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Elite Dangerous - Yay or Nay?

J_C

One Bit Studio
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Developer
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Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Okay, so I have a buddy that *insists* on me playing this game. Optionally with him.

Rate below if I should give in to peer pressure, and play this, after I am done with Solasta.
Don't listen to the haters. Even if you get bored eventually (and you will), you can have a few dozen hours of fun with it.
 

SoupNazi

Guest
Yeah, especially if you can play with said friend. It's worth the investment. Steam has me clocked in at just under 100 hours, which is a lot more than most games I bought at around 12€.
 

DraQ

Arcane
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Chrząszczyżewoszyce, powiat Łękołody
Oh so it isn't even just the graphics, it's the terrain generation itself. Wow. They completely destroyed Horizons in order to turn the game into Mass Effect 1 without the story.
Current mood:
:avatard:the
crispy.gif
.
:popcorn:, in short.
 

.Pixote.

Augur
Joined
May 6, 2012
Messages
696
It's the grind that kills the joy of this game. Grind this, grind that, all just to boost your ships capabilities, so you can grind more efficiently. The developers could fix this, but they want to squeeze your balls and crush your spirit, if they reduced the grind Elite Dangerous would amazing. It's worth playing for about 100 hours, any longer you will enter the world of mental disease.

giphy.gif
 

Mortmal

Arcane
Joined
Jun 15, 2009
Messages
9,553
It's the grind that kills the joy of this game. Grind this, grind that, all just to boost your ships capabilities, so you can grind more efficiently. The developers could fix this, but they want to squeeze your balls and crush your spirit, if they reduced the grind Elite Dangerous would amazing. It's worth playing for about 100 hours, any longer you will enter the world of mental disease.

giphy.gif
As far i can see the new expansion is ton of grinding too , a bit similar to the engineer update, loot every containers for rare materials following youtube coordinates, log off , loot rince and repeat and upgrades for every single modules... Now i read on steam reviews its on on every piece of ground equipment now.
What else to say , they cant design fun stuff , they cant design fun stuff ...They still frown upon emerging gameplay as well. I own the expansion i think on my lifetime pass, and so excited i have not tried yet.
 

downwardspiral

Learned
Joined
Mar 12, 2020
Messages
131
I felt this game would be better if it is a single player game with multiplayer server function.
So I can cheat and skip all the grinds and just see what ships and weapons they have to offer. And maybe play it for 5 hours then never play it again.
 

RobotSquirrel

Arcane
Developer
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Aug 9, 2020
Messages
2,170
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Adelaide
Works on Braben's machine
Dn2IzwV.png
At this point I'm 90% sure the entire industry just has this post templated and whips it out whenever something goes wrong. Its such an empty PR response.
"Yes we know we sold you a box of garbage but if you give us 2-3 years we promise the smell will eventually go away and you can enjoy your garbage in peace"
The icing on the cake is "it works for me I didn't see any bugs".
 
Joined
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it's a very old excuse. i've seen it being used by journos two decades ago already. and as any excuse, it's a lie.
 

Nathaniel3W

Rockwell Studios
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Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming!
In Odyssey, are they making any new ship upgrades that you can only get by doing first-person-shooter missions? Are all of our highly engineered pre-Odyssey ships going to be useless if we don't get the expansion?
 

J_C

One Bit Studio
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Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
In Odyssey, are they making any new ship upgrades that you can only get by doing first-person-shooter missions? Are all of our highly engineered pre-Odyssey ships going to be useless if we don't get the expansion?
I didn't hear about any Odyssey specific ships or upgrades.
 

Fishy

Savant
Joined
Jan 24, 2019
Messages
398
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Ireland
So, against all my expectations, I'm actually enjoying this. Yes, it randomly decides to crawl for no good reason, and even logging in at the weekend took 3/4 attempts each time, and yes, they fucked up the planetary surfaces big time, but the on-foot sections are actually pretty cool as far as I'm concerned. Now, this is with the caveat that I have all the ships I'll probably ever want and 600m credits that I'm not sure what to do with (which isn't even that much by the standards of the fleet carrier nolifers), so I'm just doing stuff for the sake of doing it, and I don't care that the time/reward is ridiculous. But those wreck site salvage missions are great now that you actually get out of the ship and manually inspect the stuff around, cut down panels and overload circuitry. I'm having a good time with that stuff. The "go scan data at this random planetary outpost" was my thing before, when it was forced into the SRV with nothing to do than point at tower and scan, the new stuff is a straight upgrade on that.

Settlement infiltration is ok, it's the same stuff, just with more mechanics such as scanning people to duplicate security credentials, locating data terminals etc. Haven't done much of it yet though. Did some ground CZ too, and it's like playing an interception mission in Warframe, just worse. Still serviceable, and a quick way to get random pew pew action. Again, not worth the time for the credit-conscious player (make less than 400k from a win in a high-intensity conflict) but since at this point I don't care about credits...

The main thing that irks me - and it's typical FD - is the lack of social features. They added the equivalent of mmo hubs, the one place where you come across other players in a non-hostile context. Yet there's nothing to interact. No integrated voice chat, no text chat bubbles, no emotes, nothing. I didn't even care for the multiplayer in this game, but having spent a bit of time in an outpost watching player ships going in/out and seeing players walk around me, it's hilariously sad to have to acknowledge each other with crouch spam or side strafing.

