Jenkem
その目、だれの目?
I'm assuming most people are either waiting for it to go on sale or for a couple patches. If PC people really wanted it right away they probably would have just got it on Rockstar launcher or pirate it.
2K were boasting about the good sales on Epic, so we know that it sold a lot on Epic. But after that, the Steam sales seem just mediocre (based on player numbers).
With Ashen out on Steam and GOG today it will be interesting to see player numbers and if there are any comments about how it's doing. I wonder what message great success would give developers though... either "Steam is still the king, releasing there is important" or "releasing on Steam later won't impact your sales there." I'm really hoping we get a comment one way or the other from someone.
Yeah but this isn't an ideal case. Game is good but it's very indie, very niche and very cell shaded. There wouldn't be much buzz about something like that, even if it released on Steam straight away.
An interesting tidbit - the game is 6 euro cheaper on Steam (comparing regular prices, not promos).
With Ashen out on Steam and GOG today it will be interesting to see player numbers and if there are any comments about how it's doing. I wonder what message great success would give developers though... either "Steam is still the king, releasing there is important" or "releasing on Steam later won't impact your sales there." I'm really hoping we get a comment one way or the other from someone.
Yeah but this isn't an ideal case. Game is good but it's very indie, very niche and very cell shaded. There wouldn't be much buzz about something like that, even if it released on Steam straight away.
An interesting tidbit - the game is 6 euro cheaper on Steam (comparing regular prices, not promos).
Can only speak for myself, but they lost me with the delay. I was seriously hyped at the time and anything souls-like or MH-like was on my list, so that was a day one purchase. Now though? Meh. I've watched bits of streams playing it, the hype's gone, and well, I've just moved on.
I'm definitely not saying this will be the case for me and every single epic exclusive, but I can see that becoming a trend for anything I'd have impulse-bought, which at the end of the day is not a bad thing. RDR2 and Rebel Galaxy: Outlaw are in the same boat.
Ohh one of the games i wanted: Ashen, is now exclusive on Epic.
Fuck em, im not installing anymore bloatware, im not happy with the shit im already using....
I'm assuming most people are either waiting for it to go on sale or for a couple patches. If PC people really wanted it right away they probably would have just got it on Rockstar launcher or pirate it.
For me it was Control, Outer Wilds and Outer Worlds. Played the latter on gamepass.STILL zero games i care about to buy on Epic. To make such store you really need talent.
Ashen has always been DRM-free. You can run it without the shitty Epic client.I do find it very interesting that Ashen, while a mediocre looking game, released on GOG simultaneously with steam. If drm free releases like this were guaranteed after epic's exclusivity period, I would have no problem waiting an extra 6 months for every new game to come out. Fuck steam and fuck DRM.
Sony publishes another game on Epic Store. It's a multiplayer Predator game:
Female predator with bikini. lulz.
Female predator with bikini. lulz.
The fishnets were standard on other predators as well but yeah what a time to be alive if only meltdown was here to bask in the glory.Female predator with bikini. lulz.
And some kind of fishnet catsuit!
With Ashen out on Steam and GOG today it will be interesting to see player numbers and if there are any comments about how it's doing. I wonder what message great success would give developers though... either "Steam is still the king, releasing there is important" or "releasing on Steam later won't impact your sales there." I'm really hoping we get a comment one way or the other from someone.
IIRC, Hades was also only Epic exclusive during its "early access" period, which surely helped the matters PR-wise, both in terms of media attention and the player goodwill.With Ashen out on Steam and GOG today it will be interesting to see player numbers and if there are any comments about how it's doing. I wonder what message great success would give developers though... either "Steam is still the king, releasing there is important" or "releasing on Steam later won't impact your sales there." I'm really hoping we get a comment one way or the other from someone.
Ashen seems to be struggling. But Hades, the other one from the first wave of Epic exclusives, seems to fare better on Steam. Its current concurrent player number is 3,159 and still going up as of right now, comparable to the developer's previous (successful) games.
Yeah, this is cheaper, gives a better deal ('buy Hades now and get Pyre for free!' vs. 'we also have $10 DLC'), gets better reviews (98% vs. 64%), and the developer has fans. Almost like a game is doing well on its own quality and marketing, regardless of the rage against certain platform and exclusive deals. (Also helps Supergiant was pretty candid about the deal.)
Yeah, i think i remember seeing that before and thinking it was weird. Not sure where though, maybe in the second movie?
It's worse than 'people are willing to wait a year,' it's 'if you go with exclusivity bullshit then people will shun your game completely until it hits a deep discount.' And that's precisely what is happening to Ashen.Sure, it's possible. My whole motivation to get more quotes and numbers is to find out just how many people are willing to wait a year to play a game they're interested in in order to have it on their preferred client. Much to your annoyance I've always expected the number to be small, but I'm willing to be shown it's not. I just want more facts.
Diabotical will be free-to-play on the Epic Games Store. Kickstarter backers will be able to request refunds by sending a message to the project creator on Kickstarter since the game has not been delivered on time and since the game will now be exclusively on the Epic Games Store. Epic have funded the studio which will allow the game to be released free-to-play, for the team to keep working on the game for at least 2 years after release, to have some funds for the esports scene and some help in promoting the game, things that we think will lead to a better game than it would have been and to a bigger community which will be better for the game's matchmaking, content and longevity.