Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Epic Games Store - the console war comes to PC

Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
reminder that epic games is the reason so many games have a rootkit(easyanticheat) now

More likely due to the fact that the 'open' nature of the PC encourages rampant cheating in multi-player games.
anticheat garbage does nothing to prevent cheating, the only thing that prevents cheating is proper separation of the client/server logic and sanitation of all input received from the client.
 

J1M

Arcane
Joined
May 14, 2008
Messages
14,741
Probably going public after seeing what Roblox's market cap jumped to.
 

abija

Prophet
Joined
May 21, 2011
Messages
3,295
anticheat garbage does nothing to prevent cheating, the only thing that prevents cheating is proper separation of the client/server logic and sanitation of all input received from the client.
In order for that to be sufficient you need a game that isn't impacted by reaction time or processing/tracking information. Hardware is strong enough that you can cheat processing just absolutely critical client data, like final video/sound output.

And sanitizing input is part of what they try to do and "require" higher privileges than what they should have.
 
Last edited:

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,628
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Some nice gamer paranoia fuel here: https://www.pcworld.com/article/360...ore-can-reduce-your-laptops-battery-life.html

Tested: How the Epic Games Store can drain your laptop's battery life
This gaming app demands a surprising amount of resources.

epic-games-store-main-screen-100879659-large.jpg


As laptop performance improves over time, you may be excited to discover that the PC you reserved exclusively for Excel and Zoom calls now can serve as a gaming PC, too. But beware: Leaving a game store app like the Epic Games Store open may significantly slice into your laptop’s battery life.

Consider Intel’s latest Tiger Lake H35 announcement. The new CPUs enable a class of ultraportable laptops that wield office apps and Zoom calls by day, then play Destiny 2 or Valorant by night. The problem is that if you buy a game via, say, the Epic Game Store, the EGS app must be running while you play the game. The app remains active once you quit the game, too. As we found, simply leaving the store app in place when you’re not gaming can reduce your battery life by as much as 20 percent, cutting hours off of your laptop’s longevity off AC.

What we found appears to be specific to the Epic Games Store and Intel’s Tiger Lake platform, though the time required for battery rundown tests and the available equipment we had on hand limited our tests. We can say the battery hit that our Tiger Lake platform experienced in conjunction with the Epic Games Store did not extend as significantly to Steam, and we could not reproduce it as extensively on a laptop powered by AMD’s Ryzen processor.


Normally, these taskbar icons are hidden on the Windows 10 Taskbar, and they’re easy to forget. What we wanted to know was whether the Epic Games Store, even while hidden, was the culprit behind our lower battery life. It was.
How this all came about
Our discovery was a by-product of testing the Microsoft Surface Pro 7+ tablet, which uses a tablet-class Intel “Tiger Lake” Core processor inside. Who games on a tablet? Good question. As processor and GPU performance increases, more and more platforms are becoming hybrid productivity and gaming machines. Tablets are simply an extreme example.

Because of the incredible leap in graphics performance engendered by Intel’s new Iris Xe GPU, we wanted to test its capabilities in a few games. But we ran into an odd anomaly while testing: The battery life tests we ran didn’t deliver consistent results.

To be clear, the first two results were consistent. PCWorld has traditionally used a video rundown test, where we loop a video over and over until the battery expires. In the case of the Surface Pro 7+, the first two test runs provided consistent results; the third did not.

So we ran another. And another. And another, each requiring hours at a time. Somewhat exasperated at this point, we reset the PC—and our battery test finally again generated a score consistent with our earlier results.

What had changed? None of our benchmark software, or even the games, ran in the background when not in use. But the Epic Games Store, the service by which we downloaded our games and the service those games required to run, had remained hidden in the taskbar the entire time. Could that have made a difference? As we discovered, yes.


The main Epic Games Store home screen, within the app. Leaving this app open and running lowered battery life, too, which we expected.

Though we’re using Epic as an example, all we’re pointing out is that your PC can be running any number of background apps at any one time: antivirus, audio enhancements, instant messaging apps, and so on. We typically remove, block, or simply don’t install those apps when we’re testing battery life. Depending upon how well each one is coded, and how active they are, they all can affect your battery life.

What we tested
We were a little shocked at how profoundly just one app could affect your battery life. To test it, we decided to run a series of scenarios:
  • A battery life test on a “clean” PC after a factory reset
  • A battery life test after loading and signing into the Epic Games Store, with the app hidden in the taskbar
  • A battery life test after loading and signing into the Epic Games store, with the window active
  • A battery life test after loading the Epic Games Store, then signing out
  • A battery life test after exiting the Epic Games Store app
In all of the cases, we ran the battery tests in airplane mode, preventing the app or PC from connecting to the Internet. The goal was to emulate what you might do at the end of a long day: play some games, exit out of the game (but not the Epic Game Store app) and then see what effect leaving that app running in the taskbar would have on your battery life at work the next day.

The first two tests—the clean PC versus signed in to the Epic Games Store—were what we were concerned with. The other tests were merely edge cases, simply to see if other behaviors made a difference.


On average, battery life dropped by 20 percent while the Epic Games Store app was signed in but the app was hidden in the taskbar— approximately two whole hours. (We would expect that battery life would drop more significantly while the app was active, and it did.)

We also tried loading the Epic Games Store, but not signing in. (The Epic store remained in our taskbar, hidden in a cluster of other apps.) Those results fell roughly in line with the battery-life scores we recorded when signed into the Epic store. Finally, we installed the Epic Games Store, then formally exited out of the application. That, fortunately, seemed to solve the problem, and battery life returned to the levels found in our “clean” PC.

We also performed one more check. We uninstalled the Epic Games Store, then performed a similar test with Valve’s Steam store. Would battery life decrease proportionately with Steam, not Epic, running in the background? We tested while signed into Steam, with the app running quietly in our Windows taskbar. As you can see, there was an effect, though not as profound.

We also speculated that, for whatever reason, the battery-life issues could have been tied specifically to Intel’s 11th-gen Tiger Lake platform, the associated chipset, or just the Surface Pro tablet line. As a check, we performed similar tests on Microsoft’s Ryzen-based Surface Laptop 3. (This doesn’t rule out some Microsoft-specific firmware bug that could affect both platforms, but we had to cut off the test somewhere.)


Battery life also dropped while the Epic Games Store app was loaded and minimized on the Ryzen platform, though by not nearly as much—about 8 percent, by our estimates.

We contacted Epic with our findings and provided them with the details of our test. “In general, we are actively working to improve the performance and reduce the power consumption of our launcher,” an Epic representative replied via email. “The power consumption varies based on whether the launcher’s window is open.”

Accurately measuring battery life has become more of a challenge over the past few years, because the number of variables has increased. Display brightness, whether Wi-Fi is on, and even the Windows performance slider can affect battery life. What we’re showing here is that a hidden app—even one that you might want to leave open—affects battery life, and even those effects may vary from one CPU platform to another.

So many games now require some sort of overarching game store or monitor application—Steam, GOG, the Epic Game Store, even the Xbox app—to be active when the game runs. But we don’t think of those store apps as the anchor that drags down battery life—we expect the games themselves to do that.

In all, it was a bit of a rude surprise to discover that the Epic Game Store slashed as much battery life off our test tablet as it did. But if Intel and AMD manage to enable laptops that can be used for both work and gaming, consumers are going to have to adapt to the demands of both worlds. In this case, it might mean “cleaning up” your PC for work by shutting down game stores to ensure maximum battery life.
 

CyberModuled

Arbiter
Joined
Mar 31, 2019
Messages
443
hahahahahaha

https://www.dsogaming.com/news/epic...million-on-egs-in-2019-and-2020-respectively/

Epic Games lost almost $181 million & $273 million on EGS in 2019 and 2020, respectively

A new court filing has revealed some interesting new details about Epic Games and Epic Games Store. According to the filling, Epic has lost around $181 million & $273 million on EGS in 2019 and 2020, respectively.

This basically means that Epic Games Store has not been profitable these past two years. Epic expects its store to turn a profit in 2023, though this sounds like an optimistic scenario. Furthermore, Epic’s exclusives are not that profitable for the company.

Additionally, EGS has currently more than 160 million registered users and more than 56 million monthly active users.

Lastly, the 12% distribution amount charged by EGS is sufficient to cover the operating costs of EGS.

It will be interesting to see whether EGS will become profitable in 2023. It will also be interesting to see whether Epic will keep signing up new exclusive deals in order to further increase its market share.

Stay tuned for more!
 
Last edited by a moderator:

CyberModuled

Arbiter
Joined
Mar 31, 2019
Messages
443
Oh shit, if epic closes down, does that mean you can sue them because they won't be able to provide services to the games you have bought? I know in USA that probably won't happen, but in EU the laws for this sort of stuff is stricter, especially in france.
Fortnite is still making about a billion a year in 2020 so they still probably have plenty of money to burn though enough so that they can't be sued for shutting down the store anytime soon but yeah, their general strategy of temporary exclusivity and free games have completely backfired at this point given the bad PR. Surprise, surprise, those things don't keep up a large retention rate of consumers who'll come back to said store once those deals are eventually over and they'll just go back to stores that are better established. Can't wait to see their publishing deals with studios like Remedy go to complete shit on PC when most don't buy them on EGS for being 100% EGS exclusive.
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
hahahahahaha

https://www.dsogaming.com/news/epic...million-on-egs-in-2019-and-2020-respectively/

Epic Games lost almost $181 million & $273 million on EGS in 2019 and 2020, respectively

A new court filing has revealed some interesting new details about Epic Games and Epic Games Store. According to the filling, Epic has lost around $181 million & $273 million on EGS in 2019 and 2020, respectively.

This basically means that Epic Games Store has not been profitable these past two years. Epic expects its store to turn a profit in 2023, though this sounds like an optimistic scenario. Furthermore, Epic’s exclusives are not that profitable for the company.

Additionally, EGS has currently more than 160 million registered users and more than 56 million monthly active users.

Lastly, the 12% distribution amount charged by EGS is sufficient to cover the operating costs of EGS.

It will be interesting to see whether EGS will become profitable in 2023. It will also be interesting to see whether Epic will keep signing up new exclusive deals in order to further increase its market share.

Stay tuned for more!
these figures should be surprising to nobody, EGS was always going to be a longterm investment with short term losses.
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,261
Company invest into making its way into market spending shitload of money to fight with competition. Some codexers are shocked that company doesn't profit from day 1.

Imho they are doing it right. Fornite will last only X amount of time. But established games store will bring profits for decades.
 

V_K

Arcane
Joined
Nov 3, 2013
Messages
7,714
Location
at a Nowhere near you
The funny fact is not that it hasn't grown profitable from day 1, it's that it's grown 50% less profitable in its second year. It gets even funnier if you consider that the revenue figure, both total and for third-party games, remained the same from 2019 to 2020 - i.e. it has gotten more expensive to upkeep EGS without any increase in sales. Basically, people are only using EGS to get free games - increasingly more so - and don't bother to buy anything.

You just know there's an easier/shorter way of saying "We have had absolutely no growth as our Excl000sive buying spree sputtered to a halt and our bribes didn't incentivize enough people to actually buy anything."

Epic Games today offered an update on the growth of the Epic Games Store. Launched in December of 2018, the store to-date has racked up $680 million in spending from 108 million PC customers.

While much of that total can be accounted for by Epic's own hit Fortnite, the company noted that $251 million has been spent by players on third-party PC games.

Also infographics.
zgL1yAn.jpg
This surge in player growth has also led to an increase in purchasing and play time! In 2020, PC customers on the Epic Games Store spent over $700M of which third party games represented 37% at $265M.

Check out more year-end results:

epic-games-store-year-in-review-2020-1920x6426-c965be855073.jpg
 

flabbyjack

Arcane
Joined
Jul 15, 2004
Messages
2,618
Location
the area around my keyboard
The funny fact is not that it hasn't grown profitable from day 1, it's that it's grown 50% less profitable in its second year. It gets even funnier if you consider that the revenue figure, both total and for third-party games, remained the same from 2019 to 2020 - i.e. it has gotten more expensive to upkeep EGS without any increase in sales. Basically, people are only using EGS to get free games - increasingly more so - and don't bother to buy anything.
Maybe if they had some decent games or pushed some exclusives people really want, like Mechwarrior.
 

Tacgnol

Shitlord
Patron
Joined
Oct 12, 2010
Messages
1,871,883
Codex 2016 - The Age of Grimoire Grab the Codex by the pussy RPG Wokedex Strap Yourselves In Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
It seems pretty clear that as soon as they have the audience they want they'll drop the 12% thing.

Almost like running a big digital store has high upkeep.
 
Joined
Oct 10, 2014
Messages
917
Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Strap Yourselves In Codex USB, 2014 Shadorwun: Hong Kong Steve gets a Kidney but I don't even get a tag. I helped put crap in Monomyth
lordsweeney2.png

$454 million buys a lot of cocaine and hookers, so let's take a moment to appreciate the sacrifices Saint Sweeney made for us to enjoy weekly free games and to make rabid Valve fanbois really butthurt.

Oh shit, if epic closes down, does that mean you can sue them because they won't be able to provide services to the games you have bought?
Wait... are you implying people actually BUY games on the Epic Store? :hahano:
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,628
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Longer summary: https://www.eurogamer.net/articles/...mes-store-exclusives-in-its-war-against-steam

Epic is losing hundreds of millions of dollars in its war against Steam
Apple wonders whether the EGS will ever be profitable.

