Better question would be:
which elemental attributes boost enterook mista dmg? (it's a trick question).
hmm, what about Elnam? that spell is holy element. Would raising holy element: Attack % modify its dmg output? ...wait, IS it really holy element? it is a direct-damage spell after all! Maybe it's dark element: Attack; that WOULD make said dark element: Attack % affecting the other Cleric spells which target enemies more oganic in terms of design, wouldn't it?
Bonus question: is the default dragonewt breath attack's dmg output modified by elemental attributes once you change its breath-element using the Bicorn Horn's sp invocation?
what if the item changes the breath element to something like Sleep? would that char's breath's % of landing said sleep ailment be modified by anything that raises such things?
does enchanting a high amount of confusion onto a melee weapon mean that it resolves per-hit versus the enemy's confusion resistance, OR does it resolve per-hit first versus the enemy's ALCHEMY spell-school resistance, and THEN resolve per-hit versus the enemy's confusion esistance?
...but, wait, DO enchanted weapons resolve ailment afflictions per-hit, or do they resolve per action (i.e. per character attack)?
Your homework Gunnar is to go and test out all that.
Bonus work: see if you can determine whether a party member's holy element defense % negatively affects the dice-roll that occurs when another party member casts a resurrection spel on him/her. The resurrection spell, like all healing spells, is holy element: Attack; does that mean the dead character's holy ement: defense % is included during the resolution of the dice rolls (math formula) that determines whether or not the char will turn to ash or not?
That should keep you busy for a bit.
which elemental attributes boost enterook mista dmg? (it's a trick question).
hmm, what about Elnam? that spell is holy element. Would raising holy element: Attack % modify its dmg output? ...wait, IS it really holy element? it is a direct-damage spell after all! Maybe it's dark element: Attack; that WOULD make said dark element: Attack % affecting the other Cleric spells which target enemies more oganic in terms of design, wouldn't it?
Bonus question: is the default dragonewt breath attack's dmg output modified by elemental attributes once you change its breath-element using the Bicorn Horn's sp invocation?
what if the item changes the breath element to something like Sleep? would that char's breath's % of landing said sleep ailment be modified by anything that raises such things?
does enchanting a high amount of confusion onto a melee weapon mean that it resolves per-hit versus the enemy's confusion resistance, OR does it resolve per-hit first versus the enemy's ALCHEMY spell-school resistance, and THEN resolve per-hit versus the enemy's confusion esistance?
...but, wait, DO enchanted weapons resolve ailment afflictions per-hit, or do they resolve per action (i.e. per character attack)?
Your homework Gunnar is to go and test out all that.
Bonus work: see if you can determine whether a party member's holy element defense % negatively affects the dice-roll that occurs when another party member casts a resurrection spel on him/her. The resurrection spell, like all healing spells, is holy element: Attack; does that mean the dead character's holy ement: defense % is included during the resolution of the dice rolls (math formula) that determines whether or not the char will turn to ash or not?
That should keep you busy for a bit.