To use the proper one, because it is extremely bad juju otherwise. Many devs won't even take bug reports if you're using a non-standard one. The more humane ones will make testing with the One True BIOS Revision the first step in resolving your issue, essentially accomplishing the same result as the first group by more humane methods.What's the point of bios packs anymore?
The increase in resolution is not very beneficial, the games being made for the 3DS and all.
I was comparing to the default screen arrangements, that is, it does not make a huge difference whether the top screen takes up 2/3rds or all of my primary display clarity wise. Wasn't referring to the render resolution.The increase in resolution is not very beneficial, the games being made for the 3DS and all.
This is a blatant lie. 3DS games look like they're running on brand new hardware with increased resolution.
Have you tried casting to & controlling the emulated touchscreen window with your smartphone? That should be the ticket to perfect emulation.Got Citra to split the screens to allow me to use both my monitors. It doesn't support this by default, but a Reddit post had instructions for tweaking the config file to change the size and positions of the screens. I've now got the top screen on my main monitor and the bottom screen centered on my right-hand monitor. Main reason for this was that with the default options, a lot of display estate was wasted and none of the default options quite felt right. The increase in resolution is not very beneficial, the games being made for the 3DS and all.
Only issue is that I don't know how to remove the white Windows top bar so I had to account for the wasted vertical space when ensuring the aspect ratio of the top screen stayed correct, as running the emulator in fullscreen doesn't work with multiple monitors. It's only 30px or so anyway.
https://www.reddit.com/r/Citra/comments/6338sv/tutorial_running_citra_on_2_monitor_screens/
That would definitely be interesting since I just got a new phone, but I have no idea if it's possible. Time for some research.Have you tried casting to & controlling the emulated touchscreen window with your smartphone? That should be the ticket to perfect emulation.Got Citra to split the screens to allow me to use both my monitors. It doesn't support this by default, but a Reddit post had instructions for tweaking the config file to change the size and positions of the screens. I've now got the top screen on my main monitor and the bottom screen centered on my right-hand monitor. Main reason for this was that with the default options, a lot of display estate was wasted and none of the default options quite felt right. The increase in resolution is not very beneficial, the games being made for the 3DS and all.
Only issue is that I don't know how to remove the white Windows top bar so I had to account for the wasted vertical space when ensuring the aspect ratio of the top screen stayed correct, as running the emulator in fullscreen doesn't work with multiple monitors. It's only 30px or so anyway.
https://www.reddit.com/r/Citra/comments/6338sv/tutorial_running_citra_on_2_monitor_screens/
You definitely gain a lot of screen real estate with a secondary screen but the main problem with 3ds emulation is that it's still unpleasant to switch from mainscreen gamepad to touchscreen mouse when you often need to use the 3ds touchscreen in some of its games. If you could set your phone right below your gamepad within reach of your thumbs it should control just like the original.
I refuse to play anything but the Vita version but Vita has no emuAnyone tried Dusk Atelier series lately? Ayesha listed as ingame but reports are from 2017.
Seems it's doable: https://community.citra-emu.org/t/how-to-use-your-smartphone-as-a-touch-screen-for-citra/27289That would definitely be interesting since I just got a new phone, but I have no idea if it's possible. Time for some research.