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KickStarter Encased - isometric post-apocalyptic RPG under the dome

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,487
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
https://store.steampowered.com/newshub/app/921800/view/2739831657932635709

Hotfix 0.18.821.1244: fixed perks, weapons and more!

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Together with the recently released Patch 3, new weapons and items, stealth movement mechanics, cool perks and... new bugs have appeared in the Encased world. This list is what issues we’ve addressed in the Hotfix.

LOCATIONS
  • Reduced the detection radius of the turrets at the "Object C12 -Nashville- Parking" location in the prologue,
  • Fixed passability on the residential floor of the Magellan station,
  • Fixed loot in some graves at the "Radioactive Graveyard" location,
  • Fixed passability in the sewers of the Magellan station,
  • Fixed passability at the “Arena" location,
PERKS
  • Fixed the description of the "Wastedlander" perk,
  • Fixed a bug when learning the "Strong Arguments" perk,
  • Fixed the player's PDA freezing related to the "Ghost" perk,
  • Blocked non-working perks,
  • Fixed freezes and problems when taking a number of perks,
WEAPONS AND EQUIPMENT
  • Archimedes Lab Belt: bonus to energy damage has been replaced by a bonus to energy resistance,
  • Kraut nail gun: added effect of "cone" shot,
  • Jacket from the grave: fixed AP bonus,
  • Rebalanced buttstrokes for most weapons,
  • Changed the characteristics of some weapons,
  • Changed the sounds for some types of weapons,
  • Increased the chance for the appearance of Energon, Atox and other helpful drugs at the drug stores,
STEALTH
  • Stealth: fixed bugs with filling the Detection scale,
  • Fixed the start of dialogue with some characters when the player is in stealth mode,
GLOBAL MAP
  • Removed markers from locations not included in Act I,
TEXT AND LOCALIZATION
  • Fixed typos and some missing texts in the Russian and English versions of the game,
OTHER
  • Added a unique effect for the Powerful Rollout ability,
  • Fixed bugs related to the "Smart Home" system in the player's room on Magellan,
  • Increased the amount of ammunition that the player receives in the Concord,
  • Fixed the list of goods at the merchants of the New Committee,
  • Fixed faction of Concord employees,
  • Fixed renting a house in the Suburbs,
  • Kurt Spengler now blocks breaking cell doors,
  • Fixed pimp spawning in Suburb at night.

https://steamcommunity.com/games/921800/announcements/detail/2739831657932890427

Emergency weather report. Management visit with inspection.
CRONUS WEEKLY

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Dear subscribers, once again the latest issue of the CRONUS Weekly is on your terminals. Today we will tell you how the weather affects anomalies, the results of an unscheduled administrative check and how to become the owner of a spray gun for self-defense.

Weather report

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Breaking news! From this day on, every resident of the Dome is obliged to listen to the weather forecast data every day. White Wing scientists have found the relationship between the weather and the activity of many anomalies.

The results of observations confirm that the electriс anomalies have grown to unprecedented sizes. It could have been caused by increased storm activity, but it’s too early for final conclusions, hundreds of hours of observations and experiments needed to be done. One thing is for sure: you can't neutralise them with simple bolts.

Management inspection

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Last week, CRONUS conducted a major upgrade of the entire infrastructure under the Dome. Such an important event did not go unnoticed by top management. This week, a commission of leading managers personally visited the main research facilities.

"Everything went according to plan. The laboratories and research facilities have been cleaned up and put in perfect order. The equipment, furniture and equipment have been replaced with the latest models. The staff has been urgently instructed and successfully recertified. The unannounced inspection showed no signs of corruption, abuse of authority, embezzlement or financial fraud. There is only a bright future ahead for us," said Silver Wing authorized specialist.

Self-defence items

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Residents of the Dome, we are receiving more and more requests for self-defense weapons. We hurry to inform you that thanks to the recent renovation of infrastructure, the Dome has become one of the most comfortable and safe places to live on the whole planet. However, the safety and security of the settlers is a priority for CRONUS. A series of non-lethal weapons has been developed especially for employees with dubious backgrounds.

