Well, between the "not unbearable" and the "not worth the squeeze" it's not hard to see the picture you guys paint.
So I've played some more hours and the game feels all over the place in terms of quality. It's such a sharp drop compared to the captivating prologue.
– The movement animations annoy me. There's a certain cumbersome slowness to it all. I can't just move from point A to point B and search a locker or bookshelf like in, say, Underrail or Baldur's Gate. Rather, from a standstill, it's: initiate movement animation > accelerate into a little jog > decelerate from that little jog > come to a standstill > transition into opening the locker.
And the character can't exactly walk diagonally. More often than not, she goes straight, then turns 90 degress, before going straight again; and each turn requires a transition from that little jog into an almost standstill before moving again.
It might seem stupid, but holy hell I swear it takes a lot of time to just walk somewhere, especially in small rooms with lots of clutter. It's like those videos of people replicating in real life the movements of a character from GTA.
– Some of the voice acting is so bland and monotone I can't help but feel the developers wasted their money, perhaps having caved to the ridiculous notion that a game must imperatively be fully voiced or indeed voiced at all. Yet a character like Henrietta Russo is very well voiced, with agreeable inflexions and overall good characterisation. The difference in quality is jarring.
– I keep getting distracted by descriptions that don't correspond to a given character's portrait, like
this glabrous man who is supposed to have a beard or
this black-haired woman whose hair is supposed to be sun-bleached. It reminds me of The Witcher 1 in which quite a few characters shared the same model, only here in Encased the devs could have simply used the partially blackened portraits more often instead of making descriptions and visuals clash with one another.
– So far the combat is honestly boring. Admittedly I'm still in the early game, but on the Classic difficulty setting there's not much going on in terms of necessary tactics or use of abilities and what I see can be further unlocked doesn't lead me to believe it'll get substantially better. Though I think I see the hint of HP bloat where enemies are concerned.
– Surely the whole Sneaking system has to be a joke. I refuse to believe a sane person thought this particular implementation was fine. That's just mental.
– Outside of Magellan, the maps—especially the open-air ones where enemies might roam—remind me queerly of Wasteland 2, more so its Arizona part. There's huge swathes of barrenness or small looping paths to traverse slowly, all peppered with a variety of briefcases, barrels, and other containers invariably full of junk to loot.
– Speaking of which, I'm not sure why there's so much collectable junk in hundreds and hundreds of containers. Questing left and right and not even bothering with half the containers I still seem to find an appreciable amount of upgraded weapons, thus I haven't yet needed to spend materials in order to upgrade what I started with, nor indeed to make anything.
– As in pretty much every game with such half-assed mechanics, Thirst and Hunger seem to be non-issues. Food and water are positively everywhere in abundant quantities, so... why is this even a thing? It's five seconds of busywork once in a blue moon. It is beyond me why some developers think Fallout would have been better had the Vault Dweller needed to stuff his face with Pulled Pork on a regular basis.
At least push the thinking further; introduce bodily functions. Perhaps my character is trying to be sneaky, but badly needs to take a piss, or needs to cough because there was too much pepper on the omelet she gobled five minutes ago, or needs to sneeze because she caught a cold standing in the rain, and now the sneaking attempt is ruined and there's piss and phlegm and snot everywhere. It would still be a shitty system, but at least it would be different from everything that came before.
– Likewise, I don't think Fatigue brings anything worthwhile to the table, only busywork.
Eh, I don't know. I got it on sale from GOG for 10€ so it's not like I broke the bank or anything, and I'm interested in the setting and main story so I'll probably push to the end before finally moving to Avernum.