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From Software Elden Ring - From Software's new game with writing by GRRM

Joined
Dec 17, 2013
Messages
5,409
All game stuff is unrealistic to some degree. But there are DEGREES within that.

Parrying a massive 2 handed axe with a rapier is unrealistic, sure (as is having a massive 2 hander in the first place, historical 2-handed weapons were fairly light and never video game massive), but since the technique itself is realistic, you feel like a skillful warrior using it.

Rolling around like a retard, on the other hand, you feel like... well, a retard.
 
Joined
Dec 17, 2013
Messages
5,409
Rolling around like a retard, on the other hand, you feel like... well, a retard.

I thought Witcher 3 was one of your favorite games. :lol:

In Witcher 3, you only roll against massive monster attacks, like gryphons, wyverns, etc. The vast majority of time you sidestep dodge against monsters and beasts, and counter (parry) against humanoids.

Porky's the resident expert on feeling like a retard.

Butt still smarting from the wrecking I bestowed upon it in the dragon's dogma thread? Duly noted...
 

Black Angel

Arcane
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Jun 23, 2016
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Wonderland
There should be limitations in place for parrying (perhaps based on weight difference of weapons and shields).
I thought this is already the case? I somewhat remember not being able to parry an ultra greatsword.

At least in Dark Souls 1, I clearly remembered being unable to actually parry an attack if I'm not close enough to 'parry' an attacker's hand; trying to parry when I'm in the perfect range of a weapon's blade/sweet spot simply resulted in partial parries.
 

mediocrepoet

Philosoraptor in Residence
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Combatfag: Gold box / Pathfinder
Codex 2012 Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. MCA Project: Eternity Divinity: Original Sin 2
There should be limitations in place for parrying (perhaps based on weight difference of weapons and shields).
I thought this is already the case? I somewhat remember not being able to parry an ultra greatsword.

At least in Dark Souls 1, I clearly remembered being unable to actually parry an attack if I'm not close enough to 'parry' an attacker's hand; trying to parry when I'm in the perfect range of a weapon's blade/sweet spot simply resulted in partial parries.

You can't parry any ultra weapon that's used two handed. If they one hand it or do an attack that counts as one handed (e.g. running/rolling/jumping attack), you can parry it.
 

toro

Arcane
Vatnik
Joined
Apr 14, 2009
Messages
14,966
There should be limitations in place for parrying (perhaps based on weight difference of weapons and shields).
I thought this is already the case? I somewhat remember not being able to parry an ultra greatsword.

At least in Dark Souls 1, I clearly remembered being unable to actually parry an attack if I'm not close enough to 'parry' an attacker's hand; trying to parry when I'm in the perfect range of a weapon's blade/sweet spot simply resulted in partial parries.

You can't parry any ultra weapon that's used two handed. If they one hand it or do an attack that counts as one handed (e.g. running/rolling/jumping attack), you can parry it.

Only on Normal mode. On Hard mode you can parry ultra-greatswords. /s
 

gerey

Arcane
Zionist Agent
Joined
Feb 2, 2007
Messages
3,472
I honestly have no problems with rolling (though I'd prefer they had switched over to Nioh's dodging mechanic, looks far more elegant) or the supposed lack of realism with parrying.

If you're going to nitpick about such matters you may as well question why the player character keeps reviving each time he's killed, or why magic is a thing, or how dragons can fly considering the maximum load-bearing capacity of muscles and bones etc. And yes, I'm fully aware of the argument that realistic elements staying realistic in a fantasy setting helps immerse the audience, but one must also weigh realism vs. gameplay.

It's not realistic that your character is able to parry certain weapon types or that he's rolling around in full plate, but the questions one must ask are, what is the game trying to accomplish (be realistic, immersive, challenging etc.) and how is it going about achieving said goals?

So yes, rolling is not particularly realistic, but in terms of gameplay it serves to even the playing field between well-armored tanks and agile characters. For all the bitching about i-frames, the games would play very differently without them.

Also, the whole point of parries and backstabs is to add an additional element of skill to the gameplay - not portray how combat in the middle ages actually played out - because if they did they would have to severely scale back the number of viable weapons, and thus reduce build variety - which goes contrary to what Elden Ring is trying to accomplish.
 

toro

Arcane
Vatnik
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Only on Normal mode. On Hard mode you can parry ultra-greatswords. /s

U mean the Champion's Covenant in DS2? You can parry two-handed GSs in that?

Dragon's Dogma: Dark Arisen

Reminder that Porky died multiple times to Pinwheel in Dark Souls. PINWHEEL.

Reminder that Porky beat an order of magnitude more games on more difficult settings than any of you. :smug:

inside joke. somebody broke Porky.
 

Wunderbar

Arcane
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Nov 15, 2015
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vcr5v8d1pa181.jpg

458.jpg
 

gerey

Arcane
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Dragons can fly because they are dragons. Stop debunking my fantasy tropes, goddammit.
That's my point though, where do you draw the "realism line" when it comes to fantasy games?

As an example, if a player uses a rapier or estoc and is facing an enemy kitted out in plate, unless he is aiming for the gaps in the armor or the visor there is relatively little he can do against such an enemy.

How do you go about simulating such a feature, and more importantly, would making allowances for such realism be fun and engaging?
 

Jrpgfan

Erudite
Joined
Feb 7, 2016
Messages
2,135
Dragons can fly because they are dragons. Stop debunking my fantasy tropes, goddammit.

As an example, if a player uses a rapier or estoc and is facing an enemy kitted out in plate, unless he is aiming for the gaps in the armor or the visor there is relatively little he can do against such an enemy.

The rapier might be made of japanese special steel used for making katanas which grants it super powers making it able to cut through armored tanks.
 

mediocrepoet

Philosoraptor in Residence
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Codex 2012 Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. MCA Project: Eternity Divinity: Original Sin 2
Dragons can fly because they are dragons. Stop debunking my fantasy tropes, goddammit.

As an example, if a player uses a rapier or estoc and is facing an enemy kitted out in plate, unless he is aiming for the gaps in the armor or the visor there is relatively little he can do against such an enemy.

The rapier might be made of japanese special steel used for making katanas which grants it super powers making it able to cut through armored tanks.

Nippon steel™, for when you really need to cut a mech in half!
 

Ryzer

Arcane
Joined
May 1, 2020
Messages
8,176
Oblivion with guns, Witcher 3 with guns, Dark Souls with jumps ™
I see a pattern here.
 

Ysaye

Arbiter
Joined
May 27, 2018
Messages
794
Location
Australia
Dragons can fly because they are dragons. Stop debunking my fantasy tropes, goddammit.

As an example, if a player uses a rapier or estoc and is facing an enemy kitted out in plate, unless he is aiming for the gaps in the armor or the visor there is relatively little he can do against such an enemy.

The rapier might be made of japanese special steel used for making katanas which grants it super powers making it able to cut through armored tanks.

Even Ichi breaks his cane sword a few times throughout the many movies....
 

Akratus II

Savant
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The Netherlands
So I was watching Vaatividya doing some PVP and I noticed stamina use for rolling and general damage output was very low meaning all the characters had pretty high hp/stamina. I'm hoping there's some info out there on From buffing the characters you play in the network test because this isn't the level of deadliness that all their other games had.
 

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