even if you go factionless
you will still have to pick your favorite and be attacked by other ones lol. Why allow to go factionless in first place then?
all 3 of themeven if you go factionless
you will still have to pick your favorite and be attacked by other ones lol. Why allow to go factionless in first place then?
wait wtf, is that true?
please tell me you are pulling my leg here.
I started a factionless with High destruction game but with Cleric low destructioneven if you go factionless
you will still have to pick your favorite and be attacked by other ones lol. Why allow to go factionless in first place then?
What's the longest you can wait until joining a faction before getting locked out?
What's the longest you can wait until joining a faction before getting locked out?
Don't think there'll be a singular event for this. Depends on whatever quests lock you into any other faction or the non-faction approach.
But when is it? I read that it happens in Chapter 3. I was just wondering if anyone here could confirm that.
there is a quest entry to join a faction. It will fail after exhausting all the dialogue options with old man so you will know it when to load a saveBut when is it? I read that it happens in Chapter 3. I was just wondering if anyone here could confirm that.
It is made quite clear to you via dialogue from the head honchos when you encounter the point of no return in terms of locking into a faction.
When you speak to the science bro at your homebase and report back, you'll know you're locked out of joining a faction via dialogue as well - or alternatively at the very least after you unlock the achievement for not joining a faction.
there is a quest entry to join a faction. It will fail after exhausting all the dialogue options with old man so you will know it when to load a saveBut when is it? I read that it happens in Chapter 3. I was just wondering if anyone here could confirm that.
It is made quite clear to you via dialogue from the head honchos when you encounter the point of no return in terms of locking into a faction.
When you speak to the science bro at your homebase and report back, you'll know you're locked out of joining a faction via dialogue as well - or alternatively at the very least after you unlock the achievement for not joining a faction.
yeat for some reason 3 companions are to be found randomly. Without any indication that would point their way- This is a big one: there are almost no people in the wilderness to give you quests. It's like all the quests are available only in settlements, while the wilderness is there only to bash things dead. I've met only a handful of lone dudes here and there, and not a single place like a farm with friendly dudes or junk collectors in some old ruin or some hermit or whatever the hell. It's just angry munsters all the way down.
It's explained in-game what happened to the Hort.
I agree that it would be cool to revisit more areas from the first game, but the map is already larger than Elex 1 with more locations overall.
It also makes sense that there would be few random NPCs outside of the settlements. It's already a dangerous world to begin with, and now there are the invaders in addition to that.
Strong doubt. Edan and Abessa combined were much bigger than Carakis and Ateris.
Nonsense. All of that was true in Elex 1 and it had plenty of friendlies out there in the wild.
The map overall is still bigger in Elex 2. You can doubt all you want though.
Really? I must have missed the Skyand invasion in the first game.
Killing my enthousiam right there, soulburner.What I liked about Elex 1 was that you could find bits and pieces of the history. What the hell is Calaan? Who knew the comet would hit? How people dealt with the aftermath. Stuff like that. It's all gone in Elex 2. Walking around the world, finding some ruins, expecting something cool inside, but there's just a few bits of scrap. Kind of encourages to just go with the flow of the quests and use the teleporters.
And yet Edan and Abessa combined are still much bigger than Carakis and Ateris, while nu-Ignadon is slightly shrunk compared to the old.
Back then it was called the Alb invasion. You know, that thing with the yuge converters sucking the life out of everything everywhere.
Elex 2's map is smaller, this isn't even debatable. You'd have to include the out of bounds areas containing nothing for it to come close.