DeepOcean
Arcane
- Joined
- Nov 8, 2012
- Messages
- 7,404
Man, not only they have you doing a bunch of fetch missions, they repeat that all over again with even more fetch missions after the Emulator is turned on. You know, I made a silver wing psycher because I wanted to play as a smug bastard telling people what to do and not play mister fetch boy, talked with the Magellan Administrator, motherfucker didnt give a single shit despite my character being the only survivor on Nashville, yeah made total sense. So bored of this Emulator nonsense, they made the whole main plot being just a bunch of fetch quests to power this thing up and it gets tiresome already by the time the first phase is up.
This shit reminds me of the radio towers bullshit on Wasteland 2, "Hey guise, Fallout 1 had a fetch quest for the main quest, lets repeat that over and over again for the next 20 years? It will be so cool." You know, you may have a fetch quest as an excuse but you need to pivot hard from that as soon as possible and focus on other things, also, why most important NPCs are boring assholes that treat you like some orange low level worker? Nakamura is a boring bitch, the Magellan administrator is a boring asshole, that Carmine Heighs bitch deserve to be impaled and the list goes on and on. They seem not that much enthusiastic about me helping them. I dont feel enthusiastic either. It doesnt help that the factions smell like underdeveloped deja vu.
Also, psyche powers are shit, blowing peoples heads once their fatigue is high? Nigga, it takes 5 shotgun shots to get the fatigue that high while the same enemy would be obliterated with heavy weapon shots/melee weapons by that point. Also, wont bother gathering components for sleep granades when blasting trash mobs is cheaper. Another thing, why the ultimate power on the influence ability tree is basically an inferior version of the sweep attack thing melee characters get alot earlier? I made a smooth talker influencer that has to get into enemy faces anyway the same as pleb melee characters? What is the point?
Another thing, is an impression of mine or killing a single Hyena on a random encounter gives more experience than finishing a whole quest? I was avoiding random encounters all the way through but it seems most secondary quests, at least in terms of experience, are pointless? Boy they didnt play tested this game at all but dunno why I'm surprised, the City feels like a prop level demo from the Unity asset store, they didnt even finish the levels, imagine playtesting the gameplay.
This shit reminds me of the radio towers bullshit on Wasteland 2, "Hey guise, Fallout 1 had a fetch quest for the main quest, lets repeat that over and over again for the next 20 years? It will be so cool." You know, you may have a fetch quest as an excuse but you need to pivot hard from that as soon as possible and focus on other things, also, why most important NPCs are boring assholes that treat you like some orange low level worker? Nakamura is a boring bitch, the Magellan administrator is a boring asshole, that Carmine Heighs bitch deserve to be impaled and the list goes on and on. They seem not that much enthusiastic about me helping them. I dont feel enthusiastic either. It doesnt help that the factions smell like underdeveloped deja vu.
Also, psyche powers are shit, blowing peoples heads once their fatigue is high? Nigga, it takes 5 shotgun shots to get the fatigue that high while the same enemy would be obliterated with heavy weapon shots/melee weapons by that point. Also, wont bother gathering components for sleep granades when blasting trash mobs is cheaper. Another thing, why the ultimate power on the influence ability tree is basically an inferior version of the sweep attack thing melee characters get alot earlier? I made a smooth talker influencer that has to get into enemy faces anyway the same as pleb melee characters? What is the point?
Another thing, is an impression of mine or killing a single Hyena on a random encounter gives more experience than finishing a whole quest? I was avoiding random encounters all the way through but it seems most secondary quests, at least in terms of experience, are pointless? Boy they didnt play tested this game at all but dunno why I'm surprised, the City feels like a prop level demo from the Unity asset store, they didnt even finish the levels, imagine playtesting the gameplay.
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