He wants it the other way around, so only 15% playing singleplayer while the rest focuses on multiplayer. I guess he's on a good way here, because ppl prefering sp will abandon the gameTell everyone that only 15% play MP. Proceed to change SP to suit MP needs.
Or they just learn a bit of modding an overrule all of the changes they don't like in ~15 minutes.He wants it the other way around, so only 15% playing singleplayer while the rest focuses on multiplayer. I guess he's on a good way here, because ppl prefering sp will abandon the gameTell everyone that only 15% play MP. Proceed to change SP to suit MP needs.
Now I've never played EU4 but is it not impossible to even get the AI to accept a treaty without having carpet sieged the fuck out of them and they have 10k in debt?
Or they just learn a bit of modding an overrule all of the changes they don't like in ~15 minutes.He wants it the other way around, so only 15% playing singleplayer while the rest focuses on multiplayer. I guess he's on a good way here, because ppl prefering sp will abandon the gameTell everyone that only 15% play MP. Proceed to change SP to suit MP needs.
Paradox really should finally introduce territory demands to have scaling costs in their games. Say, you want a piece off the Dutch, you will need that 100% WS for only a couple of provinces. In case of a fuckhueg country like Poland-Lithuania or Russia, you'd get an entire country's worth of provinces for the same WS cost, or a great deal of gains from the (last time I checked) battle score cap of 50%.
I also haven't fiddled around with defines in a while, lots of shit can probably be fixed there (I'd be willing to bet base tax weight on WS is there too).
It's always pissed me off that the feature isn't readily moddable in, say, Victoria 2 where it'd be REALLY useful.Paradox really should finally introduce territory demands to have scaling costs in their games. Say, you want a piece off the Dutch, you will need that 100% WS for only a couple of provinces. In case of a fuckhueg country like Poland-Lithuania or Russia, you'd get an entire country's worth of provinces for the same WS cost, or a great deal of gains from the (last time I checked) battle score cap of 50%.
I also haven't fiddled around with defines in a while, lots of shit can probably be fixed there (I'd be willing to bet base tax weight on WS is there too).
The best thing is that EU4 ALREADY HAD THIS FEATURE ON RELEASE, IT WAS PATCHED OUT WITH NO REASON GIVEN.
It's always pissed me off that the feature isn't readily moddable in, say, Victoria 2 where it'd be REALLY useful.Paradox really should finally introduce territory demands to have scaling costs in their games. Say, you want a piece off the Dutch, you will need that 100% WS for only a couple of provinces. In case of a fuckhueg country like Poland-Lithuania or Russia, you'd get an entire country's worth of provinces for the same WS cost, or a great deal of gains from the (last time I checked) battle score cap of 50%.
I also haven't fiddled around with defines in a while, lots of shit can probably be fixed there (I'd be willing to bet base tax weight on WS is there too).
The best thing is that EU4 ALREADY HAD THIS FEATURE ON RELEASE, IT WAS PATCHED OUT WITH NO REASON GIVEN.
Given that it took me 15 seconds to find it and figure out how to mod it, I'd say they shouldn't bother. Let e-sportfags play their "balanced" game, this nigga always has his own personalized mod active (speaking of which, does anyone know HOW the new localisation files work?).How hard it would've been for Johann to tell his team to make truce time a option in the menu?
But you didn't need to carpet siege everything to get a piece deal as long as you not pursued a 100% warscore deal. Battles provide you 40% warscore and from the middle of the game you gain them very fast. And from there Wargoal + taking capital + some sieges and blockade provide tou enough warscore for 60-70% after a little more than a year of war.Now I've never played EU4 but is it not impossible to even get the AI to accept a treaty without having carpet sieged the fuck out of them and they have 10k in debt?
Isn't fighting some mega coalition is a gameplay after the first 100-150 years? And it usually isn't worth efforts and manpower to pursue their army through half of their territory for the sake of destroying it. So they could quickly refill their army and return to give you even more warscore.I've never seen 40% WS from battles unless it was some mega coalition that included all of Europe. Completely destroying France's army gives you 15 WS tops. Anything smaller barely registers. And this assumes you win every battle, if you get some shitter allies or vassals they'll somehow manage to feed half your WS away every time.
It's always pissed me off that the feature isn't readily moddable in, say, Victoria 2 where it'd be REALLY useful.
Isn't fighting some mega coalition is a gameplay after the first 100-150 years? And it usually isn't worth efforts and manpower to pursue their army through half of their territory for the sake of destroying it. So they could quickly refill their army and return to give you even more warscore.I've never seen 40% WS from battles unless it was some mega coalition that included all of Europe. Completely destroying France's army gives you 15 WS tops. Anything smaller barely registers. And this assumes you win every battle, if you get some shitter allies or vassals they'll somehow manage to feed half your WS away every time.
But I didn't play vanilla quite a some time, but I didn't remember it be different in that regard at all.
It's always pissed me off that the feature isn't readily moddable in, say, Victoria 2 where it'd be REALLY useful.
I don't even understand why it's not in Vic 2.
On another note, did they ever add being able to take single provinces? I haven't played Vic 2 in forever, so I haven't really kept up with what the expacs do.