Finished this couple weeks ago.
At first, I could not get into it. I played about an hour a month for six months. Then I got to a larger settlement, got some quests going and it finally clicked. And for the next 50 hours or so, I was convinced I would give Elex 2 at least 7 or possibly 8/10, because I was having a blast, despite some annoyances. The handcrafted world was there, fun questing, great exploration with a jetpack, fun character progression. Good times!
But then chapter 3 and chapter 4 came, and…yeah. Piranha Bytes have always sucked at latter half of their games - always, even going back to Gothic 1 with its stupid boring dungeon - but Elex 2 takes the shit cake.
Basically all the companion missions are copy pasted laziness, and most of the ending quests are “go to X and kill 50 enemies”.
I expect this kind of trash in JRPGs. I do not expect it, nor want it, in WRPGs.
The only saving grace of the last two chapters is that with difficulty set to “story”, enemies can be dispatched fairly quickly and those two chapters combined took me some 15 hours. But it was still 15 hours too many, given their absence of quality.
Then there is the utterly bizzare writing, where I felt like half the dialogue flat out made no sense.
In the end…I am still glad I played it, and 50 hours of good fun is nothing to scoff at, but Elex 2 IS Piranha’s weakest game ever made.
Archolos: Chronicles of Myrtana team thoroughly schooled Piranha Bytes on how to make their own type of game.