Starting today, you can send a request for a pepper spray gun. The weapon is not only easy to use, but also can easily disable your opponent for several hours thanks to the unique chemical composition of the pepper mixture. All this without significant harm to your target's health.
 
Last edited:
Unwanted

Horvatii

Unwanted
Joined
Dec 15, 2019
Messages
563
before 018
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after 018
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Doesnt look like a nerf on paper. HP is up probably for everyone so Psi damage output might be lower now relative to before. And I forgot to check if Psi has range and accuracy now, before I uninstalled.
The guy in the starting area who had a stealable heavy mg, lost it... sadface

Fallouts Slayer, so just farming random ecnounters for xp to get to 15 should make any char playable.
btMtW7k.png
 

Takamori

Learned
Joined
Apr 17, 2020
Messages
905
Waiting then to fix vendors, reached Magellan station and no one is selling ammo, not even the armory lady. Not even a bb gun ammo pack. :stunned:
 

Dr.Faust

Liturgist
Joined
Dec 2, 2010
Messages
174
Location
West-Russia
Decided to bite the bullet and buy it even though it's still EA. Wasn't disappointed and it's cool to see games like this and Atom RPG being made. Got to hand it to those russians.

The game seems a bit on the easy side, though. I created a brainiac white wing employee and the amount of skill points I was getting meant I mastered almost every skill in no time at all. I feel like there should be more requirements for the ability points than just skill progression. It felt out of character for my nerdy scientist to be so proficient in everything. Combat seemed a bit on the easy side too, trivial even after I got that sadistic buddhist orange in my party. Should clearly have picked something over the "normal" difficulty.
 

Dodo1610

Arcane
Joined
May 3, 2018
Messages
2,172
Location
Germany
I haven't played since the first content patch after being rather disappointed with it. Though now the game seems to be in a good state and will probably be good when they release it this year. The biggest issue is the difficulty since it far too easy to just sneak around every enemy and you get way too much ammo and weapons without really fighting early on. The most impressive thing is the sheer amount of skill/ability checks in this game, don't think I have ever played a game where my skills felt this relevant. Of course there still bugs and untranslated text but it seems like they moving in the right direction. Also, I hope they add more faces and hairs + portraits to the game the current selection is kinda barebones
 

Infinitron

I post news
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Staff Member
Joined
Jan 28, 2011
Messages
99,487
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
https://youtu.be/QU7JX32NKh8

Hotfix 0.18.828.1606: Following in the footsteps of user bug reports
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From the very beginning of the game’s development, our community has been actively involved in the work on Encased, proposing marvelously insane weapon ideas, interesting encounters and exciting new characters (we even added some of them to the game).

But perhaps the biggest contribution to the development came from users who sent us bug reports. Thank you for helping make Encased even better, more stable, and more player-friendly.

Below is a list of changes that we made to the game along with the fresh hotfix:

LOCATIONS
  • Fixed freezing of the necroid in the sewer under the Roadside Picnic,
  • Fixed the appearance of the necroid from the grave at Roadside Picnic,
  • Fixed radiation aura at the grave necroid at Roadside Picnic,
  • Fixed stairs in the basement of Bradbury station
  • Fixed the process of player’s detection near the boxes on the third exit of the Concord station,
  • Fixed the radius of detection for characters at the Concord station,
  • Fixed passability on the Laboratory floor of the Magellan station,
BALANCE
  • Fixed merchants assortment, including the appearance of the Carmine Heights equipment,
  • Fixed the cost of playing bolts in dialogue with the Oranges at the Concord station,
  • Fixed weapons of scientists on the Magellan Science Floor,
  • Changed the characteristics of the arena fighters: Fox, Samuel Levy, Ken Mason,
Stealth
  • Fixed the tutorial on using stealth,
BUGS
  • Fixed the breaking of the quest involving poisoned water with a certain combination of using valves,
  • Fixed Akira not responding to Yoko's return in the Imprinting quest,
GLOBAL MAP
  • Fixed display of the Roadside Picnic marker in Act I,
  • Added a lost "Concrete Plant" location marker in the south of the Dome,
TEXTS AND LOCALIZATION
  • Fixed the cost of goods in the vending machine dialogue,
  • Added dialogues and companions’ AD for various events in the world,
  • Fixed scan record of a relic that can be dug up during the dead birds event,
  • Fixed a bug in John Evers’ dialogue on Magellan,
  • Fixed the "Authority" ability’s description,
  • Fixed dialogue in the "Rat Race" event,
  • Rewritten most of the quest related to excavations in the Forefathers' cave,
  • Additional localization edits,
OTHER
  • Updated blueprint icons to improve weapons.

