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KickStarter Encased - isometric post-apocalyptic RPG under the dome

ERYFKRAD

Barbarian
Patron
Joined
Sep 25, 2012
Messages
29,851
Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Little competition?
In 2017 Fallout of Nevada (English translation)
In 2018 Atom
In 2020 Wasteland 3
In 2021 Atom: Trudograd, Olympus 2207 (English translation)
To be released in 2022: Broken Roads

Last years have been really generous when it comes to Fallout clones, total conversions, spiritual successors.
The first position isn't a competition to anything. Not because it's bad but because the amount of people who heard of it is probably insignificant compared to games like Wasteland 3 or Encased. Same with the other one. Which leaves with what? In the 2017-2022 period total of 3 new games (included one in the making) and one DLC/sequel-thing. I wouldn't call it "extremely generous".

And how many decent post-apo RPGs we received in the period 2001-2016? Fallout: Tactics (if you consider it RPG, I do and aside from lore inconsistencies I enjoyed it), Fallout: New Vegas and Wasteland 2. Only two of them isometric and turn based. That's about it.

I'll call three and a half games (if you don't want Fallout TCs, than: Wasteland 3, Atom+Trudograd expansion, Encased) in 5 years very generous.

And if Broken Roads are indeed published in 2022, we'll have four and a half in 6 years, as opposed to three in 16 years. Even better.
Just don't forget about the concept of relative vs absolute values.
Absolutely true.
Relatively speaking.
 

Lord_Potato

Arcane
Glory to Ukraine
Joined
Nov 24, 2017
Messages
10,913
Location
Free City of Warsaw
So, several days ago I finished the game.

Took me 50 hours, though I did try several different endings (they were all available from the final location anyway).

I cannot agree the game is barren after Act 1.

Act 1 took me 26 hours. Act 2 - 22 hours. I revealed the whole map and found dozens of locations, many of them only available after reducing the Maelstrom, so in Act 2 (I hid this for people who want to explore on their own):
2KIYXmc.png

What is barren for sure is Act 3. The voyage to the devastated Concord is a major disappointment. For many hours I prepared the major expedition to the ruins, worked with all the factions to win their support and in the end not much came out of it. Sure, you can call support for the final battles, but the problem is, that there are pathetically easy anyway. The final location does not offer any challenge in terms of combat, exploration, puzzles, anything. There's not even a boss fight. Major disappointment.

Encased surely could need some late-game content patch, but mid-game seems ok at the moment. It seems to be a trend with Fallout spiritual successors those days. Northern Invasion in Atom: Trudograd was also a major letdown, although not as large (there was a possibility of a boss fight at least).

Also, progression was totally broken. By being thorough with the game I reached level 43. As a White Wing with brains 10 and some perks for increased learnability and skill points I managed to max out all non-combat abilities, plus high-tech weapons, light weapons, and psionics, plus a big investment in contraptions. In my short review of Trudograd I complained that it allowed me to create a post-nuclear soviet Mary Sue. Here it's even more ridiculous. My Dome-roaming Gary Stu was completely overpowered and had basically everything. The skill system itself however is something I enjoyed - even minor investments in skills provide you with various useful abilities, both active and passive. If the skill point flow was more limited it might have led to some interesting builds. Perhaps one day (when they add content DLCs) I must try the low intellect run - with fewer skill points (but also unique abilities and dialogue options for a literal moron) it might be quite an experience.

All in all, the game is not as good as Atom/Trudograd (mostly due to poorer atmosphere/worldbuilding), but much better than earlier efforts like Krai Mira.
 

Taka-Haradin puolipeikko

Filthy Kalinite
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Joined
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Messages
20,642
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Bubbles In Memoria
https://store.steampowered.com/news/app/921800/view/3191372693860032118
ENCASED — PATCH 3 HOTFIX 2: Critical bugs, cosmetic fixes and more
From 1.3.1414.1417 to 1.3.1517.1645
Patch 3 saw the introduction of a large crashed transport plane event, gamepad support and a completely overhauled in-game vehicle system. We fixed some of the remaining bugs in Hotfix 1; only the most significant edits remained, which took us almost 2 months to implement. Hotfix 2 - released today - includes fixes for critical bugs, localization fixes and several UI improvements.
Critical Bugs
  • Fixed an issue where some vignettes would ‘break’ the game when a player tried to go back to previous slides
  • Fixed the dialogue logic with Audrey (after the Parasites quest); if the anomalous essence was stolen and the player tried to receive a reward, the dialogue would freeze
  • Fixed incorrect loading of the Fops Camp location, when one of the inhabitants of the camp occupied the spawn point of the player's car
  • Fixed the display for Atilla in characters’ hands and in the inventory menu
  • Fixed a bug where the companion's weapon ended up in a player's inventory when the companion died or left the team. It was previously impossible to remove the equipped companion’s weapon

Important Fixes
  • Fixed a problem with the new markers appearing on the map related to the MTT Eldorado event
  • Fixed context menu; now you can inspect an item in any situation (even if it is inside a container), an NPC’s inventory, in the barter menu, etc.

Localisation
  • Fixed localisation of the text appearing upon receiving a new perk
  • Fixed some buttons localisation
  • Fixed incorrect translation of the Credits tab in the main menu; it was previously named About
  • Removed incorrect text in the Settings tab
  • Fixed description of Attack Reroll perk in French and German localisation

Cosmetic Fixes
  • Fixed line wrapping in feedback window
  • Fixed layout of the Leave Location window; with an increased font size, the text on the buttons previously did not fit into the line
  • Fixed layout for the elements of the global map; with an increased font size, info on travel time previously did not fit into the line
  • Fixed incorrect colors for skill points required to unlock a new Abilities tier
 

GentlemanCthulhu

Liturgist
Joined
Aug 10, 2019
Messages
1,479
I'm about 8 hours into this one. I am enjoying the skill system and it seems to support a variety of play styles (currently rolling a drug-addled slasher surgeon --- chems + bladed weapons + medicine. Game actually has some creative skills/perks that let me RP this build well (Vampire perk, schizophrenia perk, poisoned blade skill in medicine skill tree, etc.).

But tbh I can't seem to get invested in the world and the characters. I think it's just poorly written, in the sense that the language is unusually complicated while at the same time not saying much at all.

Also, it seems like this is another rpg where stealth is entirely broken. I invested nothing in stealth, but my character is able to sneak past any enemy in any situation.
 
Last edited:

gurugeorge

Arcane
Patron
Joined
Aug 3, 2019
Messages
7,902
Location
London, UK
Strap Yourselves In
I'm about 8 hours into this one. I am enjoying the skill system and it seems to support a variety of play styles (currently rolling a drug-addled slasher surgeon --- chems + bladed weapons + medicine. Game actually has some creative skills/perks that let me RP this build well (Vampire perk, schizophrenia perk, poisoned blade skill in medicine skill tree, etc.).

But tbh I can't seem to get invested in the world and the characters. I think it's just poorly written, in the sense that the language is unusually complicated while at the same time not saying much at all.

Also, it seems like this is another rpg where stealth is entirely broken. I invested nothing in stealth, but my character is able to sneak past any enemy in any situation.

One can definitely have some fun with the game up to a point about half-way through or so (and for that reason I'd say it's just about worth the price), then one's interest drops off a cliff. That seems to be the common experience, and it was for me anyway. It's like the devs just ran out of steam. But for a time, it's quite enjoyable and feels quite polished and "solid," although the combat doesn't have as much depth as it promises, tbh.
 

GentlemanCthulhu

Liturgist
Joined
Aug 10, 2019
Messages
1,479
I'm about 8 hours into this one. I am enjoying the skill system and it seems to support a variety of play styles (currently rolling a drug-addled slasher surgeon --- chems + bladed weapons + medicine. Game actually has some creative skills/perks that let me RP this build well (Vampire perk, schizophrenia perk, poisoned blade skill in medicine skill tree, etc.).

But tbh I can't seem to get invested in the world and the characters. I think it's just poorly written, in the sense that the language is unusually complicated while at the same time not saying much at all.

Also, it seems like this is another rpg where stealth is entirely broken. I invested nothing in stealth, but my character is able to sneak past any enemy in any situation.

One can definitely have some fun with the game up to a point about half-way through or so (and for that reason I'd say it's just about worth the price), then one's interest drops off a cliff. That seems to be the common experience, and it was for me anyway. It's like the devs just ran out of steam. But for a time, it's quite enjoyable and feels quite polished and "solid," although the combat doesn't have as much depth as it promises, tbh.
It's polished to an extent. I have already encountered bugs and some bizarre behavior caused by not properly implementing all the branching paths in some situations. And I certainly did not manage to develop any attachment to anything in the 9 hours i spent with it. I think I won't be playing any more. It's a shame, because the game does looks so much more promising on the surface.
 

The Wall

Dumbfuck!
Dumbfuck Zionist Agent
Joined
Jul 19, 2017
Messages
3,695
Location
SERPGIA
There will be updates and DLC/expansion for Encased. Also third person Encased 2 is in early development. All of this confirmed and two screenshots posted by main Dev/Owner of company on Discord in past 10 days

WTF?! happend to Codex. Codex used to know Devs' breathing patterns and give so much game design and marketing advice to indie devs. Codex used to fight for Devs to not join dark side of popamole, normiedom and SJWs. Now you old farts just passively consooom and hurl shits at each other. Jew is to blamed (ALWAYS!) but itz also our fault
 

agris

Arcane
Patron
Joined
Apr 16, 2004
Messages
6,927
There will be updates and DLC/expansion for Encased. Also third person Encased 2 is in early development. All of this confirmed and two screenshots posted by main Dev/Owner of company on Discord in past 10 days

WTF?! happend to Codex. Codex used to know Devs' breathing patterns and give so much game design and marketing advice to indie devs. Codex used to fight for Devs to not join dark side of popamole, normiedom and SJWs. Now you old farts just passively consooom and hurl shits at each other. Jew is to blamed (ALWAYS!) but itz also our fault
Encased was kinda shit, why should we follow it breathlessly?
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
There will be updates and DLC/expansion for Encased. Also third person Encased 2 is in early development. All of this confirmed and two screenshots posted by main Dev/Owner of company on Discord in past 10 days

WTF?! happend to Codex. Codex used to know Devs' breathing patterns and give so much game design and marketing advice to indie devs. Codex used to fight for Devs to not join dark side of popamole, normiedom and SJWs. Now you old farts just passively consooom and hurl shits at each other. Jew is to blamed (ALWAYS!) but itz also our fault
Maybe they should focus on finishing their first game before moving onto the next.
 

The Wall

Dumbfuck!
Dumbfuck Zionist Agent
Joined
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Messages
3,695
Location
SERPGIA
Here you go...
LUNJ5Ue_d.webp

zKOETyA_d.webp

You gotta understand that 3 places where now indie Devs interact with gamers are: Discord, Steam Forums and occasionally Twitter
 

The Wall

Dumbfuck!
Dumbfuck Zionist Agent
Joined
Jul 19, 2017
Messages
3,695
Location
SERPGIA
There will be updates and DLC/expansion for Encased. Also third person Encased 2 is in early development. All of this confirmed and two screenshots posted by main Dev/Owner of company on Discord in past 10 days

WTF?! happend to Codex. Codex used to know Devs' breathing patterns and give so much game design and marketing advice to indie devs. Codex used to fight for Devs to not join dark side of popamole, normiedom and SJWs. Now you old farts just passively consooom and hurl shits at each other. Jew is to blamed (ALWAYS!) but itz also our fault
Encased was kinda shit, why should we follow it breathlessly?
Itz not about Encased, itz about everything. Baldur's Gate 3 thread has thousands of pages about latest breed of dancing tranny that was added in patch which are released once every 6 months. Everything worth attention, including latest Underrail: Infusion Dev Diary has less then 2 pages of discussion
 

gurugeorge

Arcane
Patron
Joined
Aug 3, 2019
Messages
7,902
Location
London, UK
Strap Yourselves In
There will be updates and DLC/expansion for Encased. Also third person Encased 2 is in early development. All of this confirmed and two screenshots posted by main Dev/Owner of company on Discord in past 10 days

WTF?! happend to Codex. Codex used to know Devs' breathing patterns and give so much game design and marketing advice to indie devs. Codex used to fight for Devs to not join dark side of popamole, normiedom and SJWs. Now you old farts just passively consooom and hurl shits at each other. Jew is to blamed (ALWAYS!) but itz also our fault
Maybe they should focus on finishing their first game before moving onto the next.

Yeah, there's a good game there struggling to get out, and a lot of the groundwork for it is there, but they need to work on the combat to make it more interesting (IOW to make the many options that seem interesting actually interesting). More iteration and testing, iteration and testing, fine tuning and testing - I would guess anyway. Then flesh out the latter half of the game and make it as dense and rich as the earlier part, quest-wise, and you've got great game.
 

The Wall

Dumbfuck!
Dumbfuck Zionist Agent
Joined
Jul 19, 2017
Messages
3,695
Location
SERPGIA
The moment Owlcat stopped (for the time being) releasing tranny concept art for Rogue Trader and started posting something you'd expect from 40k Warhammer Universe, interest of Codexers plummeted. Modern Codexer in 2022 is an old man addicted to tranny porn and drama. Thanks Lord Infitron!
 

gurugeorge

Arcane
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Joined
Aug 3, 2019
Messages
7,902
Location
London, UK
Strap Yourselves In
The moment Owlcat stopped (for the time being) releasing tranny concept art for Rogue Trader and started posting something you'd expect from 40k Warhammer Universe, interest of Codexers plummeted. Modern Codexer in 2022 is an old man addicted to tranny porn and drama

Speaking for myself, it's more like despair. The future looks pretty bleak for the RPG - instead of getting better, they're getting worse, or maybe not worse entirely, but worse in segments, in stages, like the whole thing is gradually falling apart, compared to the promise it had as a genre. What's even more despairing is that as with modern tv/movie product, the production values are in some cases amazing, and teams are huge, so one's heart yearns to see magnificent games that have it all. But a lot of it's just lowest-common-denominator trash with pretty graphics now. So either people worry over the old games or just despair of newer, better games ever coming out.

And it's not just the woke content per se, it's the fact that only woke people are being hired (thus leaving money on the table re. potentially great programmers, designers, etc., who are non-woke, and so don't get to make games at all) that's leading to the decay. It's an industry that's not firing on all cylinders.
 

The Wall

Dumbfuck!
Dumbfuck Zionist Agent
Joined
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Messages
3,695
Location
SERPGIA
Nah. Woke will be defeated. Not with that attitude thou. There are plenty of based promising indie devs that recieve: ZERO attention on Codex. Just compare Colony Ship vs Wrath of Trannies. Or smallest whisper about Dragon Age 4 and Dev Diary for Underrail: Infusion. People jerk off to Starfield, what about getting hard on for Stellar Tactics. Codex has turned itself into passive consoomers. Itz never easier to make your own game, for cheap, in whatever graphic style or gameplay genre you want. Jew in charge convinced you that everything is lost, just like news say that Ukraine is winning
 

Nifft Batuff

Prophet
Joined
Nov 14, 2018
Messages
3,577
There will be updates and DLC/expansion for Encased. Also third person Encased 2 is in early development. All of this confirmed and two screenshots posted by main Dev/Owner of company on Discord in past 10 days

WTF?! happend to Codex. Codex used to know Devs' breathing patterns and give so much game design and marketing advice to indie devs. Codex used to fight for Devs to not join dark side of popamole, normiedom and SJWs. Now you old farts just passively consooom and hurl shits at each other. Jew is to blamed (ALWAYS!) but itz also our fault
I am still waiting for the second part of the first game.
 

GentlemanCthulhu

Liturgist
Joined
Aug 10, 2019
Messages
1,479
There will be updates and DLC/expansion for Encased. Also third person Encased 2 is in early development. All of this confirmed and two screenshots posted by main Dev/Owner of company on Discord in past 10 days

WTF?! happend to Codex. Codex used to know Devs' breathing patterns and give so much game design and marketing advice to indie devs. Codex used to fight for Devs to not join dark side of popamole, normiedom and SJWs. Now you old farts just passively consooom and hurl shits at each other. Jew is to blamed (ALWAYS!) but itz also our fault
Encased was kinda shit, why should we follow it breathlessly?
Itz not about Encased, itz about everything. Baldur's Gate 3 thread has thousands of pages about latest breed of dancing tranny that was added in patch which are released once every 6 months. Everything worth attention, including latest Underrail: Infusion Dev Diary has less then 2 pages of discussion
As much as the vocal paranoid schizoid minority might want to deny it, BG3 has thousands of pages because it's shaping up to be a great game, whereas Encased is mediocre and mostly unworthy of attention. If wokeshit was enough for a game to be popular, then Encased should've been doing much better since it's fully woke, complete with non-binary options in char creation and tranny prostitutes.
 

Darth Canoli

Arcane
Joined
Jun 8, 2018
Messages
5,737
Location
Perched on a tree
This is an insane amount of useless objects and shit containers...
DOS' influence.

Credit where it's due, DOS draw its "inspiration" from Ultima on that regard.
This and diablo itemization to randomly fill the crates.
Had it been a facebook game with micro-transactions, it'd have had even more success...
 

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