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ELEX ELEX II - Jax is back

1451

Seeker
In My Safe Space
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Jan 1, 2011
Messages
1,383
So I decided to play this abomination of a game.
Controlling Jax feels like driving a truck, seeing the camera jump up and down.
I'm at the beginning and I'm having fun rebuilding the castle of the hybrid.
Somehow they regressed in all technical aspects even compared to Gothic 3.
This is a new low.
But it's playable if you're bored like me.
 

Darth Roxor

Rattus Iratus
Staff Member
Joined
May 29, 2008
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1,879,166
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Djibouti
The more I play this, the more bothered I am by the exploration and the more uninspired I find it.

- What's the point of having all those old places to revisit when you can't actually revisit them or there's nothing new there? I've already mentioned no ruined Hort, but the two ruined converters being locked up comes as a close second to being the biggest and most mind-boggling exploration disappointments I've seen so far.
- I dare say there are just next to no cool places to actually stumble upon.
- Most of the exploration consists of finding broken crates with plush animals and old pots (including Alb supply crates, FFS)
- This is a big one: there are almost no people in the wilderness to give you quests. It's like all the quests are available only in settlements, while the wilderness is there only to bash things dead. I've met only a handful of lone dudes here and there, and not a single place like a farm with friendly dudes or junk collectors in some old ruin or some hermit or whatever the hell. It's just angry munsters all the way down.

sigh
 

lukaszek

the determinator
Patron
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Messages
13,237
- This is a big one: there are almost no people in the wilderness to give you quests. It's like all the quests are available only in settlements, while the wilderness is there only to bash things dead. I've met only a handful of lone dudes here and there, and not a single place like a farm with friendly dudes or junk collectors in some old ruin or some hermit or whatever the hell. It's just angry munsters all the way down.
yeat for some reason 3 companions are to be found randomly. Without any indication that would point their way
 

JDR13

Arcane
Joined
Nov 2, 2006
Messages
4,000
Location
The Swamp
It's explained in-game what happened to the Hort.

I agree that it would be cool to revisit more areas from the first game, but the map is already larger than Elex 1 with more locations overall.

It also makes sense that there would be few random NPCs outside of the settlements. It's already a dangerous world to begin with, and now there are the invaders in addition to that. That said, I've found several people that gave me quests.
 

1451

Seeker
In My Safe Space
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Messages
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Haven't played a lot but I agree about the exploration part.
The game world is packed with hostiles, it's like I'm playing an mmo.
 

soulburner

Cipher
Joined
Sep 21, 2013
Messages
846
What I liked about Elex 1 was that you could find bits and pieces of the history. What the hell is Calaan? Who knew the comet would hit? How people dealt with the aftermath. Stuff like that. It's all gone in Elex 2. Walking around the world, finding some ruins, expecting something cool inside, but there's just a few bits of scrap. Kind of encourages to just go with the flow of the quests and use the teleporters.
 

Darth Roxor

Rattus Iratus
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It's explained in-game what happened to the Hort.

Yes. An alium tower fell on it and pressed it into the earth. Sounds like an excellent opportunity to have a combined ruined-hort-alien-tower location. Nope!

I agree that it would be cool to revisit more areas from the first game, but the map is already larger than Elex 1 with more locations overall.

Strong doubt. Edan and Abessa combined were much bigger than Carakis and Ateris.

It also makes sense that there would be few random NPCs outside of the settlements. It's already a dangerous world to begin with, and now there are the invaders in addition to that.

Nonsense. All of that was true in Elex 1 and it had plenty of friendlies out there in the wild.
 

Darth Roxor

Rattus Iratus
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The map overall is still bigger in Elex 2. You can doubt all you want though.

And yet Edan and Abessa combined are still much bigger than Carakis and Ateris, while nu-Ignadon is slightly shrunk compared to the old.

Really? I must have missed the Skyand invasion in the first game.

Back then it was called the Alb invasion. You know, that thing with the yuge converters sucking the life out of everything everywhere.
 

Ismaul

Thought Criminal #3333
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Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Strap Yourselves In Codex Year of the Donut Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech A Beautifully Desolate Campaign My team has the sexiest and deadliest waifus you can recruit.
What I liked about Elex 1 was that you could find bits and pieces of the history. What the hell is Calaan? Who knew the comet would hit? How people dealt with the aftermath. Stuff like that. It's all gone in Elex 2. Walking around the world, finding some ruins, expecting something cool inside, but there's just a few bits of scrap. Kind of encourages to just go with the flow of the quests and use the teleporters.
Killing my enthousiam right there, soulburner.

I had the plan to play when I went on vacation in a few weeks. Now I'm less and less sure. Might as well jack off to scat videos for the true german experience.
 
Joined
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Messages
50,754
Codex Year of the Donut
Elex 2's map is smaller, this isn't even debatable. You'd have to include the out of bounds areas containing nothing for it to come close.
 

JDR13

Arcane
Joined
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And yet Edan and Abessa combined are still much bigger than Carakis and Ateris, while nu-Ignadon is slightly shrunk compared to the old.

Cool, but Carakis and Ateris don't make up the entirety of Elex 2. PB said it's their biggest game to date, and I doubt they were lying for the sake of it. It might only be slightly larger than the map in Elex 1, but it's definitely not smaller.


Back then it was called the Alb invasion. You know, that thing with the yuge converters sucking the life out of everything everywhere.

:retarded:
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
Elex 2's map is smaller, this isn't even debatable. You'd have to include the out of bounds areas containing nothing for it to come close.

Actually, it's not. It's slightly larger.

https://game-maps.com/ELEX2/ELEX1vsELEX2-maps-comparision.asp

So much for not being debatable huh?
goodjob admitting you haven't played the game
This is the actually traversable terrain in the game, spoilered because it's a map of teleporters as I couldn't find an unmarked map
Untitled.jpg


 
Joined
Sep 5, 2020
Messages
1,258
Location
Germania
I've put off finishing the game for over a month, because I thought it would be a better experience with a performance patch.

Hurry the F up, Piranha "Lazy" Bytes. I want to zoom across the map with an unlimited jet pack in absolute glory.

:fight:
 

1451

Seeker
In My Safe Space
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Messages
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Speaking about performance, I had to tweak the ini file and reduce the resolution scale to 80% to gain an acceptable performance.
This of course after lowering everything on low.
Now the game's appearance matches the gameplay, they are both terrible.
But I'm still playing.
I love it when the early game quests send me to kill end game monsters.
The virtues of open world design.
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
The only setting I found to affect performance whatsoever was reducing the resolution. Everything else just had minor benefits.
 

JDR13

Arcane
Joined
Nov 2, 2006
Messages
4,000
Location
The Swamp
Speaking about performance, I had to tweak the ini file and reduce the resolution scale to 80% to gain an acceptable performance.
This of course after lowering everything on low.
Now the game's appearance matches the gameplay, they are both terrible.
But I'm still playing.
I love it when the early game quests send me to kill end game monsters.
The virtues of open world design.

What kind of potato are you playing it on? I'm running it on max settings @1920x1200 and getting acceptable performance on my aging i7-4790K and GTX 1080.
 

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