https://store.steampowered.com/newshub/app/921800/view/2859177682390063133

Forefathers mysteries, anomalies and artifacts
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Welcome, dear subscribers. Once again "CRONUS Weekly" is on your terminals. Today we’ll focus on mysteries of the Forefathers, anomalies and artifacts. In recent video chronicles, we told you how you can get the most valuable inventions for your personal use. If you missed it, we advise you to watch it immediately.

Forefathers

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Almost everyone who has heard of the Dome at least once asks a question: where did all these technological wonders come from? Unfortunately, no one, even the best minds of humanity, is ready to answer this question. We call the creators of the Dome the Forefathers and know too little about them.

Every day, the best scientists of the White Wing carefully study the technologies left by the Forefathers to turn them for the benefit of humanity. Even today, dozens of amazing inventions are ready to be transported to the outside world, and it is you, our readers, who can become their first owners.

Holographic projector

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Holographic projector is one of the new advanced technologies of the Wesley industries, a real breakthrough in data transmission. In a few days it gained popularity in almost all areas under the Dome. Officers of the Black Wing especially liked it. The presentations of new models of weapons and armor have never attracted so much attention before.

Projectors are especially useful in the training of recruits, the battles with holograms are absolutely safe, but they allow to create situations as close to reality as possible.

Anomalies

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Anomalies, perhaps, are the main secret of the Dome. Despite the huge budgets that CRONUS allocates to study, we still know too little about their properties. Risking their lives, every day dozens of researchers go to the wastelands to study these wonders some more.

You may have already encountered some anomalies at the Concord station. Here, every newcomer, under the strict control of scientists, must understand what he’ll soon face.
 

Takamori

Learned
Joined
Apr 17, 2020
Messages
905
With Wasteland 3 out gonna wait for the final release, but probably just gonna snoop around and see the merchants to see if they were fixed.
Dunno the obsession of the devs in this game with full RNG on trader inventory and encounter loot. IMO is pure decline to add RNG on loot drops not taking in consideration what the enemy used against you, if you manage to overcome the encounter even if the enemy was fully decked on equipment, you are entitled to it. If the dev don't want power creep they need to make sure the encounter is hard enough to not be breezed through it.
 

Ol' Willy

Arcane
Zionist Agent Vatnik
Joined
May 3, 2020
Messages
25,847
Location
Reichskommissariat Russland ᛋᛋ
Dunno the obsession of the devs in this game with full RNG on trader inventory and encounter loot. IMO is pure decline to add RNG on loot drops not taking in consideration what the enemy used against you, if you manage to overcome the encounter even if the enemy was fully decked on equipment, you are entitled to it.
You're 100% right, mate! That's the purest decline. In proper RPG enemies should have their own inventory, from which they use items/ammo just like you. This way enemies can run out of ammo, run out of healing items, pick up stuff, etc. You will loot what's left - if you quick to kill, you loot a lot; or you can use the tactic of attrition and loot leftovers.

This is one step from shit present in Fagout 3 or FNV, when a guy can shoot at you for hours, having for all intents and purposes infinite ammo, but then you loot measly 5-10 rounds.
 

Infinitron

I post news
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Staff Member
Joined
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Messages
99,487
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth


Today we will pay maximum attention to bloody duels, strategic battles and spectacular fights in the world under the Dome. Welcome to the complete overview of the combat system!
 

HoboForEternity

LIBERAL PROPAGANDIST
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Mar 27, 2016
Messages
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liberal utopia in progress
Steve gets a Kidney but I don't even get a tag.
i tired it finally. got to the roadside picnic with orange stealth melee char. it's pretty fun.

the setting is great, STALKER + Made in Abyss kinda vibe, combat is ok so far. it's so early i haven't gotten much milestone yet and some parts of the writing feels kind awkward but decent at the very least/
 

cyborgboy95

News Cyborg
Joined
Aug 24, 2019
Messages
3,044
https://store.steampowered.com/newshub/app/921800/view/4645982290495924629

Cinema premiers without risk for your health
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Dear subscribers and residents of the Dome, the latest issue of "CRONUS Weekly" is once again on your screens. Today we will talk about the revival of cultural life, discoveries of biologists and testing of the panacea.

Return of movie theaters

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When we say that the Dome has become a new center of the world, it’s not only because of science and technology. We know how important it is to support culture and art, that's why we are happy to present the first full-length film made under the Dome.

Deader than dead is an exciting adventure movie, highly appreciated by cultural consultants of the Silver Wing. The film combines an exciting plot and a deep humanistic message. The movie is fully filmed and edited under the Dome, and its actors instantly became worldwide stars! You can watch this unique artistic expression very soon in any cinema around the globe or on the screens of your terminals with an extended subscription to CRONUS originals.

Cockroach soldier

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In the past, when we were all afraid of a possible atomic war, everyone knew that cockroaches could survive even a nuclear winter. Thanks to the discovery of the Dome, world powers maintain a balance, but cockroaches can still surprise us!

Truth to be told, they evolve rapidly under the influence of the Dome environment. For example, look at this handsome guy! In the hive, he takes the role of a soldier. On his head he has spikes that can penetrate the car metal, and his shell is difficult to break for the most ordinary bullets. Fortunately, everything is under control, and White Wing biologists control every creature. These mutants won’t be able to escape!

Cure for all diseases

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Just 10 years ago, a person could die from an infection with a simple splinter. You had to drink tons of medicines and hope for the best if you wanted to cure yourself. The technologies found under the Dome have turned our idea of medical science upside down. Now most diseases, injuries and even gunshot wounds can be cured in a matter of hours with medical bags.

A brand new Stimpack is looking for volunteers for testing. This is a simple formality that will cure the test subjects of any illness. White Wing physicians claim it to be harmless and with no side effects. The device has already been tested by the top executives of the corporation. Now it's your turn!
 

HoboForEternity

LIBERAL PROPAGANDIST
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Messages
9,402
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liberal utopia in progress
Steve gets a Kidney but I don't even get a tag.
so i have been playing orange suit melee stealth and some thoughts:

-melee is mostly useless because most enemies have ranged attack, and they step away from you then shoot you from distance. which makes sense i guess. you'd waste AP every just to approach them, i ended up raising my small gun skill
-stealth is BROKEN. i think it's not line of sight based, but radius based. when you go into stealth in combat, you just have to be outside their radius, then activate stealth, they don't even search for you. like just stand there, i approach them from behind then stab them or shoot them
-writing is awkward in some places, like some lines are phrased weirdly and overally transation quality vary from decent to barely understandable.
-setting, RP aspect, questing, etc are solid.

it's definitely an early access title that have promise, but i hope they don't rush this as i don't think it's anywhere ready for 1.0 if they still aiming for 2020 release.
 

HoboForEternity

LIBERAL PROPAGANDIST
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liberal utopia in progress
Steve gets a Kidney but I don't even get a tag.
how i defeat the rank 10 MOBIUS with low level char:

start turn with 9 AP, spend 2 AP to walk near to increase hit%, shoot 3 AP, walk away 2 AP, with the remaining AP go into stealth mode. enemy does nothing in their turn, repeat until it's dead lmao
 

HoboForEternity

LIBERAL PROPAGANDIST
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Joined
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Messages
9,402
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liberal utopia in progress
Steve gets a Kidney but I don't even get a tag.
Very similar to how stealth works in Fallout 1/2. You can restealth during combat and if your skill is high you can end combat.
the combat doesn't end in encased. you're still in turn based mode during stealth mode, thus eliminating the initiative problem. plus shooting doesn't always let you get detected lmao. i will post a video later.
 