In its bid to take on Steam with the Epic Games Store, the company behind Fortnite is burning through hundreds of millions of dollars on exclusives and free games.

The Epic Games Store releases free games every week, and has snapped up a number of eye-catching PC launch exclusives since it went live in December 2018.

Of course, it's expected that providing so many free games and timed exclusives would cost Epic cold hard cash - but the sheer numbers at play are eye-watering, and it's all spent at a loss.
Court documents published this week as part of Epic's high-profile legal battle against Apple reveal Epic committed $444m in minimum guarantees for 2020 alone.

A minimum guarantee is an advance paid to a publisher or developer whether or not the game itself makes enough money to claw the advance back. An example is the €9.49m 505 parent company Digital Bros received from Epic for PC exclusivity for Remedy's Control.

It's a huge amount of money to pay out to developers for minimum guarantees last year, but it's something moneybags Epic is willing to do in order to take on Steam and its 30 per cent cut of revenue.

As Epic boss Tim Sweeney said in June 2019: "We believe exclusives are the only strategy that will change the 70/30 status quo at a large enough scale to permanently affect the whole game industry."

According to Apple's summary of the arguments it's bringing to court next month, and citing depositions from Epic executives, the Epic Games Store is unprofitable. Apple contends it "will not be profitable for at least multiple years, if ever".

Apple's filing reveals Epic lost around $181m on the Epic Games Store in 2019, and it projected to lose around $273m on the store in 2020. Even with "significant" growth, revenue for last year was projected at $401m. Epic has confirmed $700m was spent by PC players on the Epic Games Store in 2020, although only $265m of that was spent by players on third-party PC games in the Epic Games Store. So its $444m in minimum guarantees for 2020 alone is a big loss-leader.

Apparently Epic has admitted this trend will continue in the immediate future, and Epic projects to lose around $139m on the Epic Games Store in 2021. These are all "unrecouped costs" resulting from Epic's attempt to grow the Epic Games Store. That includes at least $330m in unrecouped costs from minimum guarantees alone. Ouch. That's a lot of games that missed their minimum sales target.

Here's the bombshell: "at best, Epic does not expect EGS to have a cumulative gross profit before 2027." Then: "As a result, Epic has funded, and must continue to fund, EGS through funding and capital raised by other parts of its business, which have been 'incredibly profitable' for 'several years'." That'll be Fortnite, then.

jpg

The Epic Games Store offers new free games every week.

Epic has had its say on these points, of course. In its response, the company said it expects the Epic Games Store to become profitable by 2023 - four years earlier than Apple's claim.

"EGS is not yet profitable at its current scale and stage of development because it has front-loaded its marketing and user-acquisition costs to gain market share," the filing reads.

"EGS's 12 per cent transaction fee is sufficient to cover the variable costs of running EGS, including payment processing, customer service and bandwidth."

Ultimately, the points about the Epic Games Store's profitability are a minor part of a sweeping court case that has broader strokes. Epic is after Apple because it claims the company monopolises the iOS app distribution market and the iOS in-app payment solutions market within its iOS ecosystem.

Apple is putting all it can into protecting the way it operates the App Store - and of course its cut of revenue. But it's also framing Epic's legal battle as a nefarious attempt to revive interest in Fortnite.

In its filing, Apple claims that between 2018 and 2019, Fortnite's average monthly active users and revenues declined. There's a lot of redacted information here, so we don't know the exact numbers. But, according to Apple, Epic launched a "pre-planned media strategy" called "Project Liberty", retaining a public relations firm in 2019 to execute its plan.

"These trends were consistent with Epic's observations that gamers were growing dissatisfied with Fortnite," reads the filing.

"The company understood that Fortnite was late in the video-game life cycle. And it took note internally when "#RIPFornite" was trending on Twitter. Epic knew these trends were not a blip; the company expected the declining interest and revenue to continue.

"As a later board presentation revealed, Epic coalesced around a goal: to revive and reinvigorate Fortnite by turning it out to developers to create new content. This would make Fortnite a platform and Epic the middleman. But in order for this new business model to succeed, Epic needed to find a way to cut the commissions charged by platform providers so Epic could 'share a majority of profit with creators'. According to Epic, 'Platform Fees' posed 'an Existential Issue' to the company's plans for Fortnite."

The result of all this: Project Liberty.

Epic denies all this, of course, which you can read about in its response. Epic vs Apple goes to trial in May.
 
