flyingjohn
Arcane
- Joined
- May 14, 2012
- Messages
- 3,224
For anybody interested Drastic( best ds emulator exclusive to android) is free thanks to the Nintendo lawsuit.
Whats the best emulator to play unicorn overlord on pc? In terms of stability and performance.
glshader = crt-auto
0.81.0 release notes said:Note this is purely software-based low-level emulation; we’re emulating the 3dfx Voodoo 1 hardware accurately in software, which requires a beefy host CPU. We don’t support high-level emulation where the Glide API calls are transformed and passed through to modern 3D APIs for the actual rendering (e.g., OpenGL, Vulkan, Direct3D, etc.)
voodoo_card
dosbox-x wiki said:Possible values: auto, false, software, opengl
Enables low-level Voodoo card hardware emulation.
NOTE: This emulation mode does not work in fullscreen mode.
glide
dosbox-x wiki said:Possible values: true, false
Enables high-level Glide API pass-through to the host OS. This requires that the host OS has a Glide API library (or Glide wrapper) installed, and in addition it requires the special GLIDE2X.OVL file provided by DOSBox-X, or for Windows 9x games a specially patched GLIDE2X.DLL.
Last I heard, BlueMSX is still the main one and is fairly intuitive to use. Also can be used to emulate Colecovision and Sega SG-1000, and there's a Retroarch core if you prefer that.Anyone can suggest a good (and easy to use) MSX emulator?
OpenMSX works pretty well in my experience. Easy, unfortunately, seems to be impossible for most MSX games.Anyone can suggest a good (and easy to use) MSX emulator?
In my experience, for PS1 you either want some slight CRT smoothing (leave textures unfiltered, only smooth the whole screen), or full CRT simulation, like CRT–Royale, which requires high resolution (no lower than Full HD) and considerably performant system. The former is for fully 3D games, the latter is for 3D games with prerendered backgrounds (Final Fantasy 7-8-9, Resident Evil 1-2-3, etc.), for these games it is necessary to use shaders to blend 3D models with 2D backgrounds, otherwise it looks very ugly.What are the best options for ps1 3d games when it comes to shaders? Or is it just preferred to skip shaders?
Blending is easily obtained with downsampling. And you get at the same time anti-alias for 3d polygons and textures.it is necessary to use shaders to blend 3D models with 2D backgrounds, otherwise it looks very ugly.
High internal resolution + downsampling to 1x with a good crt shader (I'm partial to gtu-v050 in Retroarch). Very good experience.What are the best options for ps1 3d games when it comes to shaders? Or is it just preferred to skip shaders?
I'm not entirely sure if it's so simple and it's just a coincedence that nobody thought of that beforeSeems obvious in retrospect
Huh, but what's the point? Why not just do it at runtime with a JIT? Many emulators have been doing that for ages.It's a bytecode-to-C transpiler, with some extra code for input and window management. Seems obvious in retrospect that it could be the best approach to playing old games, rather than emulation. It's closer to how modern emus like Yuzu worked, once the games started shipping using mainstream CPU/GPU architectures.