Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

ELEX ELEX II - Jax is back

Lord_Potato

Arcane
Glory to Ukraine
Joined
Nov 24, 2017
Messages
10,881
Location
Free City of Warsaw
Basically I didn't like 2 things at all in Elex 2: performance and none of the other factions have not even close te content of the Berserkers.

Made one incomplete playthrough with Albs and other whit the berserkers, no comparison.

In Elex 1 it was more equivalent between them.
So, Berserkers have more quests?

Alb questline is kind of short, but it allows you to doublecross them and join the Clerics (who unfortunately have no faction quests at all, except for the endgame quests concerning the reprogrammed robots) and this time I wanted to ally with them (being a Berserker in Elex 1).
 

Lord_Potato

Arcane
Glory to Ukraine
Joined
Nov 24, 2017
Messages
10,881
Location
Free City of Warsaw
For those who have played to the end a quick question.
I'm wondering, does it end with it turning out the aliens only sent a small mining operation that Jax barely beat, with it coming out they are sending a real, full force alien invasion for Elex 3?

Not really but close.

Jax learns from Adam Dawkins that Skyands are not really aliens, but human scientists mutated by Dark Elex. And the incoming threat is not more Skyands but the entity they stole Elex from - the mysterious Singularity that closes in on Magalan to retrieve its lost parts.
 

lukaszek

the determinator
Patron
Joined
Jan 15, 2015
Messages
13,160
elex3 is gonna be heaven, like those alcoholics dreaming of planet made from ethanol.
Basically big ass elex planet will arive and jaxxx will save humanity by snuffing it whole
 

aloeh

Educated
Joined
Jan 18, 2021
Messages
61
Location
Brazil
Basically I didn't like 2 things at all in Elex 2: performance and none of the other factions have not even close te content of the Berserkers.

Made one incomplete playthrough with Albs and other whit the berserkers, no comparison.

In Elex 1 it was more equivalent between them.
So, Berserkers have more quests?

Alb questline is kind of short, but it allows you to doublecross them and join the Clerics (who unfortunately have no faction quests at all, except for the endgame quests concerning the reprogrammed robots) and this time I wanted to ally with them (being a Berserker in Elex 1).
You can doublecross the berserkers or the Morkons and join the outlaws.
 

Lord_Potato

Arcane
Glory to Ukraine
Joined
Nov 24, 2017
Messages
10,881
Location
Free City of Warsaw
Basically I didn't like 2 things at all in Elex 2: performance and none of the other factions have not even close te content of the Berserkers.

Made one incomplete playthrough with Albs and other whit the berserkers, no comparison.

In Elex 1 it was more equivalent between them.
So, Berserkers have more quests?

Alb questline is kind of short, but it allows you to doublecross them and join the Clerics (who unfortunately have no faction quests at all, except for the endgame quests concerning the reprogrammed robots) and this time I wanted to ally with them (being a Berserker in Elex 1).
You can doublecross the berserkers or the Morkons and join the outlaws.
Yeah, but who would want to join these edgy junkies? Baxter is an insufferable bitch.
 

Grimlorn

Arcane
Joined
Jun 1, 2011
Messages
10,248
For those who have played to the end a quick question.
I'm wondering, does it end with it turning out the aliens only sent a small mining operation that Jax barely beat, with it coming out they are sending a real, full force alien invasion for Elex 3?
not really. First thing you actually learn what elex is, where its coming from
then you learn that that big elex planet is accelerating to be reunited with those tiny pieces that everyone is snuffing
I still might end up playing it at some point in the future, but it crossed my mind this could end up like Command and Conquer 3 did. So I was curious.
 

aloeh

Educated
Joined
Jan 18, 2021
Messages
61
Location
Brazil
Apparently the beta dx12 patch improve a lot the performance, but I bought at GoG and there is no beta channel. :/
 

Lyre Mors

Arcane
Joined
Nov 8, 2007
Messages
5,420
Think there are chances

Like within ELEX II? No, they will likely not do anything to improve the current content in the game. Project is done, now on to the next thing. Let's hope ELEX III is at least at the level of quality of the first game, because despite having a reasonably enjoyable time with II, it was still a pretty big disappointment.
 
Joined
Oct 25, 2012
Messages
232
- July 4th DX12 Patch Update -

Zyddie [developer] Jul 4 @ 5:42am


Hey sorry, I ended up sick last week.

So update, we are working on a bug fixing update then we are gonna see how to roll this out as it is a completely different version than the current main game, so we have to figure that out before we release it onto live version, especially since we never wrote on the store page that Dx12 was a requirement.

So sadly still quite a bit time until we are ready to launch it.

//Zyddie

^ Will be interesting to see what this "completely different version than the current main game" entails, just DX12?
 

