R.E.T.A.R.D.E.D. stealth system (crouching IN PLAIN SIGHT AND IN BRIGHT LIGHT in front of dude - doesn't give a shit) - why can't these fucking RPGs ever make a good stealth system?
Try Underrail and keep your eye out for Colony Ship. Encased's stealth system is pathetic, yes. Amusing that it was even worse in Wasteland 3.
I have finished Underrail a while ago and I really liked it, but it's missing a few things to really make it replayable for me.
The setting, characters, builds, freedom, combat - all great (for the most part), but what keeps me from replaying it is the linearity of quite a few quests. Some are really well made but there a lot of them that are way too linear. That's my only real gripe with the game. It kinda forces you to care about the whole SGS plotline even if your character wouldn't. Tried turning against them fairly early on and it doesn't really have a contigency for it (that I remember, though it was a while ago).
Otherwise it's definitely in my top 10 RPGs.