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You can give all your equipment to a merchant (just dump it in the trade menu but don't select any of his stuff), get Rep from his faction for giving him a good deal and then harvest him for all that sweet experience.
But when looting his corpse you also get experience for stuff that you "sold" him. You can do it with every single weapon, armor, bullet and combond.
So killing a trader and looting his stuff gave me 7 levels, while killing and looting after "trading" gave me 13 levels.
Then you can sell all this stuff to another trader and get even more EXP, because now you loot your stuff and 2 dead traders.
You can give all your equipment to a merchant (just dump it in the trade menu but don't select any of his stuff), get Rep from his faction for giving him a good deal and then harvest him for all that sweet experience.
But when looting his corpse you also get experience for stuff that you "sold" him. You can do it with every single weapon, armor, bullet and combond.
So killing a trader and looting his stuff gave me 7 levels, while killing and looting after "trading" gave me 13 levels.
Then you can sell all this stuff to another trader and get even more EXP, because now you loot your stuff and 2 dead traders.
Well goddamn me straight to RPGamer hell for having a positive reaction to the initial 15 hours of the game, like many people here did! I made it clear and reiterated they were early impressions with almost every post - even urging people to not buy it based on my impressions in one of them - and my last post in the thread was stating I would wait and see if they polished up the second half of the game that people were saying mediocre before playing more. I shouldn't have to play a game to completion in order to post my initial impressions of it around here, and likewise, I'm not asserting that anyone take my opinions as objective or complete in any way. So settle down.
I did remove that review, as it technically did become one made in bad faith in the honeymoon phase with the game since I haven't completed it, and I hadn't labelled it as "Temporary" as I normally would. I get your disappointment with the game, but I haven't done shit to you, so don't take it out by targeting me.
Well goddamn me straight to RPGamer hell for having a positive reaction to the initial 15 hours of the game, like many people here did! I made it clear and reiterated they were early impressions with almost every post - even urging people to not buy it based on my impressions in one of them - and my last post in the thread was stating I would wait and see if they polished up the second half of the game that people were saying mediocre before playing more. I shouldn't have to play a game to completion in order to post my initial impressions of it around here, and likewise, I'm not asserting that anyone take my opinions as objective or complete in any way. So settle down.
I did remove that review, as it technically did become one made in bad faith in the honeymoon phase with the game since I haven't completed it, and I hadn't labelled it as "Temporary" as I normally would. I get your disappointment with the game, but I haven't done shit to you, so don't take it out by targeting me.
Well goddamn me straight to RPGamer hell for having a positive reaction to the initial 15 hours of the game, like many people here did! I made it clear and reiterated they were early impressions with almost every post - even urging people to not buy it based on my impressions in one of them - and my last post in the thread was stating I would wait and see if they polished up the second half of the game that people were saying mediocre before playing more. I shouldn't have to play a game to completion in order to post my initial impressions of it around here, and likewise, I'm not asserting that anyone take my opinions as objective or complete in any way. So settle down.
I did remove that review, as it technically did become one made in bad faith in the honeymoon phase with the game since I haven't completed it, and I hadn't labelled it as "Temporary" as I normally would. I get your disappointment with the game, but I haven't done shit to you, so don't take it out by targeting me.
I remember that. Now while I am, in fact, disappointed with the game I was just fooling around with that post if slightly at your expense, yes but was that really that offensive? All I did have linked your public and very pleasantly-written I must add review which summaized the initial game reception perfectly in my view and it was at such contrast with the recent feedback here like "hope you guys enjoying farm of braindead trashmobs" or "it's a looting simulator". I like such humor a lot.
Anyway, I think it's a shame that you've taken down the review, you could really just add a note about it being temporal, that you decided to drop it or something like that.
More than two weeks have passed since Encased came out. We are continuing to actively work on the game and develop additional content (which we will announce separately), finalize controversial issues and, of course, read your reports and fix bugs.
However, today's hotfix is special: not only have we eliminated a number of problems, but we’ve also added the function that you have been asking for - the ability to select a custom portrait for the protagonist. The game supports * .jpg and * .png formats, however, we recommend using * .png with transparency so that the background of the location is displayed behind your character's back.
Warning: fix descriptions may contain plot spoilers!
Localization and Voiceover
Numerous fixes for Chinese (Traditional, Simplified) and Japanese localizations
Fixed Sparrow lines not matching voice overs
Removed Greeting and Goodbye voiceover for Meatball
Removed Greetings and Goodbyes if the narrator is disabled in the settings
Fixed voiceover for Clara Morgan's Greeting
Text
Description of the Point-Blank Shot ability has been updated - now it is indicated that it does not apply to large creatures (entities with Immense status)
Description of the Wrench weapon has been updated - now it is indicated that it requires the Throw a Wrench ability to use it
Fixed the description of the Flurry of Punches ability
Fixed description of the "Golden Ticket" relic
Fixed bugs in dialogues with Louise Decker-Schultz and Kurt Spengler
Fixed bugs in Tkachenko's journal
Fixed narrator nodes in Victoria Legrand's trailer
Graphics
Added additional artwork for the Maelstrom Church finale
Fixed monitors displaying over the "Fog of War"
Features
Added the ability to upload custom portraits for your character
UI
Fixed the displaying of the Crime Committed icon
Fixed incorrect displaying of player's equipment when opening a container with a companion - now it is marked as equipped.
Levels
Improved visual effects at the start of the battle with the necroid boss in Campbell bunker
Fixed camera bounds at Bradbury Station location
Fixed camera bounds at wandering traders' camp locations
Fixed camera bounds at Magellan Station – Administration location
Fixed passage to lower drains in the Nashville sewers
Fixed passability at Magellan Station – Administration location
Fixed camera bounds at Nashville Cave location
Fixed camera bounds and lighting at Crossroads location
Fixed camera bounds, moved the wall in the toilet, fixed positions of using the sinks at Magellan Station – Residential Level
Removed Invisible boxes at C12-Nashville Facility – Observation Deck location
Fixed the position of the installation for the Servoshell Storage Station at the Parked Ursula location
Placed Airplane Stimulator in a box near the entrance to the sewer, added a personal chest for the player, fixed problems with passability at the Picnic Neutral Zone location
Fixed the inability to select a mine under the bridge using the cursor at the Suspicious Cave location
Fixed the camera's elevation map at a combat location with a random encounter in a swamp, hid the “flip side” of the location
Fixed the player incorrectly teleporting at the Unknown Place location
Fixed camera bounds, removed the passable zone on the edge of the map that allowed to bypass mines at New Committee Outpost location
Removed the tarpaulin cover from the car that had an incorrect collider at Magellan Station – Warehouse and Parking Lot location
Fixed lighting settings at First Settlers Camp location
Corrected the positions of transition triggers at Barrens location
Added a minimap to Quicksand location (the one with the stuck Ursula)
Fixed camera bounds and height map for the camera at Phalanx Warehouse location
Fixed the passability at The City location
Fixed camera bounds at Treasure Hunters' Campside location
Quests
Added quest update about clearing out the road at Crossroads location
Fixed the name of the character in the Want to Get Rich, Ask Me How quest
Game Mechanics
Fixed working of the Hermit ability
Headshot ability for heavy weapons now causes stun rather than knockout, as indicated in the description
Certain necroids can now climb stairs
Improved the effect of the Fatigue Anomaly
Story Edits
Spoiler Warning!
The death of Johan or Olivia Raysner in the Meat Grinder anomaly now affects the fate of Carmine Heights in the game's ending
Fixed being able to take Victoria Legrand's quest after last contact with Maelstrom
Fixed character dialogue with low intelligence, in the case when the player throws the Beta Helmet into Maelstrom
Fixed looped navigation in the public terminal at Kaleidoscope location
Fixed the low intelligence dialogue when issuing a quest for obtaining Maelstrom Beacons
Bugs and Errors
Opening barter with Sparrow no longer removes stolen items from inventory
Fixed a bug due to which companions did not receive experience if the player “jumped” over the companion's initial level when gaining experience,
Fixed the possibility of infinite experience gain at Jordan Prius Salt Marsh location
Fixed the possibility of infinite experience gain with the filmstrip box
Removed the possibility of bribing Victoria Legrand when meeting her projection in the White Fog
Fixed a bug where the group did not gain experience if the container with items inside was opened by a companion, not the player
Fixed multiple experience gain when going to the elevator at the Magellan station
Killing holograms now does not count as killing people in statistics
Fixed the untimely appearance of the training message when the companions commit a crime
Removed the ability to start a dialogue with dead bandits at the Picnic
Removed the ability to steal hidden weapons from some Black Wing fighters
Fixed the incorrect ability to equip some types of armor with the Neanderthal trait
Fixed infinite reputation gain in dialogue with New Committee merchant Asya de Boer
Effects and Animations
Fixed displaying death effects from cryolasers, as well as a number of other effects
Fixed animation for Monty James on the Magellan Station – Administration location
Clara Morgan no longer turns to the player during dialogue in the Nashville parking lot
Miscellaneous
Fixed problems with displaying characters under Ursula's roof on location where you find Ursula
Fixed the ability to ask Taylor Portman for a discount more than once
Fixed a typo on the servoshell armor unequip button
Fixed position of the drive away button in random car events
Added a trader icon for Pavel Svetlov, the technician who trades tools at Magellan station
Igor Potanin portrait now displays correctly in transport capsule's dialogues
Victoria Legrand got a unique outfit in all scenes
Fixed the displaying of the Scheelite Fiber item in the inventory
Fixed the displaying of the hamburger model when used
Other news - I deleted Encased I got through rutracker cause my notebook start overheating like in summer like if I played some heavy graffixx game, when I just watched streams in browser, lol.
After deleting game, torrent and GOG install and rebooting - it became just sligthly warm as it should be.
Fucking miners.
I hope GOG saves will be compatible with steam version?
Man, I was also enjoying the game depite the flaws but what really broke me was when I was killing enemies one by one in encounters because the Ai has a ridiculous short awareness and it was extremely easy to kill them without their comrades a few meters away noticing, also, getting into the City and seeing empty restaurants with not even flavor NPC around was depressing.