Bigfass

Learned
Patron
Joined
Oct 9, 2020
Messages
561
Location
Florida
Codex Year of the Donut
I typed out a longish post but decided it wasn't worth it. The gist is that I kind of liked Elex and hated every minute of Elex II. For a while I kept playing hoping it'd get better, then I kept playing in order to be done with it.

I played on Ultra so maybe the boring and tedious combat made it worse than it would have been on Normal.
 

Darth Roxor

Rattus Iratus
Staff Member
Joined
May 29, 2008
Messages
1,879,031
Location
Djibouti
I played on Ultra so maybe the boring and tedious combat made it worse than it would have been on Normal.

The problem is that on normal it's still shit while also being effortless, so if you tone down the difficulty you change the game into a walking sim where the walking isn't fun. At that point you just ask yourself what the point is anymore and quit never to return.
 

Ryzer

Arcane
Joined
May 1, 2020
Messages
7,561
They wanted to fix one or two things in the last game, they ended up by fucking everything else and fixing almost nothing. Many such cases.
 

Miner 2049er

Scholar
Joined
Apr 27, 2016
Messages
191
I don't care for the setting. It's tolerable, but far from stimulating. I care for the sense of progression. That's what makes an RPG (satisfying).
The impression I got from Risen 2+3 and Gothic 3 is, you can kill everything thrown at you from the beginning.
That initial challenge is what I liked about Risen1 and Elex. How's Elex 2 in that regard ?
 

Bigfass

Learned
Patron
Joined
Oct 9, 2020
Messages
561
Location
Florida
Codex Year of the Donut
That initial challenge is what I liked about Risen1 and Elex. How's Elex 2 in that regard ?
If you play on Ultra it's pretty much required that you drag companions (and their retarded AI) around for combat, at least initially.

Once you get stats for a decent shotgun, you still get one-shot by everything but you can at least do your own killing.
 

Darth Roxor

Rattus Iratus
Staff Member
Joined
May 29, 2008
Messages
1,879,031
Location
Djibouti
I played on Ultra so maybe the boring and tedious combat made it worse than it would have been on Normal.

The problem is that on normal it's still shit while also being effortless, so if you tone down the difficulty you change the game into a walking sim where the walking isn't fun. At that point you just ask yourself what the point is anymore and quit never to return.
Any estimate when we can expect that review of yours, Darth Roxor?

I'd have to finish the game to do that and I have no desire of doing so. You can read the contents of my notes txt if you want.

- Early impressions extremely bad
- Teachers now have narrow skill categories - too bad about no unique quotes for the picked skills
- Stats do stuff
- Combat is garbage
- Lots of funny recycling (Gothic 1 bird chirp)
- Map markers
- Climbing very welcome but very clunky (w to climb, lmao)
- Triple answers are super dumb
- Enemies drop weapons
- No difficulty customisation
- Lots of stuff lying around to be taken, including armour
- WTF is this menu
- Faction switching is p cool
- Can go factionless
- Retardo camera, fixed since then
- Words cannot describe the retardation of this combat system
- Arctic chili and other shit like dark elex in places where it shouldnt be
- Quick slot bar not visible
- Nu-albs are funny
- Better character system
- Skill points feel like they matter
- Mechanics dumbed down when it comes to item stats etc.
- Dudes gesticulate much less in dialogues
- Who needs ammo craftung when there's no spezialammo?
- Warans and their nests
- Brilliant idea to ground combat on draining stamina and make some munsters immune to that
- New quests pop up as you return to places
- Flying combat surprisingly non-clunky
- Much better balanced XP gains
- Roll attack protocol
- Shader resetting saga
- You don't really feel like there's an interdimensional alien invasion going on
- No different fire modes or ammo types
- Schopfer for Calaan wtf
- Braindead companion AI (as a result of braindead humanoid AI)
- Gutted faction skills
- No suggestion
- Return for more quests in a series
- Alb entry quest really gud
- Impressive reactivity in how Jax speaks of stuff he's already seen in quests etc
- That humanoids can parry while you can't is blatant retardery
- Very few non-combat quests at least for Albs
- Stat bonus from potions is a nice way of fixing tablet hoarding
- I could probably write a dissertation on everything that's wrong with this fucking combat
- Humans with 2-handers can execute faster attacks than your 1-handed
- I groan each time I have to draw my weapon
- HUMANOIDS DONT USE STAMINA FOR ATTACKS WTF
- Random misses in melee, especially against humanoids
- Niggas can fire guns in your face and you can't do shit about it
- Absolutely unpredictable enemy attack animations
- Some nice QOL stuff like hold click to use props/steal
- No NPCs in the wilderness is a bummer
- No potato in Ignadon, as testified by a random journal
- No multiple/alt potion formulas
- Escort NPCs tend to sprint
- Towns feel busy
- Some quests look timed but I haven't verified this.
- Deutsche Qualitaet
- Quick load is super fast, otherwise I probably would have ragequit.
- Absolutely don't get the stupid idea of setting combat difficulty anywhere above 'normal'. Preferably keep it at tourist.
- No ruined Hort is a massive disappointment.
- Magic simply doesn't work
- Afterburners are great
- 'Where do I find quest?' -> "Here are coordinates :^)'
- Calaan launch silo straight up retconned out of existence
- There just aren't very many cool places to go to tbh.
- What's the point of having all these old places to revisit when they are completely unchanged, or empty, or locked up.
- No friendly people in the wilderness to get quests etc from.
- Every now and again I come across something HP bloated even on tourist mode
- No areas with enviro effects like poison
 

