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Ah, apologies if I'm only repeating what has already been talked about at length. I completely missed the train on Encased when it came out, and honestly I'm kind of enjoying poking fun at the weird quirks, so I had hoped another laggard like me was lurking about by coincidence and willing to join in on the fun.
You know what, I'll go back 30 or 40 some pages in this thread and pretend I'm included in the discussion; it'll have to do.
If it makes you feel any better I have a copy lying around but haven't played it yet. I may yet, although nothing in this thread is inspiring me to do so any time soon.
Ah, apologies if I'm only repeating what has already been talked about at length. I completely missed the train on Encased when it came out, and honestly I'm kind of enjoying poking fun at the weird quirks, so I had hoped another laggard like me was lurking about by coincidence and willing to join in on the fun.
You know what, I'll go back 30 or 40 some pages in this thread and pretend I'm included in the discussion; it'll have to do.
For what it is worth I decided to wait for a couple of years to continue playing.
There were a couple of ridiculous moments like a fight with a retarded mutant in the sewers that I decided to wait until these dudes were as done with the game as they could be.
If it makes you feel any better I have a copy lying around but haven't played it yet. I may yet, although nothing in this thread is inspiring me to do so any time soon.
If it makes you feel any better I have a copy lying around but haven't played it yet. I may yet, although nothing in this thread is inspiring me to do so any time soon.
It's not the worst game ever. I'm enjoying it more than not. In fact I'd say it's not bad, with the problem being it's not particularly good either.
For starters, it runs well. With a 3GB 1060 and an i5 8400 I get a perfectly constant 60fps, with not a single crash nor even the slightest slowdown. Fast loading times on an SSD, too.
It also seems to be virtually bug-free. I've played a few dozen hours now, and during that time have seen a grand total of one bug: when on the ground floor of a cabin, extracting myself from my Servoshell, it somehow ended up on the roof of the cabin while I remained on the ground floor. That's it, that's the one bug; and I'm a jackal when it comes to finding the little bastards. I thought there was a bug with a few Perks, but after thinking about it I suspect their effects are just very poorly communicated to the player.
Though I poke fun at the weird, bizarre, possibly-lost-in-translation idiosyncrasies of the writing, there are some good bits of it and characterisation peppered all over the game. Even when simply travelling from point A to point B across the Dome map, there are little 'uneventful events' now and then, and I find a number of them interesting and well done. Though extremely minor to the point of inconsequence, one in particular I like and I'll paraphrase it in spoilers just in case you want to experience it for yourself:
"You're crossing the desert when a shrill scream as that of a banshee rises abruptly then die as so, remaining in your ears longer than in the air."
You can choose to do nothing about it, prudently deciding that whatever the reason for that scream you prefer to not get involved or even know why it came to be. Or you can choose to search the vicinity—and you find nothing.
That's it. Nothing more to it, aside from building the atmosphere a bit. Of course you can and possibly do find that stupid, but honest to god I find that cool, and it's exactly the kind of thing I was thinking about back when the first Fallout came out and I was traveling Southern California. Not everything must lead to a quest needs solving. The circumstances under the Dome are alien, and that scream might have been conjured by your character's imagination, possibly due to Maelstrom's psychic influence, or it might be that a caravaneer was being devoured alive by deranged Fops; whatever the case, you won't know and it simply happened.
The one big, unambiguous and unforgiveable problem of the game being that is distinctly unfinished. Not that chunks of the game aren't there, as is often the case with games being developed these days; rather it feels like pretty much every quest line, every character, every place that needs to be there is there, but tiny end bits of it are systematically missing.
The best analogy I can find is that of Frank Costanza's famous move: Stopping Short! Overall it feels to me the first 80-95% of the work is done, but there's always that last line, that last option or bit of interaction that's missing. And it's very frustrating.
You're kidding, but earlier you rightly pointed out that the game could be modded into betterness if only it was actually complete, and I would be keen to tinker with it, were that the case.
Combat for example. The framing is there. But everything from the AP costs to damage values to effects-on-hit are in dire need of tweaking. And I don't want to involve myself for the benefit of a weirdly unfinished game whose developers have already stopped supporting.
I was half kidding. You are right, certain aspects can be fixed without too much of a problem, but I would not ask any modder to basically finish the second half of the game where I dare say you could triple the number of NPCs and quests and it would still feel bare bones just less so.
So after a 10 month gaming hiatus I'm thinking of finishing the game. Are there any mayor updates or DLC coming soon? Or is the game abandoned? Any mods?
I was half kidding. You are right, certain aspects can be fixed without too much of a problem, but I would not ask any modder to basically finish the second half of the game where I dare say you could triple the number of NPCs and quests and it would still feel bare bones just less so.
So after a 10 month gaming hiatus I'm thinking of finishing the game. Are there any mayor updates or DLC coming soon? Or is the game abandoned? Any mods?
The game was last updated a few months ago and unfortunately there doesn't seem to be any more updates in the works, nor planned DLC. Also, no mod to speak of.
The game have a good, realism focused feeling, i don't find it bad so far but im only at nashvile bunker[after elevator damage scene]. Why was this game trashed so much here?
The game have a good, realism focused feeling, i don't find it bad so far but im only at nashvile bunker[after elevator damage scene]. Why was this game trashed so much here?
"Oh you are wearing powered mecha suit? I guess you will get same amount of fatigue from force opening stuff"
The game has a lot of quirks and bugs like that.
The guy beside her despite acting in similar primeval child like manner is clearly under the influence of american child cartoon propaganda, the woman is not. They are not the same.
The actually legitimate soviet vibe i got from the game was at the beginning when you talk to one of the security[?]. He was anti american, some vietnamese/korean or something like that.
Wut? There's a whole lot wrong with Encased, but performance was absolutely flawless on my machine (3GB 1060, i5 8400, 8GB of RAM); in 1080p the game ran at 60fps with not a single drop in two playthroughs. Fast loading times, too, at least on an SSD.
As lycanwarrior said, the game is complete without being complete, i.e. it suffers from the dreaded 'Devs Ran Out Of Steam/Time/Money' syndrome.
All in all, I'd say it's not a good game, nor really a bad one either. There's a lot of ups and downs, but I enjoyed my time spent playing and there were a handful of thoroughly entertaining moments, though these are doubtlessly a matter of personal taste.