oddech_wymarlych_swiatow
Arcane
- Joined
- Apr 5, 2013
- Messages
- 2,465
Now fully playable, great gaem.
This proved to be a very handy source for improving performance. I'm getting stable 30 (unlocked 35) at the commercial district in Xenoblade 2 where it could previously drop well into the 20s. CPU usage went from 35-40% to just below 50%. Curiously, it's not the complex open world areas but the basic looking commercial/residential district that have the lowest performance and most visual bugs.
Cemu 1.16 is out now with Vulkan.
Gonna try BOTW to see how much better the performance on my system is than months ago.
Tested it out with the rendering resolution at 1080p instead of native under opengl, the performance increase is massive. Always 45+ fps outdoors, but a big problem that I didn't have before is that it is constantly recompiling shaders anytime something new happens like fighting an enemy for the first time, entering a new area, or blowing shit up which knocks down the fps by like 20 for a few seconds and it's somewhat frequent. I'll search online to see if there's a fix for this.I could never get more than 45 FPS in outdoor areas with the old renderer. Indoor physics puzzles locations were all 60 FPS though.
Rpcs3 by far.Is there any consensus on which of those two emulators (RCPS3, Xenia) runs the same games better?I know it would depend on quality of each port but still, there may be some general conclusion.
It helped me. I'm not using a downloaded shader cache because I read it was better to build a new one for this current version of cemu.I don't know if it'd help with that specifically, but downloading shader caches beforehand is very handy. But there's the legality aspect to it so hunting them down might be a hassle.