Lord_Potato

Arcane
Glory to Ukraine
Joined
Nov 24, 2017
Messages
10,881
Location
Free City of Warsaw
I played on Ultra so maybe the boring and tedious combat made it worse than it would have been on Normal.

The problem is that on normal it's still shit while also being effortless, so if you tone down the difficulty you change the game into a walking sim where the walking isn't fun. At that point you just ask yourself what the point is anymore and quit never to return.
Any estimate when we can expect that review of yours, Darth Roxor?

I'd have to finish the game to do that and I have no desire of doing so. You can read the contents of my notes txt if you want.

- Early impressions extremely bad
- Teachers now have narrow skill categories - too bad about no unique quotes for the picked skills
- Stats do stuff
- Combat is garbage
- Lots of funny recycling (Gothic 1 bird chirp)
- Map markers
- Climbing very welcome but very clunky (w to climb, lmao)
- Triple answers are super dumb
- Enemies drop weapons
- No difficulty customisation
- Lots of stuff lying around to be taken, including armour
- WTF is this menu
- Faction switching is p cool
- Can go factionless
- Retardo camera, fixed since then
- Words cannot describe the retardation of this combat system
- Arctic chili and other shit like dark elex in places where it shouldnt be
- Quick slot bar not visible
- Nu-albs are funny
- Better character system
- Skill points feel like they matter
- Mechanics dumbed down when it comes to item stats etc.
- Dudes gesticulate much less in dialogues
- Who needs ammo craftung when there's no spezialammo?
- Warans and their nests
- Brilliant idea to ground combat on draining stamina and make some munsters immune to that
- New quests pop up as you return to places
- Flying combat surprisingly non-clunky
- Much better balanced XP gains
- Roll attack protocol
- Shader resetting saga
- You don't really feel like there's an interdimensional alien invasion going on
- No different fire modes or ammo types
- Schopfer for Calaan wtf
- Braindead companion AI (as a result of braindead humanoid AI)
- Gutted faction skills
- No suggestion
- Return for more quests in a series
- Alb entry quest really gud
- Impressive reactivity in how Jax speaks of stuff he's already seen in quests etc
- That humanoids can parry while you can't is blatant retardery
- Very few non-combat quests at least for Albs
- Stat bonus from potions is a nice way of fixing tablet hoarding
- I could probably write a dissertation on everything that's wrong with this fucking combat
- Humans with 2-handers can execute faster attacks than your 1-handed
- I groan each time I have to draw my weapon
- HUMANOIDS DONT USE STAMINA FOR ATTACKS WTF
- Random misses in melee, especially against humanoids
- Niggas can fire guns in your face and you can't do shit about it
- Absolutely unpredictable enemy attack animations
- Some nice QOL stuff like hold click to use props/steal
- No NPCs in the wilderness is a bummer
- No potato in Ignadon, as testified by a random journal
- No multiple/alt potion formulas
- Escort NPCs tend to sprint
- Towns feel busy
- Some quests look timed but I haven't verified this.
- Deutsche Qualitaet
- Quick load is super fast, otherwise I probably would have ragequit.
- Absolutely don't get the stupid idea of setting combat difficulty anywhere above 'normal'. Preferably keep it at tourist.
- No ruined Hort is a massive disappointment.
- Magic simply doesn't work
- Afterburners are great
- 'Where do I find quest?' -> "Here are coordinates :^)'
- Calaan launch silo straight up retconned out of existence
- There just aren't very many cool places to go to tbh.
- What's the point of having all these old places to revisit when they are completely unchanged, or empty, or locked up.
- No friendly people in the wilderness to get quests etc from.
- Every now and again I come across something HP bloated even on tourist mode
- No areas with enviro effects like poison
Hey, magic works. At least alb magic. I killed hordes of Skyands with this mass cold attack in which Jax levitates above ground and everyone around him loses hp. It was my way of going through the endgame when you basically have to butcher entire armies of these warriors.

The ice fist often missed however even when I had enemy locked in.
 

Darth Roxor

Rattus Iratus
Staff Member
Joined
May 29, 2008
Messages
1,879,031
Location
Djibouti
or maybe a random note jotted down in the notepad that is a mental cue for me to remember to write about something specific does not carry meaning in absolute terms

have you ever posted anything that wasn't a complete waste of forum space because i don't think you have
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom