Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Europa Universalis IV

Wilian

Arcane
Patron
Joined
Jan 14, 2011
Messages
2,846
Divinity: Original Sin
What. The truces are already long and leave considerative amount of downtime to me :x
 

MoLAoS

Guest
Well, I am going to attempt a Burgundian WC, just so I can play one game with the new ideas that are the best part of the Patch. Well I may do Poland since it got buffed with 15% lower culture threshhold as one of its starting ideas. So it caps at 65% less total which is incredible.

I am going to use my old strategy of invading Switzerland to destroy the world. Except I won't vassalize it in the first war this time but the second so I can abuse the 5 year truce from white peace.
 

Mortmal

Arcane
Joined
Jun 15, 2009
Messages
9,591
4 euros on steam for that damn... This should have been included in the last dlc.
 

MoLAoS

Guest
Update:
War went precisely as planned. France is down 3 vassals and a 3PM who I can vassalize as soon as my base tax gets higher. Already allied/married/200 relations.

I am now taking out province for Barrois to link my lands and may or may not vassalize Lorraine. I have so many dip slots used already sadly. I decided not to vassalize Milan, even though that plus the next war's Swiss vassalization will put me with a coastal province in the Med. Once I release Styria I may attack England for Calais, Caux, Normandy, Kent, or maybe drop kent but grab Gascogne and Labourd to get the English off the continent.

In my first war against Austria/France/Switzerland so far I peaced out Austria taking Sundgau to release Styria, and giving away Linz to the Bavarians, Ostermarch to the Poles and Steiermark to the Bohemians. That means when I start my next war I can feed all of Austria except their capital Wien to my Styrian vassal, thus neutering the HRE until someone else gets elected, but they will probably be a 3PM that I am not concerned about.

I did get a massive 60AE against non allied HRE states because 20 for no CB plus the HRE modifiers. Too bad you can't fabricate a claim on Switzerland because you only border their capital. Such bullshit.

I will white peace the Swiss for 0 AE and minimum truce time in 10 months when the length of war modifier drops.

I will release Champagne, and break vassalization of 3 French vassals, leaving them 2 remaining, plus their manpower and army at 0 and probably in debt. Also by the time they peace out with England they will get a white peace. Then 5 years later I will break their last two vassals, make them release Tolouse and it will be all over for France. Fucking extended truces. Usually I vassalize the Swiss in this first war to link myself to Styria but w/e.

I have allies and their vassals/PUs, in the war against my 3 enemies of:
Poland, Mazovia, Moldavia, Denmark, Norway, Holstein, Sweden, Bohemia, Bavaria, Hungary, Castile, Aragon, Brittany.

Too bad it takes Poland so long to get their Lithuanian PU.

Alliance cheese best cheese.
 
Last edited by a moderator:

Nim

Augur
Joined
Oct 22, 2006
Messages
463
LOL Johan

Tell everyone that only 15% play MP. Proceed to change SP to suit MP needs.

:what:

MoLAoS, I'm assuming you were AltarofScience or smth like that ? Mucho thanks, your rage posts were awesome :bro:
 

Konjad

Patron
Joined
Nov 3, 2007
Messages
5,853
Location
Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. Torment: Tides of Numenera Wasteland 2 Steve gets a Kidney but I don't even get a tag.
Tell everyone that only 15% play MP. Proceed to change SP to suit MP needs.
He wants it the other way around, so only 15% playing singleplayer while the rest focuses on multiplayer. I guess he's on a good way here, because ppl prefering sp will abandon the game :M
 

Brinko

Arcane
Joined
May 7, 2012
Messages
884
I really just want to know what kind of Swedish narcotics Johan does every day at work that has created this idea that EU4 is some hardcore multiplayer e-sport that demands these kinds of patches to be made.
 

Nim

Augur
Joined
Oct 22, 2006
Messages
463
"We try to explain all major changes in the dev diaries.. We just didnt think changing truce times would be a major deal." :nocountryforshitposters:
 

Vaarna_Aarne

Notorious Internet Vandal
Joined
Jun 1, 2008
Messages
34,585
Location
Cell S-004
MCA Project: Eternity Torment: Tides of Numenera Wasteland 2
Tell everyone that only 15% play MP. Proceed to change SP to suit MP needs.
He wants it the other way around, so only 15% playing singleplayer while the rest focuses on multiplayer. I guess he's on a good way here, because ppl prefering sp will abandon the game :M
Or they just learn a bit of modding an overrule all of the changes they don't like in ~15 minutes.
 

Brinko

Arcane
Joined
May 7, 2012
Messages
884
Now I've never played EU4 but is it not impossible to even get the AI to accept a treaty without having carpet sieged the fuck out of them and they have 10k in debt?
 
Joined
Jan 7, 2012
Messages
15,511
Now I've never played EU4 but is it not impossible to even get the AI to accept a treaty without having carpet sieged the fuck out of them and they have 10k in debt?

