Official Codex Discord Server

  1. Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.
    Dismiss Notice

Emulation central - recommendations in 1st post

Discussion in 'jRPG Weeaboo Discussion' started by spekkio, Oct 4, 2013.

  1. Twizman Learned

    Twizman
    Joined:
    Oct 24, 2016
    Messages:
    110
    I use a Vita for all my retrogaming, it's awesome!
     
    • Agree Agree x 1
    ^ Top  
  2. Gamezor Novice

    Gamezor
    Joined:
    May 14, 2020
    Messages:
    61
    I got seduced by the idea of having something powerful enough for gamecube and wii and gamecube so i got a Refurb one plus 7 pro but i doubt i’ll even get around to using it for a while with my backlog.
     
    ^ Top  
  3. lightbane Arcane

    lightbane
    Joined:
    Dec 27, 2008
    Messages:
    7,346
    Location:
    Neverwhere
    A 3DS also works well for emulation, at least for the portable consoles. Preferably the bigger models (New XL or whatever, the 2D one is acceptable as well).
     
    Last edited: Oct 15, 2020
    ^ Top  
  4. oddech_wymarlych_swiatow Arcane

    oddech_wymarlych_swiatow
    Joined:
    Apr 5, 2013
    Messages:
    1,773
    If I exapand RAM for 8 to 16 Gb, would it bring any major improvement on Yuzu's perfomance/stability or is it just CPU's/GPU's thing?
     
    • it is a mystery it is a mystery x 1
    ^ Top  
  5. Siveon Bot

    Siveon
    Joined:
    Jul 13, 2013
    Messages:
    4,270
    Shadorwun: Hong Kong
    The PSP slim issue was fixed way back in like, 2013. They all run the same homebrew now, but because of updates some old homebrew just straight up no longer work. Funny if you think about it.

    Vita has been getting strides in emulation. The biggest modder in that scene is helping to just outright natively port GTA III to it. mGBA has been releasing updates that make it work better. And most interesting of all, the build in PSP emulator got modded so that it can play games at x2 resolution. Most games don't work but it makes every PSP VN game look crisp as hell. It's great!
     
    • Brofist Brofist x 1
    • Friendly Friendly x 1
    ^ Top  
  6. Bahamut Arcane

    Bahamut
    Joined:
    Jul 11, 2008
    Messages:
    1,169
    Gba emulation still sucks, especially audio
     
    ^ Top  
  7. Siveon Bot

    Siveon
    Joined:
    Jul 13, 2013
    Messages:
    4,270
    Shadorwun: Hong Kong
    Well, they're trying at least.
     
    ^ Top  
  8. abnaxus Arcane Patron

    abnaxus
    Joined:
    Dec 31, 2010
    Messages:
    11,664
    Location:
    Fiernes
     
    • Brofist Brofist x 1
    • incline incline x 1
    • Prestigious Prestigious x 1
    • Interesting Interesting x 1
    ^ Top  
  9. Duraframe300 Arcane

    Duraframe300
    Joined:
    Dec 21, 2010
    Messages:
    4,988
    • incline incline x 1
    • meh meh x 1
    • Informative Informative x 1
    • Friendly Friendly x 1
    ^ Top  
  10. InD_ImaginE Arcane Patron

    InD_ImaginE
    Joined:
    Aug 23, 2015
    Messages:
    2,390
    Pathfinder: Kingmaker
    • Agree Agree x 1
    ^ Top  
  11. mck Cipher

    mck
    Joined:
    Nov 1, 2011
    Messages:
    546
    Is there a guide on how to do this? I've never heard of z-translate til now. Sounds sweet
     
    • gimme dem dolla bills gimme dem dolla bills x 1
    ^ Top  
  12. flyingjohn Arcane

    flyingjohn
    Joined:
    May 14, 2012
    Messages:
    1,621
     
    • incline incline x 1
    • Thanks! Thanks! x 1
    ^ Top  
  13. IceyD Learned

    IceyD
    Joined:
    Feb 1, 2017
    Messages:
    114
    Location:
    Chicago
    playing Shadow Hearts on PCSX2 this shit is absurd

    [​IMG]
     
    • Doggy x 6
    • Brofist x 5
    • incline x 2
    • Prestigious x 2
    • Funny x 1
    ^ Top  
  14. kirin Educated

    kirin
    Joined:
    Sep 17, 2018
    Messages:
    77
    I like how the video thumbnail image japanese text has absolutely no relation to the english text
     
    • Agree Agree x 2
    ^ Top  
  15. flyingjohn Arcane

    flyingjohn
    Joined:
    May 14, 2012
    Messages:
    1,621
    Machine translation in a nutshell.
     
    • Funny Funny x 2
    • Agree Agree x 1
    ^ Top  
  16. lightbane Arcane

    lightbane
    Joined:
    Dec 27, 2008
    Messages:
    7,346
    Location:
    Neverwhere
    How is Yuzu emulation these days? Can Mario Odyssey be played well by now? How do they go around the motion track controls?
     
    ^ Top  
  17. IceyD Learned

    IceyD
    Joined:
    Feb 1, 2017
    Messages:
    114
    Location:
    Chicago
    get me off this wild ride

    [​IMG]
     
    • Brofist Brofist x 1
    • nice nice x 1
    • Prestigious Prestigious x 1
    • Excited! Excited! x 1
    ^ Top  
  18. InD_ImaginE Arcane Patron

    InD_ImaginE
    Joined:
    Aug 23, 2015
    Messages:
    2,390
    Pathfinder: Kingmaker
    man Shadow Heats. Feels bad the series dead after Nautilus went bankrupt.

    The urban/occult historical fantasy is one of a kind. Combat system is also nice between the 3 games. Wish the japs would make these kind of JRPG again setting wise. And I wouldn't mind having he Ring of Destiny system too.
     
    • Brofist Brofist x 4
    • Agree Agree x 3
    • Despair Despair x 1
    ^ Top  
  19. deuxhero Arcane

    deuxhero
    Joined:
    Jul 30, 2007
    Messages:
    8,991
    Location:
    Flowery Land
    There's the Raidou games. Operation Darkness too apparently (I'm surprised that hasn't gotten a PC port since the last half decade has seen most third party exclusives from that gen come to PC, though Success has spent most of that time idle).
     
    ^ Top  
  20. InD_ImaginE Arcane Patron

    InD_ImaginE
    Joined:
    Aug 23, 2015
    Messages:
    2,390
    Pathfinder: Kingmaker
    yeah SMT, in general, is one of the few urban/occult fatasy series we have, and raidou was nice

    this is the first time I heard about Operation Darkness tho, will look into it

    hopefully one day we will get KS to make spiritual successor for Shadow Hearts like we have with Suikoden :negative:
     
    • Despair Despair x 1
    ^ Top  
  21. spekkio Arcane

    spekkio
    Joined:
    Sep 16, 2009
    Messages:
    7,610
    BROS. After completing Metroid Prime a couple years ago, I've decided to give MP2 a try.

    I went with "regular" version for GameCube, but also decided to check the Wii Remake, using newest version of Primehack (1.0.1). I remember having some problems with older versions, but the new one works fine. After some tweaks to the controls (defaults were kinda weird), I've found the "optimal" setup. Playing MP games with M+K is a fucking blast. First, lock-on is only necessary for "non-combat" visors. Second, you no longer have to "lock-on + jump around enemies", but simply move using WSAD. Like PC God intended.

    My basic setup:
    Code:
    movement / menu navigation: WSAD
    fire / menu accept (A): LMB / Enter
    jump / menu cancel (B): E / Backspace
    lock-on (Z): RMB
    ball / menu zoom (C): X
    rocket (d-pad down): Q
    ball spring: R
    menu left (-): Z
    menu right (+): C
    map (1): M / ~
    menu (2): I / Space
    
    Default settings of Primehack use some p. weird setup for switching beams & visors (1234 & E + 1234), but I've decided to use something simple:

    Visor 1-4: 1234
    Beam 1-4: 5678

    So far these controls work great, but I'm not sure how the more complex twerkings (Shake, Tilt) will work. Primehack has some of these set, using LSHIFT + Mouse / WSAD:

    [​IMG]
    [​IMG]

    All of this shit just to make things unnecessary complex...

    :roll:

    Except Primehack, another interesting thing concerning MP that surfaced recently, is HD Interface Textures mod. And thank god for this one, because the hugeass crosshair was reason enough to avoid MP - Trilogy. Now it's fucking glorious. Same with menu icons. This pack has also some "bonus" things, like "Better Tallon IV Space" textures.

    Anyway, compare vanilla (first pic) and modded (2nd):

    [​IMG]
    [​IMG]

    [​IMG]
    [​IMG]

    :bounce:

    This texture pack is made mainly for MP - Trilogy, but it can also be used with MP1 & MP2 for GC. The only small (problem) that I've found so far is the fact, that some textures are "missing", probably because GC games use different names for textures than Wii game. For example, in case of MP2, the "Z button" texture was missing (and thus was still low-res, despite enabling the texture pack):

    [​IMG]

    Fortunately, you just have to:

    1) find its name (using dump textures) - it's:

    Code:
    tex1_64x32_m_0f4cb495c960bcfa_14_arb
    (.png or .dds)

    2) find the "enhanced" replacement texture in the Mod. It's either:

    Code:
    tex1_64x32_0f4cb495c960bcfa_14
    or

    Code:
    tex1_64x32_m_0f4cb495c960bcfa_14_arb
    (it looks like the author missed some "versions" of this texture)

    3) Copy one of the latter textures and rename it to:

    Code:
    tex1_64x32_m_0f4cb495c960bcfa_14_arb
    Easy-peasy. ;)

    And voila. Before:

    [​IMG]

    After:

    [​IMG]

    Game looks like this (1920x1080 external, 3 x internal, Widescreen Hack + "Widescreen Culling Fix" AR Code):

    [​IMG]

    :salute:

    Same problem happens for MP1. This time, the "R button" texture was missing:

    [​IMG]

    To fix this, find one of these textures in the Mod:
    Code:
    tex1_32x32_m_07165bfca0d0908f_14_arb
    tex1_32x32_43c4d16234f3c55c_5
    tex1_32x32_178b7311fda3f949_5
    tex1_32x32_07165bfca0d0908f_14
    
    Make a copy of one of them and rename it to:

    Code:
    tex1_32x32_m_178b7311fda3f949_5
    And that's it. This texture should now be "enhanced" in MP1 for GameCube.

    tl;dr

    [​IMG]
     
    Last edited: Nov 2, 2020
    • Brofist x 5
    • Salute x 3
    • nice x 1
    • Thanks! x 1
    • Informative x 1
    • what? x 1
    ^ Top  
  22. lightbane Arcane

    lightbane
    Joined:
    Dec 27, 2008
    Messages:
    7,346
    Location:
    Neverwhere
    Links don't work. Still, that's great news! I hope your tricks can be adapted to left-handed people. I'll have to give it a try some day. Or use my PS3 gamepad.
     
    ^ Top  
  23. spekkio Arcane

    spekkio
    Joined:
    Sep 16, 2009
    Messages:
    7,610
    Nigga, you went too fast. Now it's fixed, so stop the lies and start the truths.

    Sure thing. Just go with numeric keyboard instead of WSAD or use P:L" or whatever.
     
    • nice nice x 1
    ^ Top  
  24. Perkel Arcane

    Perkel
    Joined:
    Mar 28, 2014
    Messages:
    11,913
    Online comes to yuzu emulator.
    Also Ryujinx got local multiplayer support via online.

    Good days for switch emu.
     
    ^ Top  
  25. flyingjohn Arcane

    flyingjohn
    Joined:
    May 14, 2012
    Messages:
    1,621
    Yuzu online is behind a paywall that is more expensive then the Nintendo online subscription and only supports 2 games.
    Probably a sign of things to come.
     
    • Funny Funny x 2
    • decline decline x 1
    • WTF am I reading WTF am I reading x 1
    ^ Top  

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.