Curratum
Guest
I stopped overthinking and bought it. Had some good fun with it so far, currently on pause, will play more after another really major patch. Ask me for specs / performance.
This game manages to look both shady and brilliant at the same time. I just can't make up my mind whether to get it.
What's holding me back at the moment:
1. Hackers galore.
2. Not very well optimized, apparently.
3. Minimum system specs posted on their site == complete bollocks. No demo to run tests.
4. Netcode issues?
5. What toro said.
6. Forever in alpha/beta.
Having said that, it looks damned impressive. Especially when it comes to ballistics, survival and customization. To buy or not to buy.
Gotta say, I'm pretty much fed up with the base game, sick of hearing "but the finished game will be SO different from the beta",
while the devs keep meandering between keeping the pew pew pew streamers happy, adding pointless crap and NOT addressing any of the game's core issues.
They like the smell of money, can't say I blame them and I've made peace with the implications.This is key. Short-time twitch bait is harming the long term game vision.
The SP_KAI thing works for me on the most recent build. Didn't bother looking up alternatives. Not sure if there's any differences between this and just emu tarkov.
Looks like they're the same thing that diverged into two branches after some modder drama?
They have an amazing core to give a good PvE or COOP experience. It's a shame that they only focus in PvP.
We have to remember also that the "genre" starter and the inspiration of the game is Stalker, a SP game. Their product started running due to people thirst for a more modern and polished game in that vein.
It was mods such as MISERY for call of pripyat that would introduce a looting and junk collection focus, and its been stuck in the scene ever since like staph bacteria,
it just does not fucking go away and if you try to kill it you just get some mutated form of it.
Yes, wait for them to be done with Tarkov (never, huge cashcow and streamerbait) so they can go back to making the singleplayer game they wanted to make from the beginning (never happening probably)Any other ideas to make a SP campaign enjoyable?
If you want singleplayer tarkov just go get stalker anomaly mod and all the addons from the fags working overtime to turn that into a tarkov clone.
Im absolutely sure that is more fun than a half assed "sp" tarkov
This. After Tarkov, there's just no coming back to the popamole pew pew pews. I tried some recent Far Cry, but the guns are really all bad.Hard to come back after shooting guns in Tarkov.
It might have been me. Not using shops is tricky, because if you take vendors out of the equation, the whole progression in the game becomes pointless, so why even bother to play?Previously on this thread someone said he didn't use shops and rely on equipment found on raids, and find it a very good idea to keep the challenge and tension.
Any other ideas to make a SP campaign enjoyable?
This. After Tarkov, there's just no coming back to the popamole pew pew pews. I tried some recent Far Cry, but the guns are really all bad.Hard to come back after shooting guns in Tarkov.
Even with Stalker (which wasn't that bad when it comes to its boomsticks), stuff like crappy animations become more and more jarring.
It might have been me. Not using shops is tricky, because if you take vendors out of the equation, the whole progression in the game becomes pointless, so why even bother to play?Previously on this thread someone said he didn't use shops and rely on equipment found on raids, and find it a very good idea to keep the challenge and tension.
Any other ideas to make a SP campaign enjoyable?
The whole point is to preserve the challenge vs. AI, normal scavs stop being a serious threat after you've learned all the spawns and get class 4+ armor. The only way they can get you is
a glitched silent grenade or a lucky "head, eyes" with the mosin. This leaves raiders, bosses and cultists as the only legitimate threat. Just doing boss runs will get boring after a while,
so it's mostly about making up a bunch of self-imposed restrictions to keep things spicy. I wouldn't consider them set in stone, because locking yourself out of chunks of the game
by, say, not using high tier stuff will wear you out and is also self-defeating. It's a single player game now, just you and your PC, so nobody really cares if you break a rule.
Anyways, here's some thoughts on the matter, I'm not saying I use all of these all the time, it's more of a set of house rules to juggle.
(o) Shops and vendors - like I said above, ignoring shops cuts you out from a big chunk of the game. You likely won't be having any problems with money playing single player, so some self-imposed limitations are in order.
I think a good starting point is: don't buy any ammo from vendors, don't buy anything from Fence (unless it's for bypassing a bit of that obnoxious grind, in that case, te absolvo), don't buy high tier guns and armor - but feel free to use what's found in raid.
A good rule of thumb is to prioritize barter trades with vendors, avoid buying stuff directly with roubles. Not sure about dollars and euros. They can be found in raid, and you can get some from quests, so maybe rely on those?
(o) Secure container - since you won't be dying as much as in MP, might be good to limit yourself to alpha only? Perhaps not even use a secure container at all if you want extra challenge.
(o) Scav runs - don't do them. Same goes for loot runs i.e. runs where you don't engage any enemies and only run a bunch of hidden caches on Interchange.
Make sure there's always a threat during your runs. Instead of using the most accessible exfils, try using the less popular options. Especially those that require
having paracord and ice pick. If you have to make some hard calls and lose your armor or a backpack, so much the better.
(o) Healing and nutrition - IMO the game gets so much better if you actually feel the pressure to heal and find food. There's plenty of house rules to use here,
for starters, I'd never buy and meds and food from vendors. Just rely on what you find. The rapist healing you after the raid? Just forget the option is there.
Always use your own stash of meds. Would be cool if we could turn off natural healing and hydration outside of raid, as it is, I try to avoid spending too much
time healing between raids. I either use my own food and meds, or go out hungry and with broken limbs.
(o) Guns - force yourself to use suboptimal guns, loadouts and ammo from time to time. Take a Toz out for a walk every now and then, even if you have a tricked out m4.
It's a bit too larpy for my tastes, but perhaps you could make every quest out there be like th Punisher Questline? Say, if you have a quest to kill scavs (no additional requirements),
kill them with a gun you didn't use in a while.
(o) Armor - like I said above, you're pretty much immune to scavs while wearing 4+ class armor, so start wearing lower grade shit more.
(o) Don't keep too much spare shit in your stash. If you can immediately replace your entire kit immediately after death it's not really challenging.
Zero to hero runs after you die can be fun.