That's pretty much how it works. And the most you can get in a treaty is 2 or 3 provinces usually (depends on base tax, which EU4 makes ungodly important).

Paradox could have fixed the issue by simply having battles make up the most of WS rather than provinces so that the AI would peace out with a decent offer after losing their standing army (exactly how it works in V2 and CK2 for the most part, maybe you need to siege a few provinces). Instead EU4 forces you to destroy their standing army, destroy the 100s of 1k regiments being raised individually (and entirely uselessly) across each province, manually carpet siege most of the country and by the time its peacing out it has 25 war exhaustion 0 legitimacy -100 prestige a hundred loans to support raising the 1k mercs that die instantly and +10 revolt risk nation-wide. At which point several other nations have probably noticed that France has had 0 army and 0 manpower for the past 5 years and decide now is a good time to continue the dogpile. The result being that France dies in a single war because the game forces them to fight to the bitter end like a complete tool who wants to kill their country.

TL;DR Johan says that total war is not what EU4 is supposed to be about and then does absolutely nothing to fix the fact that you need to have total war 100% WS every fucking war just to take 3 fucking provinces off Russia. Wars are pretty much decided in the first month when one standing army obliterates the other and then it takes several years occupying most of a country to get them to give in.

Tell everyone that only 15% play MP. Proceed to change SP to suit MP needs.
He wants it the other way around, so only 15% playing singleplayer while the rest focuses on multiplayer. I guess he's on a good way here, because ppl prefering sp will abandon the game :M
Or they just learn a bit of modding an overrule all of the changes they don't like in ~15 minutes.

Problem is that now that their games are on steam we have the "Muh Achievements" crowd, and anything that makes world conquest with Ryukyu harder is the spawn of the devil.

Not that I think world conquest should be possible, but it should be impossible due to actual challenge rather than developer-enforced roadblocks.
 
Last edited:

Vaarna_Aarne

Notorious Internet Vandal
Joined
Jun 1, 2008
Messages
34,585
Location
Cell S-004
MCA Project: Eternity Torment: Tides of Numenera Wasteland 2
Paradox really should finally introduce territory demands to have scaling costs in their games. Say, you want a piece off the Dutch, you will need that 100% WS for only a couple of provinces. In case of a fuckhueg country like Poland-Lithuania or Russia, you'd get an entire country's worth of provinces for the same WS cost, or a great deal of gains from the (last time I checked) battle score cap of 50%.

I also haven't fiddled around with defines in a while, lots of shit can probably be fixed there (I'd be willing to bet base tax weight on WS is there too).
 
Joined
Jan 7, 2012
Messages
15,511
Paradox really should finally introduce territory demands to have scaling costs in their games. Say, you want a piece off the Dutch, you will need that 100% WS for only a couple of provinces. In case of a fuckhueg country like Poland-Lithuania or Russia, you'd get an entire country's worth of provinces for the same WS cost, or a great deal of gains from the (last time I checked) battle score cap of 50%.

I also haven't fiddled around with defines in a while, lots of shit can probably be fixed there (I'd be willing to bet base tax weight on WS is there too).

The best thing is that EU4 ALREADY HAD THIS FEATURE ON RELEASE, IT WAS PATCHED OUT WITH NO REASON GIVEN.
 

Vaarna_Aarne

Notorious Internet Vandal
Joined
Jun 1, 2008
Messages
34,585
Location
Cell S-004
MCA Project: Eternity Torment: Tides of Numenera Wasteland 2
Paradox really should finally introduce territory demands to have scaling costs in their games. Say, you want a piece off the Dutch, you will need that 100% WS for only a couple of provinces. In case of a fuckhueg country like Poland-Lithuania or Russia, you'd get an entire country's worth of provinces for the same WS cost, or a great deal of gains from the (last time I checked) battle score cap of 50%.

I also haven't fiddled around with defines in a while, lots of shit can probably be fixed there (I'd be willing to bet base tax weight on WS is there too).

The best thing is that EU4 ALREADY HAD THIS FEATURE ON RELEASE, IT WAS PATCHED OUT WITH NO REASON GIVEN.
It's always pissed me off that the feature isn't readily moddable in, say, Victoria 2 where it'd be REALLY useful.
 

Blagrar

Arcane
Joined
Jun 7, 2012
Messages
123
Paradox really should finally introduce territory demands to have scaling costs in their games. Say, you want a piece off the Dutch, you will need that 100% WS for only a couple of provinces. In case of a fuckhueg country like Poland-Lithuania or Russia, you'd get an entire country's worth of provinces for the same WS cost, or a great deal of gains from the (last time I checked) battle score cap of 50%.

I also haven't fiddled around with defines in a while, lots of shit can probably be fixed there (I'd be willing to bet base tax weight on WS is there too).

The best thing is that EU4 ALREADY HAD THIS FEATURE ON RELEASE, IT WAS PATCHED OUT WITH NO REASON GIVEN.
It's always pissed me off that the feature isn't readily moddable in, say, Victoria 2 where it'd be REALLY useful.

