Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Europa Universalis IV

Luzur

Good Sir
Joined
Feb 12, 2009
Messages
41,993
Location
Swedish Empire
i want a merge with CK and EU.
 

Grinolf

Arcane
Joined
Mar 6, 2013
Messages
1,297
i want a merge with CK and EU.
That would be unplayable even on the new systems. And even if it would be, I don't think, that average Paradox player have a strong system, so they may not would want to risk losing part of their fan base. But such ambitious thing, in my opinions, would definitely worth some upgrades.
 

Tytus

Arcane
Joined
Jul 9, 2011
Messages
3,653
Location
Mazovia
i want a merge with CK and EU.

I want to merge CK, EU, Victoria, Herts of Iron and Total War battle system into one.

Adding total war style battles would remove any and all semblance of challenge from the game.

AI system would have to be reworked for sure, but I'm a little tired that while playing CK2 or EU4 in wars it basically comes down to has a bigger stack. And I can't recreate such events in history like the Battle of Hodow where 600 Polish Husaria cavarly defeated 10 000 Turkish Troops. In Total War I could at least come close to it. Skillfully charge the flanks and such.

Or at least add two more units to CK2/EU4 - Archers and Horse Archers. The way it is now, they basically have to give cheat armies with 200k troops to simulate mongol invasions. In reality Mongols won, not through their number but through superior battle tactics and their amazing horse archers units. The archery phase in CK2 is weak at best.

The current division - Infantry/Cavalry/Artillery is retarded and doesn't simulate anything.
 
Joined
Jan 7, 2012
Messages
15,510
I just want to recreate the Battle of Karánsebes.

Or at least add two more units to CK2/EU4 - Archers and Horse Archers. The way it is now, they basically have to give cheat armies with 200k troops to simulate mongol invasions. In reality Mongols won, not through their number but through superior battle tactics and their amazing horse archers units. The archery phase in CK2 is weak at best.

The skirmish phase of CK2 is by far the strongest, since all battles start out on it and all siege assaults are it. The problem is that horse archers are cost-2 units while archers are cost-1, so you can have twice as many archers. Mongol armies are pretty effective against generic levy mix though, since those rely on melee phase and the horse archers have a tactic to return to skirmish from melee.
 
Joined
Jan 7, 2012
Messages
15,510
http://forum.paradoxplaza.com/forum...of-Nations-%96-Dev-diary-6-Improved-Diplomacy

All I took away from this is that you can now insult your enemies in order to regain your monarch energy.

We Pkunk now.

pkunk-standing.gif


It's funny because EU4 is heading in a more abstract and silly direction than SC2 was.
 
Joined
Jan 7, 2012
Messages
15,510
Strange thing that cardinal automation was ever considered to be an expansion only thing. Its not a new feature. Its fixing an existing one.

Paradox seems to be grappling with the fact that half the reason people bought EU3 expansions was because they fixed base game issues rather than the actual new content. Now that EU4 is getting DLC twice as often as EU3 got expansions, and since EU4 MP has to be compatible regardless of what DLC is being used, they seem to be heading in the direction of making generic patches which lock some arbitrary 50% of the changes behind a DLC wall.

Even discounting the fact that a UI update shouldn't be DLC, how does cardinal automation tie in with "wealth of nations"? Look at that voting thread. Other than the trade power thing (which is just a minor improvement of the vanilla system), none of those really fit with the DLC. It feels like they don't really have a distinct vision of what the DLC should be.
 
Last edited:

Vaarna_Aarne

Notorious Internet Vandal
Joined
Jun 1, 2008
Messages
34,585
Location
Cell S-004
MCA Project: Eternity Torment: Tides of Numenera Wasteland 2
If you border Castille as anyone, #1 priority is always to make sure Castille will never again have access to the sea due to their absurd number of Colonists.
 

Delterius

Arcane
Joined
Dec 12, 2012
Messages
15,956
Location
Entre a serra e o mar.
So, is there any reason not to play Portugal by allying with Aragon and England

I don't know, did England actually help you? I'd be surprised.

Anyway, want a good game in the Iberian Peninsula? Pick Granada. Its really fun.
Also, Galicia - Better as vassal or province?
I mostly never conquer anything past Galicia. Portugalicia looks great on the map - so province. Unless you want to give sell them castillian provinces in order to cut the costs of coring the place.
Is it worth it to take every province in the sevilla tradenode just to get more trade power and cash? I got Tangiers, Celta and Melilla (for Berber Pirates Defeated bonus), is it worth it to go East and conquer the relatively rich Tlemcen and Oran (for the trade power/naval limit bonus)?
At that point, its mostly up to you. What looks better on the map?

Though I wouldn't really bother with tackling Berber traditions unless Morocco is annexed by Algiers or releasing Fez as a vassal becomes an option. That admn cost is really frustrating.
(BTW, was it ever explained why even the closest provinces in North Africa are considered overseas and result in your losing most of the income from them? What the hell? "My lord, we have assembled all the jewgold from Ceuta, but everytime we transport it to Gibraltar 75% of it always falls into the ocean". What the hell...)
You should know better. There can be no leftist propaganda that Europe and refugeeland are at all close.
 

Luzur

Good Sir
Joined
Feb 12, 2009
Messages
41,993
Location
Swedish Empire
seems like Paradox has entered the book publishing business:

http://www.paradoxplaza.com/books/e...il&utm_term=0_c032ce068a-67af562e96-139893801

What If? The Anthology of Alternate History
Stories in the Era of Europa Universalis IV
Coming soon - this is the ultimate collection of short stories set in a history that never was, inspired by the critically acclaimed Europa Universalis IV computer game by Paradox Interactive.

The Master of Alternate History himself, mister Harry Turtledove, is joined by twelve other writers, each of them creating their own history of what might have been. The point of divergence of every story in this volume is set in the age of Europa Universalis: 1444 to 1821. Three of these stories are the winning entries in the Paradox Short Story Contest 2014.

This book will be available soon, in ebook and a softcover printed versions, from major retailers. Like the Paradox Books Facebook page and follow us onTwitter to get the latest news!

Authors: Harry Turtledove, Janice Gable Bashman, Lee Battersby, Luke Bean, Raymond Benson, Felix Cook, Aidan Darnell Hailes, Jordan Ellinger, James Erwin, Anders Fager, David Parish-Whittaker, Rod Rees, Aaron Rosenberg

banner.png
 
Joined
Jan 7, 2007
Messages
3,181
Pages 13-17, 48-62, 94-106 and 122-157 will be available as DLCs for $4.99.
Critically-acclaimed Pictures Expansion™ to be released Autumn 2014.
 

Kane

I have many names
Patron
Vatnik
Joined
Nov 1, 2008
Messages
22,501
Location
Drug addicted, mentally ill gays HQ
PC RPG Website of the Year, 2015
seems like Paradox has entered the book publishing business:

http://www.paradoxplaza.com/books/e...il&utm_term=0_c032ce068a-67af562e96-139893801

What If? The Anthology of Alternate History
Stories in the Era of Europa Universalis IV
Coming soon - this is the ultimate collection of short stories set in a history that never was, inspired by the critically acclaimed Europa Universalis IV computer game by Paradox Interactive.

The Master of Alternate History himself, mister Harry Turtledove, is joined by twelve other writers, each of them creating their own history of what might have been. The point of divergence of every story in this volume is set in the age of Europa Universalis: 1444 to 1821. Three of these stories are the winning entries in the Paradox Short Story Contest 2014.

This book will be available soon, in ebook and a softcover printed versions, from major retailers. Like the Paradox Books Facebook page and follow us onTwitter to get the latest news!

Authors: Harry Turtledove, Janice Gable Bashman, Lee Battersby, Luke Bean, Raymond Benson, Felix Cook, Aidan Darnell Hailes, Jordan Ellinger, James Erwin, Anders Fager, David Parish-Whittaker, Rod Rees, Aaron Rosenberg

banner.png

Hasn't reached these levels of retardation yet: http://eve.com/monument/about-the-monument/
 
Joined
Jan 7, 2012
Messages
15,510
(BTW, was it ever explained why even the closest provinces in North Africa are considered overseas and result in your losing most of the income from them? What the hell? "My lord, we have assembled all the jewgold from Ceuta, but everytime we transport it to Gibraltar 75% of it always falls into the ocean". What the hell...)

Anything that is on a different continent AND doesn't have a direct land connection to your capital (through your provinces) is distant overseas. Since there is no strait at Gibraltar that would count as a land connection, your only option is to map paint all the way around the Mediterranean through Constantinople and Egypt and into northern Africa. If you mod in a strait of gibraltar crossing it should work though. Paradox's official explanation is that decreasing the value of that region deters iberians from taking northern africa and improves historical accuracy. Because apparently EU4 is concerned with that.
 

Malakal

Arcane
Glory to Ukraine
Joined
Nov 14, 2009
Messages
10,721
Location
Poland
Dont complain it is a very good solution for the problem with Maghreib. Those countries were very populous but giving them big manpower and base tax would only lead to Berber invasions on Europe. This way the game can accurately represent how worthless of a money sink those lands were to Iberians even if they did take some...
 

Delterius

Arcane
Joined
Dec 12, 2012
Messages
15,956
Location
Entre a serra e o mar.
The AI should purposedly avoid attacking enemies with increased coring costs, so.convrrting Morocco and expecting them to attack Algiers and Tunisia on their own should lead to underwhelming results. Its really best to vassal dump, cutting all the admn costs. For that though you dont really need a berber kingdom. You could even relieve Castille of Granada and dump berber provinces for them to convert and subdue.

But trust me, the best game in all of the Iberian peninsula is.Granada.
 

Delterius

Arcane
Joined
Dec 12, 2012
Messages
15,956
Location
Entre a serra e o mar.
I need to learn more before I can play Granada, its gonna be damn hard.
You try Byzantium yet? ITs even harder now.
Granada's cores shouldn't have disappeared, they are the only nation of andalucian culture.

Well, I did. Byzantium is so cool isn't it? The rebirth of Rome is giving the middle finger to both the Pope and the Muslims. And the Venetians. And the Hungarians. And the HRE. Its really fun. Who'd have thought, though, that the grand strategy® of hoping that the turks don't get to move their troops through across into Greece just doesn't work anymore -- Even Orthodox Christians are quick to allow them military passage across the north of the Black Sea. Perhaps if Moldova wasn't a polish ally. I haven't figured a way that isn't comprised of somehow making use of the albanian war leader so I always rage quit as Byzantium. Mission accomplished Paradox :salute:.

If you want to I could tell you my strategy for Granada, it seems to work somewhat reliably.
 

Luzur

Good Sir
Joined
Feb 12, 2009
Messages
41,993
Location
Swedish Empire
Åh Store Gud, i just fought the hardest war in my entire 7-months-game of EUIV, the year was 1806 and i was jumped by a coalition (of Hungary, Poland, Rev.France, HRE, Munster, Saxony and Russia) i hadnt paid much concern over in the late 1700's, they hadnt done much and i was busy in the east and in Africa/Indies, getting provinces, so you can paint me surprised when suddenly Hungary declared a punitive war on me, and i was like "huh, oh well, i'll just smack them aroun....WTF???!" when over my borders with Hungary/Saxony and Poland march several 35-40k coalition armies along with smaller ones from Munster and HRE on 15-20k, going headlong against my local guard (I-III:rd German Regiments) which managed to hold and defeat quite alot of the smaller ones, but then the coalition merged their armies in Stettin (2 provinces deep into Swedish Germany) thus my up until then victorious assembled Imperial Army of 78k with my best generals faced the might of a 145+ army, with two more 20k troops on their way from Saxony to reinforce the enemy, i think the battle took like 2-3 days, but my god i felt cold when my stack slowly but certainly dwindled down to around 20k, then broke, and left my king and some 50.000 swedes dead on the battlefield.

needless to say, i lost hard on the southern front, although Russia was beaten back (since they never where a threat after the sack and occupation of Moscow in 1716), Polands 25k army was beaten and driven to flee and Munster lost most of their troops, i was forced to release Bohemia and Silesia and give away a couple of provinces and a stack of cash (i had to cheat) in the peace, just to get them off me.

man, wars in Europe in late stages of EUIV are almost impossible if you dont field alot of 100k armies, it seems.

I can only imagine it looked like this, just replace the blue and white french troops with blue and yellow swedish troops:


(should be renamed into Battle of Stettin: Luzur commits the Guard)
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom