Feyd Rautha
Arcane
They've only translated the beginning if I recall correctly.
Just don't forget about the concept of relative vs absolute values.The first position isn't a competition to anything. Not because it's bad but because the amount of people who heard of it is probably insignificant compared to games like Wasteland 3 or Encased. Same with the other one. Which leaves with what? In the 2017-2022 period total of 3 new games (included one in the making) and one DLC/sequel-thing. I wouldn't call it "extremely generous".Little competition?
In 2017 Fallout of Nevada (English translation)
In 2018 Atom
In 2020 Wasteland 3
In 2021 Atom: Trudograd, Olympus 2207 (English translation)
To be released in 2022: Broken Roads
Last years have been really generous when it comes to Fallout clones, total conversions, spiritual successors.
And how many decent post-apo RPGs we received in the period 2001-2016? Fallout: Tactics (if you consider it RPG, I do and aside from lore inconsistencies I enjoyed it), Fallout: New Vegas and Wasteland 2. Only two of them isometric and turn based. That's about it.
I'll call three and a half games (if you don't want Fallout TCs, than: Wasteland 3, Atom+Trudograd expansion, Encased) in 5 years very generous.
And if Broken Roads are indeed published in 2022, we'll have four and a half in 6 years, as opposed to three in 16 years. Even better.
Absolutely true.Just don't forget about the concept of relative vs absolute values.The first position isn't a competition to anything. Not because it's bad but because the amount of people who heard of it is probably insignificant compared to games like Wasteland 3 or Encased. Same with the other one. Which leaves with what? In the 2017-2022 period total of 3 new games (included one in the making) and one DLC/sequel-thing. I wouldn't call it "extremely generous".Little competition?
In 2017 Fallout of Nevada (English translation)
In 2018 Atom
In 2020 Wasteland 3
In 2021 Atom: Trudograd, Olympus 2207 (English translation)
To be released in 2022: Broken Roads
Last years have been really generous when it comes to Fallout clones, total conversions, spiritual successors.
And how many decent post-apo RPGs we received in the period 2001-2016? Fallout: Tactics (if you consider it RPG, I do and aside from lore inconsistencies I enjoyed it), Fallout: New Vegas and Wasteland 2. Only two of them isometric and turn based. That's about it.
I'll call three and a half games (if you don't want Fallout TCs, than: Wasteland 3, Atom+Trudograd expansion, Encased) in 5 years very generous.
And if Broken Roads are indeed published in 2022, we'll have four and a half in 6 years, as opposed to three in 16 years. Even better.
ENCASED — PATCH 3 HOTFIX 2: Critical bugs, cosmetic fixes and more
From 1.3.1414.1417 to 1.3.1517.1645
Patch 3 saw the introduction of a large crashed transport plane event, gamepad support and a completely overhauled in-game vehicle system. We fixed some of the remaining bugs in Hotfix 1; only the most significant edits remained, which took us almost 2 months to implement. Hotfix 2 - released today - includes fixes for critical bugs, localization fixes and several UI improvements.
Critical Bugs
- Fixed an issue where some vignettes would ‘break’ the game when a player tried to go back to previous slides
- Fixed the dialogue logic with Audrey (after the Parasites quest); if the anomalous essence was stolen and the player tried to receive a reward, the dialogue would freeze
- Fixed incorrect loading of the Fops Camp location, when one of the inhabitants of the camp occupied the spawn point of the player's car
- Fixed the display for Atilla in characters’ hands and in the inventory menu
- Fixed a bug where the companion's weapon ended up in a player's inventory when the companion died or left the team. It was previously impossible to remove the equipped companion’s weapon
Important Fixes
- Fixed a problem with the new markers appearing on the map related to the MTT Eldorado event
- Fixed context menu; now you can inspect an item in any situation (even if it is inside a container), an NPC’s inventory, in the barter menu, etc.
Localisation
- Fixed localisation of the text appearing upon receiving a new perk
- Fixed some buttons localisation
- Fixed incorrect translation of the Credits tab in the main menu; it was previously named About
- Removed incorrect text in the Settings tab
- Fixed description of Attack Reroll perk in French and German localisation
Cosmetic Fixes
- Fixed line wrapping in feedback window
- Fixed layout of the Leave Location window; with an increased font size, the text on the buttons previously did not fit into the line
- Fixed layout for the elements of the global map; with an increased font size, info on travel time previously did not fit into the line
- Fixed incorrect colors for skill points required to unlock a new Abilities tier
Hmm. I'll probably get it.
No they are not doing anything with it. Not even updates to fix bugs.had totally forgotten about this. are they still fleshing out the base game with DLCs?
I'm about 8 hours into this one. I am enjoying the skill system and it seems to support a variety of play styles (currently rolling a drug-addled slasher surgeon --- chems + bladed weapons + medicine. Game actually has some creative skills/perks that let me RP this build well (Vampire perk, schizophrenia perk, poisoned blade skill in medicine skill tree, etc.).