Modding the amount of warscore you get from battles would also be really useful. I haven't played for a while, but iirc the warscore you get from battles isn't at all influenced by the total size of the enemy army, forcelimits or the remaining manpower in the pool.
The only thing that matters is the size of the army that is in battle, which means that nations with big armies can give a decent chunk of warscore for battles, whereas smaller nations basically don't care that you just obliterated their armies and they have no money or manpower left to raise another.

EDIT: btw, was the option to change the number of truce years removed from the defines.lua or is it still there?
 

Vaarna_Aarne

Notorious Internet Vandal
Joined
Jun 1, 2008
Messages
34,585
Location
Cell S-004
MCA Project: Eternity Torment: Tides of Numenera Wasteland 2
Yes it's there alright, and the scaled truce years (this is where the 15 years comes from) is also there.

EDIT:
How hard it would've been for Johann to tell his team to make truce time a option in the menu?
Given that it took me 15 seconds to find it and figure out how to mod it, I'd say they shouldn't bother. Let e-sportfags play their "balanced" game, this nigga always has his own personalized mod active (speaking of which, does anyone know HOW the new localisation files work?).
 

Grinolf

Arcane
Joined
Mar 6, 2013
Messages
1,297
Now I've never played EU4 but is it not impossible to even get the AI to accept a treaty without having carpet sieged the fuck out of them and they have 10k in debt?
But you didn't need to carpet siege everything to get a piece deal as long as you not pursued a 100% warscore deal. Battles provide you 40% warscore and from the middle of the game you gain them very fast. And from there Wargoal + taking capital + some sieges and blockade provide tou enough warscore for 60-70% after a little more than a year of war.
Problem is, that with current change anything less than 100% warscore deal wouldn't worth it. And gaining 100% warscore is what you described, which is anything but fun.
 
Joined
Jan 7, 2012
Messages
15,511
I've never seen 40% WS from battles unless it was some mega coalition that included all of Europe. Completely destroying France's army gives you 15 WS tops. Anything smaller barely registers. And this assumes you win every battle, if you get some shitter allies or vassals they'll somehow manage to feed half your WS away every time.
 

Grinolf

Arcane
Joined
Mar 6, 2013
Messages
1,297
I've never seen 40% WS from battles unless it was some mega coalition that included all of Europe. Completely destroying France's army gives you 15 WS tops. Anything smaller barely registers. And this assumes you win every battle, if you get some shitter allies or vassals they'll somehow manage to feed half your WS away every time.
Isn't fighting some mega coalition is a gameplay after the first 100-150 years? And it usually isn't worth efforts and manpower to pursue their army through half of their territory for the sake of destroying it. So they could quickly refill their army and return to give you even more warscore.
But I didn't play vanilla quite a some time, but I didn't remember it be different in that regard at all.
 
Last edited:

Chef_Hathaway

King of the Juice
Patron
White Knight
Joined
Aug 13, 2009
Messages
1,066
Location
Dicksville
Divinity: Original Sin BattleTech
It's always pissed me off that the feature isn't readily moddable in, say, Victoria 2 where it'd be REALLY useful.

I don't even understand why it's not in Vic 2.

On another note, did they ever add being able to take single provinces? I haven't played Vic 2 in forever, so I haven't really kept up with what the expacs do.
 
Joined
Jan 7, 2012
Messages
15,511
I've never seen 40% WS from battles unless it was some mega coalition that included all of Europe. Completely destroying France's army gives you 15 WS tops. Anything smaller barely registers. And this assumes you win every battle, if you get some shitter allies or vassals they'll somehow manage to feed half your WS away every time.
Isn't fighting some mega coalition is a gameplay after the first 100-150 years? And it usually isn't worth efforts and manpower to pursue their army through half of their territory for the sake of destroying it. So they could quickly refill their army and return to give you even more warscore.
But I didn't play vanilla quite a some time, but I didn't remember it be different in that regard at all.

100 years in when I am strong enough to fight all of Europe and win I consider the game over. Why bother playing when you've already fought the greatest challenge you'll fight in the game?

It's always pissed me off that the feature isn't readily moddable in, say, Victoria 2 where it'd be REALLY useful.

I don't even understand why it's not in Vic 2.

On another note, did they ever add being able to take single provinces? I haven't played Vic 2 in forever, so I haven't really kept up with what the expacs do.

Nope. You're left with acquire state CB being 11 infamy no matter whether its 5 provinces or one province with 5k pops, and an OPM costs 22 infamy for a conquest.
 

Vaarna_Aarne

Notorious Internet Vandal
Joined
Jun 1, 2008
Messages
34,585
Location
Cell S-004
MCA Project: Eternity Torment: Tides of Numenera Wasteland 2
Modding infamy is effortless tho.

EDIT: I often entertained an idea to mod in a separate and cheaper acquire state CB against mega-hueg nations on the same continent (standard examples being Russia and USA) of usual GP status to my personal PDM version, but never got around to trying it out.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom