KeighnMcDeath
RPG Codex Boomer
- Joined
- Nov 23, 2016
- Messages
- 13,062
Yarr harr harr NINTENDO! Suck a cannon ball.
How does it play on emulator?
Yuzu lives!
11 fps.How does it play on emulator?
The Nintendo DS emulator Drastic is now free as Yuzu lawsuit fallout begins
One day after the Nintendo Switch emulator Yuzu utterly folded in the face of Nintendo’s lawsuit, it’s not yet clear what other parts of the emulation community might have to fear. But the Yuzu settlement already took the Nintendo 3DS emulator Citra down with it, and it’s not the only change the community’s making seemingly out of an abundance of caution.
The developer of popular Nintendo DS emulator Drastic just made its app completely free on Android (previously $4.99), and it intends to pull it down for good. Exophase wrote on its official Discord that “I want to make it clear that I don’t have any kind of financial incentive” and that Nintendo’s move simply “made the whole process more urgent”:
“I just changed the app on GPlay to free. I don’t intend to even have it on there for that much longer,” Exophase begins.
Whats the best emulator to play unicorn overlord on pc? In terms of stability and performance.
glshader = crt-auto
0.81.0 release notes said:Note this is purely software-based low-level emulation; we’re emulating the 3dfx Voodoo 1 hardware accurately in software, which requires a beefy host CPU. We don’t support high-level emulation where the Glide API calls are transformed and passed through to modern 3D APIs for the actual rendering (e.g., OpenGL, Vulkan, Direct3D, etc.)
voodoo_card
dosbox-x wiki said:Possible values: auto, false, software, opengl
Enables low-level Voodoo card hardware emulation.
NOTE: This emulation mode does not work in fullscreen mode.
glide
dosbox-x wiki said:Possible values: true, false
Enables high-level Glide API pass-through to the host OS. This requires that the host OS has a Glide API library (or Glide wrapper) installed, and in addition it requires the special GLIDE2X.OVL file provided by DOSBox-X, or for Windows 9x games a specially patched GLIDE2X.DLL.
Last I heard, BlueMSX is still the main one and is fairly intuitive to use. Also can be used to emulate Colecovision and Sega SG-1000, and there's a Retroarch core if you prefer that.Anyone can suggest a good (and easy to use) MSX emulator?
OpenMSX works pretty well in my experience. Easy, unfortunately, seems to be impossible for most MSX games.Anyone can suggest a good (and easy to use) MSX emulator?
In my experience, for PS1 you either want some slight CRT smoothing (leave textures unfiltered, only smooth the whole screen), or full CRT simulation, like CRT–Royale, which requires high resolution (no lower than Full HD) and considerably performant system. The former is for fully 3D games, the latter is for 3D games with prerendered backgrounds (Final Fantasy 7-8-9, Resident Evil 1-2-3, etc.), for these games it is necessary to use shaders to blend 3D models with 2D backgrounds, otherwise it looks very ugly.What are the best options for ps1 3d games when it comes to shaders? Or is it just preferred to skip shaders?
Blending is easily obtained with downsampling. And you get at the same time anti-alias for 3d polygons and textures.it is necessary to use shaders to blend 3D models with 2D backgrounds, otherwise it looks very ugly.
High internal resolution + downsampling to 1x with a good crt shader (I'm partial to gtu-v050 in Retroarch). Very good experience.What are the best options for ps1 3d games when it comes to shaders? Or is it just preferred to skip shaders?