1 was on the PS1, if "Diablo clones got dumbed down for console" you'd have them dumbed down on the 1st release onward meaning Diablo 2 is also dumbed down. Despite Diablo 2 being basically a 2 button game outside of flasks you were rarely using once you got past the first couple of hours. But of course diablo clones were dumbed down for consoles despite being on consoles from their origin and the second game being spamming right click for the majority of it's run time with maybe half an hour of left clicking before that or if you were a paladin with an aura on right mouse.There are no arguments for
It's absolute peak retardation. Just like the samurai that "looked more like a knight than a knight" or "exploration and boss learning are grinding".They have yet to solve the problem of having sprint and crouching in the same game because you lack suitable buttons to comfortably press them. Shift and C are the defaults and you have to make awkward hand movements to do that.
And now you're digging even deeper comparing versatility and number of available binds between gamepad and k&m. Take a deep breath and think about the reason for low number of weapons or introduction of weapon wheel, not being able to directly cast spells/use belt items or why Diablo clones suddenly got a limit of skills. Ding ding ding it's the fucking gamepad !!!
The mouse is superior for aiming in general but it's not like they haven't solved most the issues with controller aiming at this point. If we look at modern competitive shooters there are plenty of competitive players using controllers so one cannot simply be superior to the other in terms of actual gameplay. And a lot of modern shooters aren't exclusively about the shooting any more, I would never play Quake with a controller, it wouldn't work. But something like Halo is specifically designed for a controller and has game elements that don't fully function on a keyboard.I enjoy using both controllers and kb+m, but they are both good for different jobs. Kb+m is clearly the superior choice for FPS control.
You're moving the goal posts and frankly I'd like to get back on topic because a week of your endless whining and ankle yapping is enough for the thread. If all you do is whine and try to pick fights about stuff you know nothing about then try to move the goal posts once you're proven wrong you're better off in the shoutbox with the rest of the retards. You are the exact reason why Codex exists and you're not self aware enough to realize it lol.Diablo 1 port was comission to 3rd party, Diablo 2 port came 20 years later, Diablo 3 was the first one with a port done by Blizzard and with design decisions made with that port in mind.
Keep digging, you inane bitch.
I'd continue this argument but clearly you're incapable of understanding basic things and lack fundamental gaming knowledge.
If all you do is whine and try to pick fights about stuff you know nothing about then try to move the goal posts once you're proven wrong you're better off in the shoutbox with the rest of the retards.
The keyboard & mouse vs controller argument is stupid and both sides are wrong.
Technically you can, but analog keyboards are CRAZY expensive and definitely not available for low income that are playing games. And high income typically use controllers because they typically lack technical skills, thus they prefer controllers.I remember when Microsoft were the dominant tech company and all the damage they did to technology and gaming. Long before the xbox existed with it's huge controller. I'm never going to defend them as a company but Halo are good games and they make use of a controller in a way keyboard and mouse really can't do. One of the problems with PC gaming on a keyboard and mouse is the lack of analog inputs. WASD is great, but you're stuck on the same 8 point movement (which people bitch about Dark souls 2 on the PC forcing on them due to From's poor PC ports), you can't hold the W key down lightly to control how fast you're walking. It's awarkard key combos and even then it's still not good. Halo making use of the trigger sensitivity for speed is something the PC really cannot do unless you're switching between keyboard and mouse and a racing wheel set up.You seem to be playing dumb but in case you're not I'll try to be more clear:
Game was adjusted for lowest common denominator which is the gamepad. As a consequence game was fucked.
Clear now? Just because you grew up with it and didn't know better doesn't unfuck it. Neither does Microsoft trying to squeeze up every penny from it and releasing it on PC.
The keyboard & mouse vs controller argument is stupid and both sides are wrong.
I'm not sure how it was done but there was a guy in a Halo infinite tournament a while ago who used a controller and mouse. Left hand had the controller while the right aimed with the mouse. I thought it sounded awesome but I've not found out how he did it.The problem is you also need keyboard, and then when you have to hold controller in one hand, that's where it all falls apart.