HoboForEternity

LIBERAL PROPAGANDIST
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Joined
Mar 27, 2016
Messages
9,402
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liberal utopia in progress
Steve gets a Kidney but I don't even get a tag.
so far loot are completely RNG. really decline. it;s the most disappointing aspect so far because all the problems i got so far are fixable, but how loot works is a core design, which is this far, doesn't seem like they are gonna suddenly change into fixed loot.
 

cyborgboy95

News Cyborg
Joined
Aug 24, 2019
Messages
3,044
so far loot are completely RNG. really decline. it;s the most disappointing aspect so far because all the problems i got so far are fixable, but how loot works is a core design, which is this far, doesn't seem like they are gonna suddenly change into fixed loot.

Yeah, If i remember correctly, some of these guys are ex-Larian, guess you know where they get their inspiration from...

By the way. . .
Hotfix 0.18.911.1651 — Almost there
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Please welcome a new portion of Encased gameplay fixes and changes. Adventures under the Dome have become more stable, descriptions are now more accurate and opportunities for exploring the world are much wider. All this thanks to you, our players! We want to thank everyone who sends us bug reports and feedback.

The development of Encased has reached the finish line. What does it mean? The whole team is now focused on preparing for the release of the full version of the game, which will include the entire main story, new locations, quests, equipment, updated mechanics and many other new features. We are preparing a truly fascinating, deep and interactive story that each of you will be able to write in the Encased world yourself.

A list of changes:

  • Fixed a lot of issues with localisations of both languages;
  • Fixed most issues with game freezes and crashes;
  • Fixed an access to some previously unavailable locations.

Follow the news of the project, join our discord and social networks to not miss the most important announcement for the game!
 

HoboForEternity

LIBERAL PROPAGANDIST
Patron
Joined
Mar 27, 2016
Messages
9,402
Location
liberal utopia in progress
Steve gets a Kidney but I don't even get a tag.
So crump gor radiation poisoning and i cannot get the skill to heal it. The game is dumb not letting party members use the med bay, so i am pretty much leaving him to die in there. He kept getting radiation poisoning and have DOT on him.

It's really stupid design decision as not even the origial fallouts are this obtuse. In falloit reducing radiation means getting rid of the debuff, in encased radiation debuff is separate so even when you flush out the rads, the debuff persist unless you use med station or have skill that is quite high in medicine.

I am playing below average intellect criminal with big muscles and pretty much locked out of this one.
 

cyborgboy95

News Cyborg
Joined
Aug 24, 2019
Messages
3,044

https://store.steampowered.com/newshub/app/921800/view/2888452983314813136
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Dear subscribers, CRONUS weekly is once again on your terminals. Today we will show you how servoshell has been improved over the years of development under the Dome. We will discuss new interesting places for expeditions and scientific researches, as well as celebrate the modest achievement of our first settlers.

From prototype to production. History of power armor transformations.

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Servoshell is one of the main achievements of Blue Wing engineers. High-tech suit is not only protecting against radiation and harmful effects of anomalies. It also allows people to carry cargo beyond the limits of human capabilities and perform complex engineering tasks.

However, the servoshell wasn’t always like the one we have today. It has come a long way from the first sketches, to the launch of full-scale production. Now these suits serve for the benefit of all humanity.

Note: all rumors about the great military potential are overly exaggerated. Servoshell was made solely for industrial purposes.

Places to visit under the Dome

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Every day dozens of bright minds get under the Dome in search of new knowledge. Scientists, researchers and pathfinders are all enticed by the mysteries and riddles left by the Forefathers. So, where should you go right away? We recommend picturesque grottoes with anomalies. Truly amazing place! But do not hurry to go on an expedition. Every newcomer must be instructed and get permission before leaving the station.

800 reviews! New milestone for the community!

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Once again, CRONUS Corporation would like to thank all its employees. The number of reviews on the Steam site has passed the 800 mark. Thanks to your feedback, day after day we are working to improve the quality of life and work of all Dome residents. Continue to share your emotions and impressions from amazing journeys and adventures in the mysterious world of the Forefathers.

See you under the Dome!
 

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