Last edited:

flyingjohn

Arcane
Joined
May 14, 2012
Messages
3,198
They also only had a 5% increase in revenue while steam had 20-30% increase last year.And that was in the most profitable time for digital products.
Oh,and they are dropping active users per month as well.
Oh,and by their own words they will be profitable(not ever gonna return those millions back regardless of future profits) by 2023-2027.

There are investments and then there is buying a truck of cat food for your decomposing cat.
The cat food might actually be a better investment then egs.
 

lycanwarrior

Scholar
Joined
Jan 1, 2021
Messages
1,488
hahahahahaha

https://www.dsogaming.com/news/epic...million-on-egs-in-2019-and-2020-respectively/

Epic Games lost almost $181 million & $273 million on EGS in 2019 and 2020, respectively

A new court filing has revealed some interesting new details about Epic Games and Epic Games Store. According to the filling, Epic has lost around $181 million & $273 million on EGS in 2019 and 2020, respectively.

This basically means that Epic Games Store has not been profitable these past two years. Epic expects its store to turn a profit in 2023, though this sounds like an optimistic scenario. Furthermore, Epic’s exclusives are not that profitable for the company.

Additionally, EGS has currently more than 160 million registered users and more than 56 million monthly active users.

Lastly, the 12% distribution amount charged by EGS is sufficient to cover the operating costs of EGS.

It will be interesting to see whether EGS will become profitable in 2023. It will also be interesting to see whether Epic will keep signing up new exclusive deals in order to further increase its market share.

Stay tuned for more!
these figures should be surprising to nobody, EGS was always going to be a longterm investment with short term losses.

Same with Microsoft Gamepass. Even from their own mouths, it doesn't make much money or probably even loses money.
 
Unwanted

Savecummer

Latest Doxxer Account
Edgy
Joined
Mar 6, 2021
Messages
330
This is GREATE news.
Look at it this way, kids,
FORTNITE is financing (indie)gamedev!
Money out of the pockets of kids - into the pockets of Tim - into the pockets of hostile publishers and indie devs - into the pockets of YOU.
Lets enjoy it while Fortnite lasts. How long did PUBG live?
 
Unwanted

Savecummer

Latest Doxxer Account
Edgy
Joined
Mar 6, 2021
Messages
330
PUBG Passes $4 Billion Grossed—$2.6 Billion This Year Alone
Currently 2020’s top-grossing mobile game, PUBG Mobile has had astonishing success this year. It’s already picked up $2.6 billion, bringing lifetime player spending to $4.3 billion. Monetized successfully through its battle pass system—known as the Royale Pass—the title is easily one of the most successful mobile games of all time.

ohno...
im so disconnected from the average subhuman shiteater i cant even comprehend anyfuckingthing happening around me...
 

Zboj Lamignat

Arcane
Joined
Feb 15, 2012
Messages
5,777
There was a time when free game giveaways and timed exclusives would've taken the market by storm. In current reality both are pretty whatever.
 

Alienman

Retro-Fascist
Patron
Joined
Sep 10, 2014
Messages
18,219
Location
Mars
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
There was a time when free game giveaways and timed exclusives would've taken the market by storm. In current reality both are pretty whatever.

This combined with general shitty releases have devalued games a lot for me. Paying 60 bucks a couple of years ago was no real problem if it was something I truly wanted to try, but nowadays 30 bucks is stretching it by a lot and usually it's not even worth that price.
 

Fishy

Savant
Joined
Jan 24, 2019
Messages
398
Location
Ireland
There was a time when free game giveaways and timed exclusives would've taken the market by storm. In current reality both are pretty whatever.

Game devaluation is a thing, and while the EGS is far from the only culprit, they have taken it to an entire new level. Between that and subscriptions like gamepass, there's a generation growing up for which paying for a game will feel completely alien.
 
Glory to Ukraine
Joined
Nov 22, 2020
Messages
2,600
Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming!
Yep, I pretty much "grew up" from torrenting everything in 2000s when I was a broke-ass high school/university student to paying for everything nowadays since I don’t have the patience to fiddle with cracks anymore and dropping some cash on stuff I enjoy is no longer an issue.

By the way, while I don’t follow the "scene" anymore, it would seem to me that torrenting is not what it used to be say a decade ago. It looks like that you even have to use Duckduckgo to even find any torrent sites, so the bar is getting higher nowadays. You can get tons of stuff with huge discounts on Steam very comfortably anyway, so I would actually expect piracy to be much less of a thing than it used to be.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom