Eventually, maybe in some weeks. Now I'm too busy to play this time sinkAny Euro-escapees here that would be interested in running some duos together?
Don't we all. ; ;I'm too scared. I every time I play I get shot.
Damn I want to play Tarkov but I also don't want to make it the only game I'm playing.
Damn I want to play Tarkov but I also don't want to make it the only game I'm playing.
And this is the problem with competitive FPS. Will ultimately consume all my single-player time.
Yes, it's mostly this. The main factors to me are these:Damn I want to play Tarkov but I also don't want to make it the only game I'm playing.
And this is the problem with competitive FPS. Will ultimately consume all my single-player time.
Especially so since Tarkov respects your time the least of any game to have ever existed
Tarkov isn't actually meant to be competitive though. That mindset is a problem that came with it kicking off in popularity via twitch drops; people got attached to the game before it's balanced and finished.And this is the problem with competitive FPS. Will ultimately consume all my single-player time.
It's a weird game that has no interest in casual players but simultaneously doesn't aim to fulfil competitive gaymers.Especially so since Tarkov respects your time the least of any game to have ever existed
Tarkov isn't actually meant to be competitive though.
it's a shame because in some aspects is the best shooter ever.
Overall I agree with Jinn that it's hard to dedicate to it the insane amount of time needed to enjoy it.
Wait what? I haven't kept up with this. You sure this stuff is coming? How does PMC Karma work exactly? Factions maybe? So if you end up shooting someone of your faction, it negatively impacts you? What's it do when it's low? Add taxes to your purchases from vendors and flea?(Nevermind the deluge that'll come with PMC Karma -- i.e. penalising simply shooting on sight -- and the new armour hitboxes, which will let someone with a Makarov take down someone in a Slick pretty easily.
I get this sentiment but in its current state, it requires a lot of time and people who have a lot of time are already stomping level 1s within a week or two. Sure, people can argue their skill matters most and it does but it really sucks when you shoot someone four fucking times with 5.56 in the chest and they one tap you. It's absolutely infuriating to feel behind in this game. Hopefully the updates you speak of come out.Personally I think I'd prefer to play on the seasonal, Diablo-Like "wipes" mode; but that's because I worry about how they'll handle no-lifers on the non-wiping version, how they'll fix the economy so being rich doesn't just let you run the best equipment back-to-back over-and-over forever.. All that said, it should be much less relevant after the update to armour hitboxes.
Wait what? I haven't kept up with this. You sure this stuff is coming? How does PMC Karma work exactly? Factions maybe? So if you end up shooting someone of your faction, it negatively impacts you? What's it do when it's low? Add taxes to your purchases from vendors and flea?
Sure, people can argue their skill matters most and it does but it really sucks when you shoot someone four fucking times with 5.56 in the chest and they one tap you. It's absolutely infuriating to feel behind in this game. Hopefully the updates you speak of come out.
it's a shame because in some aspects is the best shooter ever.
Overall I agree with Jinn that it's hard to dedicate to it the insane amount of time needed to enjoy it.
The main upside is that BSG's actual goal isn't EFT, but their next project yet to get more than a production title, Russia 2028, which is going to be a singleplayer/offline survival shooter RPG in the same vein as STALKER. EFT was mostly to make money for it, even if obviously aren't interested in a cheap cashgrab.
The correct way to play Tarkov isn't rat or "chad", it's whatever is best in the moment. Huge part of getting good is knowing when to push and when to creep patiently.I'm definitely a fucking rat. I take any advantage to not be seen or heard I can and try to only get into fights that heavily favor me.
IRL Tarkov friends mostly switched over to Hunt and I with them. Hunt's just easier to pick up and play it and come back two weeks later if you want to play again. I've got maybe 100 hours in it but they got heavily into it. I really enjoy this new subgenre of FPS games and Tarkov's probably my favorite between the two but I'd rather just play Hunt, for now.
Not saying the way I play is correct. I know that having more of a balance is going to yield more risk vs reward moments that if you decide correctly upon, will yield (on average) better results. I tend to minimize risks at all costs in the game though. I lean heavy into the survival aspect of it. When playing with friends we'd do some rat/chad baiting. One person engages heavily and retreats or we play as if we're shooting each other out of sight of others. Bait someone into a small spot as they creep onto the scene looking to clean up and we're lying in wait.The correct way to play Tarkov isn't rat or "chad", it's whatever is best in the moment. Huge part of getting good is knowing when to push and when to creep patiently.
Even as a player who mostly rats, there are areas and times where it is not possible to continue ratting and you have to decide fight or flight. Simple as that. I don't rat too much around hotspots because all eyes are peeled and seeking you anyway. Unless you're posted up somewhere or you think you're gonna get the jump on someone it's not worth ratting at Resort in my experience. People are scanning that place nonstop and it's the biggest center of loot on the map, you're not crouch walking down the whole building without someone just plainly seeing you.Hell, thanks to broken stair audio I've wrecked someone waiting for me down the stairs in resort who should've 100% got me lmao.
The lesson? Never rat in the stairwells.
I don't mind the fake names as much as I hate trying to tell what rifle is what when an enemy dies and drops a legendary skinned one and it just tells me the skin's name. I haven't played enough to recognize the guns in smaller images or by their skin's names. I wish that the name was just afterwards or in parenthesis. I do think the firefights are very different in Hunt compared to Tarkov. A great player in Hunt can take you down in one shot but sometimes if they miss that one shot, they could lose that fight. It's a different beast. I currently have a 1.58 KDA in it. When I started it was like 6 for about 10 games because I was just rolling people until I met the other good players. I don't sit super high on the MMR though. I wish it would just go lower so I don't feel stupid for trying something out that I haven't yet. Those early games I played really shot my MMR up and kinda maintained it. Recently, I've been doing really poorly. Maybe my squad gets 2-4 kills but we never make it out until our last few raids of the night which are just fantastic runs.Hunt's olde timey repeaters and shiz are super cool, though I hate the fake names. "Caldwells" is nothing on Colt.
SMH my head, sexism.That said the gunplay in Tarky is second to none. Between the two and RDR2 I took an interest in the history of firearms lmao, my least feminine interest yet, but I don't seem to be alone looking at all the gals streaming EFT. (What's with that? It's way more than any other shooter I've seen despite easily being one of the least casual.)
You misunderstand me I'm saying there's nothing wrong with ratting. The only ppl who complain about it are mediocre streamers and try hards who think they shouldn't get punished for sprinting around the map like an idiota. (The kind who are gonna be pissed when inertia drops.) I mean half the time it isn't even ratting; simply put, it's the obvious and smart play to stand still on hearing another player, at least for a moment, 90% of the time.Not saying the way I play is correct. I know that having more of a balance is going to yield more risk vs reward moments that if you decide correctly upon, will yield (on average) better results.
Resort I go to for quests, but it's often brutal. Amount of crazy grenade wars I've had to get into just to survive in that place, haha... (On that, being able to buy 'nades direct from Prapor is such a big win, it should be an early aim alongside therapist and unlocking PK'er via Skier.)Resort in my experience. People are scanning that place nonstop and it's the biggest center of loot on the map, you're not crouch walking down the whole building without someone just plainly seeing you.
Warming up is a real thing in these games; it's why I wish Hunt had something resembling offline mode in EFT. Saves me a lot of money if I spend ten minutes running around factory with a ton of bots first.Those early games I played really shot my MMR up and kinda maintained it. Recently, I've been doing really poorly. Maybe my squad gets 2-4 kills but we never make it out until our last few raids of the night which are just fantastic runs.
SMH my head, sexism.
Yeah absolutely agree with this. Information is key in any FPS game, especially slower ones you can't easily retreat in. I'm all about knowing as much as I can. Even small information like "Where did they loot last" could impact their decision making on a tiny level and give you some sort of advantage in niche situations. This goes for a lot of games. Not just Tarkov. Just in general, more information the better you are to know what to expect in a fight.You misunderstand me I'm saying there's nothing wrong with ratting. The only ppl who complain about it are mediocre streamers and try hards who think they shouldn't get punished for sprinting around the map like an idiota. (The kind who are gonna be pissed when inertia drops.) I mean half the time it isn't even ratting; simply put, it's the obvious and smart play to stand still on hearing another player, at least for a moment, 90% of the time.
Yeah it is strange. I'm going to guess there's an element to the game that's enticing. Like the looting part? I dunno. And that it's an interesting game that winning PvP fights isn't always required to feel successful in a raid? Sure, eventually PvP is needed for quests but mostly, you can learn to just loot good areas, fight scavs, avoid players when possible, and still feel like you're progressing in this game.lmao I just find it funny that the grunge-y gun game where you can't even be a female operator has one of the relatively biggest female playerbases! I mean, I like anything that runs that counter to people's (nerds') expectations. ^^