But tbh I can't seem to get invested in the world and the characters. I think it's just poorly written, in the sense that the language is unusually complicated while at the same time not saying much at all.
Also, it seems like this is another rpg where stealth is entirely broken. I invested nothing in stealth, but my character is able to sneak past any enemy in any situation.
It's polished to an extent. I have already encountered bugs and some bizarre behavior caused by not properly implementing all the branching paths in some situations. And I certainly did not manage to develop any attachment to anything in the 9 hours i spent with it. I think I won't be playing any more. It's a shame, because the game does looks so much more promising on the surface.I'm about 8 hours into this one. I am enjoying the skill system and it seems to support a variety of play styles (currently rolling a drug-addled slasher surgeon --- chems + bladed weapons + medicine. Game actually has some creative skills/perks that let me RP this build well (Vampire perk, schizophrenia perk, poisoned blade skill in medicine skill tree, etc.).
But tbh I can't seem to get invested in the world and the characters. I think it's just poorly written, in the sense that the language is unusually complicated while at the same time not saying much at all.
Also, it seems like this is another rpg where stealth is entirely broken. I invested nothing in stealth, but my character is able to sneak past any enemy in any situation.
One can definitely have some fun with the game up to a point about half-way through or so (and for that reason I'd say it's just about worth the price), then one's interest drops off a cliff. That seems to be the common experience, and it was for me anyway. It's like the devs just ran out of steam. But for a time, it's quite enjoyable and feels quite polished and "solid," although the combat doesn't have as much depth as it promises, tbh.
DOS' influence.This is an insane amount of useless objects and shit containers...
Any change that those would be copy/pasted here?Also third person Encased 2 is in early development. All of this confirmed and two screenshots posted by main Dev/Owner of company on Discord in past 10 days
Encased was kinda shit, why should we follow it breathlessly?There will be updates and DLC/expansion for Encased. Also third person Encased 2 is in early development. All of this confirmed and two screenshots posted by main Dev/Owner of company on Discord in past 10 days
WTF?! happend to Codex. Codex used to know Devs' breathing patterns and give so much game design and marketing advice to indie devs. Codex used to fight for Devs to not join dark side of popamole, normiedom and SJWs. Now you old farts just passively consooom and hurl shits at each other. Jew is to blamed (ALWAYS!) but itz also our fault
Maybe they should focus on finishing their first game before moving onto the next.There will be updates and DLC/expansion for Encased. Also third person Encased 2 is in early development. All of this confirmed and two screenshots posted by main Dev/Owner of company on Discord in past 10 days
WTF?! happend to Codex. Codex used to know Devs' breathing patterns and give so much game design and marketing advice to indie devs. Codex used to fight for Devs to not join dark side of popamole, normiedom and SJWs. Now you old farts just passively consooom and hurl shits at each other. Jew is to blamed (ALWAYS!) but itz also our fault
Itz not about Encased, itz about everything. Baldur's Gate 3 thread has thousands of pages about latest breed of dancing tranny that was added in patch which are released once every 6 months. Everything worth attention, including latest Underrail: Infusion Dev Diary has less then 2 pages of discussionEncased was kinda shit, why should we follow it breathlessly?There will be updates and DLC/expansion for Encased. Also third person Encased 2 is in early development. All of this confirmed and two screenshots posted by main Dev/Owner of company on Discord in past 10 days
WTF?! happend to Codex. Codex used to know Devs' breathing patterns and give so much game design and marketing advice to indie devs. Codex used to fight for Devs to not join dark side of popamole, normiedom and SJWs. Now you old farts just passively consooom and hurl shits at each other. Jew is to blamed (ALWAYS!) but itz also our fault
Maybe they should focus on finishing their first game before moving onto the next.There will be updates and DLC/expansion for Encased. Also third person Encased 2 is in early development. All of this confirmed and two screenshots posted by main Dev/Owner of company on Discord in past 10 days
WTF?! happend to Codex. Codex used to know Devs' breathing patterns and give so much game design and marketing advice to indie devs. Codex used to fight for Devs to not join dark side of popamole, normiedom and SJWs. Now you old farts just passively consooom and hurl shits at each other. Jew is to blamed (ALWAYS!) but itz also our fault
The moment Owlcat stopped (for the time being) releasing tranny concept art for Rogue Trader and started posting something you'd expect from 40k Warhammer Universe, interest of Codexers plummeted. Modern Codexer in 2022 is an old man addicted to tranny porn and drama
I am still waiting for the second part of the first game.There will be updates and DLC/expansion for Encased. Also third person Encased 2 is in early development. All of this confirmed and two screenshots posted by main Dev/Owner of company on Discord in past 10 days
WTF?! happend to Codex. Codex used to know Devs' breathing patterns and give so much game design and marketing advice to indie devs. Codex used to fight for Devs to not join dark side of popamole, normiedom and SJWs. Now you old farts just passively consooom and hurl shits at each other. Jew is to blamed (ALWAYS!) but itz also our fault