Ismaul
Thought Criminal #3333
I hadn't seen your previous comment.Holy shit, another retard. How convenient that you completely ignore my other comment as you are just absolutely determined to revel in your spergery. From Software released King's Field in 1994, their first ARPG with stamina-management. Following that was King's Field II, III, IV, Shadow Tower, Shadow Tower Abyss and 11 Armored Core games, all with stamina-management and each building upon the formula with each successive release. Regardless, to even pretend like there isn't a world of difference between Gothic 3's combat and ELEX's just shows how disingenuous you are. When compared side-by-side the combat in Gothic 3 versus ELEX are worlds apart. Gothic 3 is spam left-click or use magic with a stamina system that barely registers. ELEX took the Dark Souls-style stamina management that forces you to control your button mashing, the dodge rolls with i-frames, the slow methodical skill-based combat (though ELEX harbors a janky interpretation of it) and general overall combat ethos. No, the games are not exactly the same and I never insinuated they were, but the overall combat is highly derivative of Dark Souls. It is indisputable that ELEX looked specifically upon the Dark Souls series (of which Dark Souls 1+2+3, Bloodborne and Demon's Souls all released before ELEX) as a source of inspiration due to their extreme popularity not to mention the fact that there is fucking Dark Souls easter egg in ELEX as I previously shared.
I'll have to hand it to you, now that you've summarized your arguments, PB might have been inspired by Dark Souls for their combat design post-G2. I don't think the easter egg is a relevant argument, but the rest is.
I have to say, though, that it is sad they didn't maintain their combat design direction from Gothic 1-2, and chose instead to be derivative if your claim is right. They had something much more interesting there than stamina-based gameplay, with choosing your swings' direction, animations improving with training, etc. I think they couldn't manage making an intuitive control scheme for it (though I'm one of the rare exception that really likes G1's controls), so they moved on from it.