BROs. Two cents about PS1 emulation. I've got a Wipeout itch recently, so went back to the best one:
Unfortunately, initially it looked like I'm
too old for this shit, since I've had serious problems with last two tracks, which have to be completed to enable championship. Somehow, the later games, which include analog stick support, were much easier for me to play. But nothing can be done about about it, since Wipeout 2097 doesn't support analog pad, right? Well, wrong!
Wikipedia said:
The Sega Saturn version supported analog control by using its 3D Control Pad, whereas the PlayStation version supported analog control only through using the optional NeGcon twist controller.
Well, fuck me. More liek NeOcon, amrite? I had no idea such thing even existed. Switching control device in retroarch:
Changes game's options from this:
To this:
Analog stick works fine as NeGcon's twitchery replacement (maximum deflection = maximum lock), plus you can twerk it in emu's options:
And it gets the job done ingame (ship's turning speed depends on how far from the center you turn the analog stick, same way as in "proper" analog support).
So, having controls inclined, I moved to graphics (Beetle PSX HW core). Cranking internal res to 4x and enabling PGXP is a good idea.
Distant textures are no longer "wobbly" due to PGXP and game looks great in hi-res:
I went with "Nearest" texture filtering, because I preferer pixelated 2D elements to "borked by filtering artifacts" 2D elements:
But your mileage may vary.
Protip: Disable "Crop Horizontal Overscan" to get proper Aspect Ratio.
Crop enabled / disabled:
And that's all, I think:
OFC, you can always switch to 1x Internal Res for vanilla experience:
And try scanlines / shaders instead of increased internal res.
Wipeout 3 works great on these settings:
Except maybe fonts, but these look meh even on 1x Internal:
Out of curiosity, I've tried the antediluvian way as well, by testing epsxe 2.0.5 + gpuPeteOpenGL2 2.09 plugin. Unortunately, using increased internal res always leads to problems with 2D elements (heavy filtering can help, but leads to new probles with 3D elements) and lack of PGXP hurts the experience (wobbly textures).
Werdict: Resistance is futile. Retroarch all the way.
BTW, I can't go back to other emulators, when RA allows to switch emulation options on the fly, create options / input settings by core / directory / game, map emu hotkeys (save state / load state) to gamepad buttons and use gazillion of other options as well. And you can tweak almost any option of the emulator / gui:
Let's hope the devs won't screw it up in the future . But knowing humanity, they sure will.