Had they not completely fucked up planet surfaces, I'd call it a solid expansion, even with all its other issues. As is, I'm loving the new stuff, but it's clearly a shitty beta downgrade in many ways and Braben deserves all the flak from the shitty Steam rating his baby is getting.
 

moleman

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...
The main thing that irks me - and it's typical FD - is the lack of social features. They added the equivalent of mmo hubs, the one place where you come across other players in a non-hostile context. Yet there's nothing to interact. No integrated voice chat, no text chat bubbles, no emotes, nothing. I didn't even care for the multiplayer in this game, but having spent a bit of time in an outpost watching player ships going in/out and seeing players walk around me, it's hilariously sad to have to acknowledge each other with crouch spam or side strafing.
...

That may because the hardcore fans in the FD forums will tell you that this is not an MMO. At least that was the case in the days when I played the game, between 2014 and 2017. They would get mad if someone called it an MMO. So if it's not one, It does not need MMO features.
 

DDZ

Red blood, white skin, blue collar
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Codex 2013 Codex 2014 PC RPG Website of the Year, 2015
I was enjoying it at first, but now I just can't handle the bugs anymore.

The graphics are fucked, shit is too dark, have a hard time even seeing some gas giants in the goddamn map, they are just black.

There is an obvious bug with lod on some planets, they look find from a distance but when you land on they are mostly flat with textures straight out of 2003.

Some people on the forums were posting planets with the same formation repeating in such an obvious way that it's too recognizable. I hope this is a bug, but people were quoting some worrying quotes from people involved in development about changing the way the planets are generated to make it more compatible with on foot gameplay.

Route planner won't even include neutron jumping anymore even though fastest route with yet cone boost is on, maybe because they look like this now?:
G37UZHx.png


Oh, and almost forgot about how there are outposts and crashed ships in every goddamn system with landable planets I visited so far, and I started 10k from Sag A*

Anyway, if these things are fixable bugs I will happily come back, because some of the new planets look awesome. Just a shame for a player like me who just explores and doesn't care about 99% of the shit they added recently.
 

Fishy

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398
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Oh, and almost forgot about how there are outposts and crashed ships in every goddamn system with landable planets I visited so far, and I started 10k from Sag A*

Anyway, if these things are fixable bugs I will happily come back, because some of the new planets look awesome. Just a shame for a player like me who just explores and doesn't care about 99% of the shit they added recently.

Yeah, they somehow removed the limit they had added in Horizons after similar complaints, so we're back to ship wrecks all over the place.

Also, they introduced exobiology to appease explorers, but you need a specific suit for it (the Artemis), and you need to buy that at a station. Gotta love how all those explorers out there will be finding plants all over the place but be unable to scan them. :hahano:
 

DDZ

Red blood, white skin, blue collar
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Also, they introduced exobiology to appease explorers, but you need a specific suit for it (the Artemis), and you need to buy that at a station. Gotta love how all those explorers out there will be finding plants all over the place but be unable to scan them. :hahano:

Aye, first planet I scanned and landed on I found a crashed probe. I was thinking it was strange to find one all the way out there, but heh. I walk over and see there is a panel that I knew you could cut open, but I just had the flight suit, so no luck. Figured I would pick up the tool at a station in Colonia later.

Jumped some more, scanned another planet with plants on it, oh can't scan those either. Oh well, will get the needed tool in Colonia later.

Cue me landing on a station in Colonia only to find out the cutter tool and scan tool are both in different outfits... So now I have to chose to be able to scan spacegrass or collect engineering mats from buildings/crash sites? That's kinda infuriating.
 

Fishy

Savant
Joined
Jan 24, 2019
Messages
398
Location
Ireland
Cue me landing on a station in Colonia only to find out the cutter tool and scan tool are both in different outfits... So now I have to chose to be able to scan spacegrass or collect engineering mats from buildings/crash sites? That's kinda infuriating.


Yeah it's pretty stupid. But you're not actually stuck and don't have to choose, just buy both suits that's all. Use the Maverick for wreck sites, and the Artemis for plant areas. You can (and should) have all suits basically, and you can choose which one to use from the ship, from the same menu as the Disembark button (should be a 'manage loadout' somewhere).
 

DDZ

Red blood, white skin, blue collar
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Codex 2013 Codex 2014 PC RPG Website of the Year, 2015
Aye I realized that after I posted it and I think you can even change loadouts in the SRV, so that's something.
 

Nathaniel3W

Rockwell Studios
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Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming!
You can (and should) have all suits basically, and you can choose which one to use from the ship, from the same menu as the Disembark button (should be a 'manage loadout' somewhere).

This is so mind-numbingly retarded on their part it feels like trolling. I mean, they've fucked up big with this update, and their arbitrary limitations on gameplay and QoL features because of hurrdurr muh realism also showed their idiocy.
But conceiving the idea that to use two different tools you'd have to change suits is purest decline.
That's how they set up the suits? No problem. It's just like when I go into combat. I use one ship with lasers to take down the shields, and then I go switch to my ship with cannons to take out the hull.
:troll:
 

DraQ

Arcane
Joined
Oct 24, 2007
Messages
32,828
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Chrząszczyżewoszyce, powiat Łękołody
...
The main thing that irks me - and it's typical FD - is the lack of social features. They added the equivalent of mmo hubs, the one place where you come across other players in a non-hostile context. Yet there's nothing to interact. No integrated voice chat, no text chat bubbles, no emotes, nothing. I didn't even care for the multiplayer in this game, but having spent a bit of time in an outpost watching player ships going in/out and seeing players walk around me, it's hilariously sad to have to acknowledge each other with crouch spam or side strafing.
...

That may because the hardcore fans in the FD forums will tell you that this is not an MMO. At least that was the case in the days when I played the game, between 2014 and 2017. They would get mad if someone called it an MMO. So if it's not one, It does not need MMO features.
So that's why it only has MMO drawbacks. Innovative.
 

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