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ELEX ELEX II - Jax is back

lukaszek

the determinator
Patron
Joined
Jan 15, 2015
Messages
13,160
even if you go factionless
you will still have to pick your favorite and be attacked by other ones lol. Why allow to go factionless in first place then?
 

vota DC

Augur
Joined
Aug 23, 2016
Messages
2,317
even if you go factionless
you will still have to pick your favorite and be attacked by other ones lol. Why allow to go factionless in first place then?
I started a factionless with High destruction game but with Cleric low destruction
I used an army of Albs and fight only morkons and rebel robots
 

Nikanuur

Arbiter
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Joined
Mar 1, 2021
Messages
1,750
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Ngranek
Finally, I've managed to get to the top of the highest skyscraper. I knew there'd be some treasure, and so it has been indeed. Thunderclap shotgun. The damage is insane.
 

Nikanuur

Arbiter
Patron
Joined
Mar 1, 2021
Messages
1,750
Location
Ngranek
Players voicing less or more valid points on Elex being dissapointing or cool...
...me now minding one of the true purposes; becoming the monopoly-owner of cigarette business in the whole Magalan...

84E6FD967AC57C8CE497A2C8BFEFA6E09B511538
 

Angelo85

Arcane
Patron
Joined
Apr 4, 2010
Messages
1,569
Location
Deutschland
But when is it? I read that it happens in Chapter 3. I was just wondering if anyone here could confirm that.

It is made quite clear to you via dialogue from the head honchos when you encounter the point of no return in terms of locking into a faction.
When you speak to the science bro at your homebase and report back, you'll know you're locked out of joining a faction via dialogue as well - or alternatively at the very least after you unlock the achievement for not joining a faction.
 

lukaszek

the determinator
Patron
Joined
Jan 15, 2015
Messages
13,160
But when is it? I read that it happens in Chapter 3. I was just wondering if anyone here could confirm that.

It is made quite clear to you via dialogue from the head honchos when you encounter the point of no return in terms of locking into a faction.
When you speak to the science bro at your homebase and report back, you'll know you're locked out of joining a faction via dialogue as well - or alternatively at the very least after you unlock the achievement for not joining a faction.
there is a quest entry to join a faction. It will fail after exhausting all the dialogue options with old man so you will know it when to load a save
 

JDR13

Arcane
Joined
Nov 2, 2006
Messages
3,996
Location
The Swamp
But when is it? I read that it happens in Chapter 3. I was just wondering if anyone here could confirm that.

It is made quite clear to you via dialogue from the head honchos when you encounter the point of no return in terms of locking into a faction.
When you speak to the science bro at your homebase and report back, you'll know you're locked out of joining a faction via dialogue as well - or alternatively at the very least after you unlock the achievement for not joining a faction.
there is a quest entry to join a faction. It will fail after exhausting all the dialogue options with old man so you will know it when to load a save

If you mean the quest called "A Common Path" in Chapter 1, that's not the last chance to join a faction. That quest gets cancelled if you advance to Chapter 2 without completing it, but you can still join a faction.
 

1451

Seeker
In My Safe Space
Joined
Jan 1, 2011
Messages
1,382
So I decided to play this abomination of a game.
Controlling Jax feels like driving a truck, seeing the camera jump up and down.
I'm at the beginning and I'm having fun rebuilding the castle of the hybrid.
Somehow they regressed in all technical aspects even compared to Gothic 3.
This is a new low.
But it's playable if you're bored like me.
 

Darth Roxor

Rattus Iratus
Staff Member
Joined
May 29, 2008
Messages
1,879,031
Location
Djibouti
The more I play this, the more bothered I am by the exploration and the more uninspired I find it.

- What's the point of having all those old places to revisit when you can't actually revisit them or there's nothing new there? I've already mentioned no ruined Hort, but the two ruined converters being locked up comes as a close second to being the biggest and most mind-boggling exploration disappointments I've seen so far.
- I dare say there are just next to no cool places to actually stumble upon.
- Most of the exploration consists of finding broken crates with plush animals and old pots (including Alb supply crates, FFS)
- This is a big one: there are almost no people in the wilderness to give you quests. It's like all the quests are available only in settlements, while the wilderness is there only to bash things dead. I've met only a handful of lone dudes here and there, and not a single place like a farm with friendly dudes or junk collectors in some old ruin or some hermit or whatever the hell. It's just angry munsters all the way down.

sigh
 

lukaszek

the determinator
Patron
Joined
Jan 15, 2015
Messages
13,160
- This is a big one: there are almost no people in the wilderness to give you quests. It's like all the quests are available only in settlements, while the wilderness is there only to bash things dead. I've met only a handful of lone dudes here and there, and not a single place like a farm with friendly dudes or junk collectors in some old ruin or some hermit or whatever the hell. It's just angry munsters all the way down.
yeat for some reason 3 companions are to be found randomly. Without any indication that would point their way
 

JDR13

Arcane
Joined
Nov 2, 2006
Messages
3,996
Location
The Swamp
It's explained in-game what happened to the Hort.

I agree that it would be cool to revisit more areas from the first game, but the map is already larger than Elex 1 with more locations overall.

It also makes sense that there would be few random NPCs outside of the settlements. It's already a dangerous world to begin with, and now there are the invaders in addition to that. That said, I've found several people that gave me quests.
 

1451

Seeker
In My Safe Space
Joined
Jan 1, 2011
Messages
1,382
Haven't played a lot but I agree about the exploration part.
The game world is packed with hostiles, it's like I'm playing an mmo.
 

soulburner

Cipher
Joined
Sep 21, 2013
Messages
839
What I liked about Elex 1 was that you could find bits and pieces of the history. What the hell is Calaan? Who knew the comet would hit? How people dealt with the aftermath. Stuff like that. It's all gone in Elex 2. Walking around the world, finding some ruins, expecting something cool inside, but there's just a few bits of scrap. Kind of encourages to just go with the flow of the quests and use the teleporters.
 

Darth Roxor

Rattus Iratus
Staff Member
Joined
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Messages
1,879,031
Location
Djibouti
It's explained in-game what happened to the Hort.

Yes. An alium tower fell on it and pressed it into the earth. Sounds like an excellent opportunity to have a combined ruined-hort-alien-tower location. Nope!

I agree that it would be cool to revisit more areas from the first game, but the map is already larger than Elex 1 with more locations overall.

Strong doubt. Edan and Abessa combined were much bigger than Carakis and Ateris.

It also makes sense that there would be few random NPCs outside of the settlements. It's already a dangerous world to begin with, and now there are the invaders in addition to that.

Nonsense. All of that was true in Elex 1 and it had plenty of friendlies out there in the wild.
 

Darth Roxor

Rattus Iratus
Staff Member
Joined
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Messages
1,879,031
Location
Djibouti
The map overall is still bigger in Elex 2. You can doubt all you want though.

And yet Edan and Abessa combined are still much bigger than Carakis and Ateris, while nu-Ignadon is slightly shrunk compared to the old.

Really? I must have missed the Skyand invasion in the first game.

Back then it was called the Alb invasion. You know, that thing with the yuge converters sucking the life out of everything everywhere.
 

Ismaul

Thought Criminal #3333
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What I liked about Elex 1 was that you could find bits and pieces of the history. What the hell is Calaan? Who knew the comet would hit? How people dealt with the aftermath. Stuff like that. It's all gone in Elex 2. Walking around the world, finding some ruins, expecting something cool inside, but there's just a few bits of scrap. Kind of encourages to just go with the flow of the quests and use the teleporters.
Killing my enthousiam right there, soulburner.

I had the plan to play when I went on vacation in a few weeks. Now I'm less and less sure. Might as well jack off to scat videos for the true german experience.
 
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Codex Year of the Donut
Elex 2's map is smaller, this isn't even debatable. You'd have to include the out of bounds areas containing nothing for it to come close.
 

JDR13

Arcane
Joined
Nov 2, 2006
Messages
3,996
Location
The Swamp
And yet Edan and Abessa combined are still much bigger than Carakis and Ateris, while nu-Ignadon is slightly shrunk compared to the old.

Cool, but Carakis and Ateris don't make up the entirety of Elex 2. PB said it's their biggest game to date, and I doubt they were lying for the sake of it. It might only be slightly larger than the map in Elex 1, but it's definitely not smaller.


Back then it was called the Alb invasion. You know, that thing with the yuge converters sucking the life out of everything everywhere.

:retarded:
 

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