Darth Roxor - It seems the kick works (as in stagger) raliably only when you kick the enemy at the start (middle?) of their attack. Aside from that its outcome seems wildly different. Some enemies recover quickly and often follow with a fast attack, some seem to be staggered, some are pushed away a bit, some loose more stamina some not as much.
Edit: The start of an attack doesn't mean the delay move but the moment the weapon / claw / beak etc. has started to move towards the PC. Hence the failed attempts at parry and kicks. The game baits the player to parry / kick too soon. But you already know that, I am sure. By the way it's quite similar to Darksiders 3 in this regard.
Edit: The start of an attack doesn't mean the delay move but the moment the weapon / claw / beak etc. has started to move towards the PC. Hence the failed attempts at parry and kicks. The game baits the player to parry / kick too soon. But you already know that, I am sure. By the way it's quite similar to Darksiders 3 in this regard.
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