Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Expeditions: Conquistador Discussion Thread

tuluse

Arcane
Joined
Jul 20, 2008
Messages
11,400
Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
Anyone win the third battle of the Tournament? Took me a few go's but I eventually got it.
I didn't think it was that hard. Had my scout cut down the barracades while my hunter slowly wore down the enemy doctor. Kept my doctor back and would do hit and run heals of my units.

Interesting. I've been running with 2 scouts and 2 soldiers. Mostly because I only started with two scouts. If I had 4 of them I'd probably be using that right now. Their super high movement combined with the feint and sneak abilities lets you set up all sort of flanking attacks.

One doctor as well, and the last slot I'm not really sure about. I'd like the scholar to be good, but the abilities that seem to make him worthwhile have annoying cooldowns.
I'm thinking of switching to 2 scouts, 2 hunters, doctor and scholar as my main force. I haven't really tried a scholar yet in battle though. I'm thinking the scholar should have synergy with the hunters' range and scouts' speed to bring a lot of damage on a specific unit.
 

Monkeyfinger

Cipher
Joined
Aug 5, 2004
Messages
779
I beat the third tournament battle through dialogue. If you have the right skills you can catch your opponents trapping up the arena before the battle, snitch them out, and win by DQ
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,357
I'm in Mexico and I don't know this 'tournament' so clearly I missed something big.
 

OSK

Arcane
Patron
Joined
Jan 24, 2007
Messages
8,157
Codex 2012 Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire
I won all three rounds of the tourney, and had the most trouble with the second round. But I think I found the third round easier due to some AI stupidity. Their doctor ran out of their trapped area and charged my soldier and got quickly got cut down. After trigger too many damn traps, I just parked my soldier and hunter at the opening and stuck them in overwatch and kept them healed by my doc. The two hunters were eventually shot down when they kept popping out to take shots.

I'm in Mexico and I don't know this 'tournament' so clearly I missed something big.


Nothing terribly big. Just a three round 3-on-3 tourney with Santo Domingo's guard captain's men. It can net you some nice money early on.
 

almondblight

Arcane
Joined
Aug 10, 2004
Messages
2,647
Only played a couple of hours but so far it's really good. A nice challenge on Aguirre, but not terribly difficult. Hoping it ramps up a bit - I imagine on lower difficulties things would be too easy. Everything seems pretty solid, the only thing I don't love is the somewhat clunky map screen (I personally would have preferred a 2D map).
 

tuluse

Arcane
Joined
Jul 20, 2008
Messages
11,400
Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
I beat the third tournament battle through dialogue. If you have the right skills you can catch your opponents trapping up the arena before the battle, snitch them out, and win by DQ
I chose to fight them, but with knowledge of their cowardly traps :obviously:
 

tuluse

Arcane
Joined
Jul 20, 2008
Messages
11,400
Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
I just got my ass kicked by the rebels. I was down to 1 healthy solider, 1 hunter, and 2 doctors and 2 scholars. Managed to win one fight, but they got me in the next one.
 

J1M

Arcane
Joined
May 14, 2008
Messages
14,769
Anyone win the third battle of the Tournament? Took me a few go's but I eventually got it.
I didn't think it was that hard. Had my scout cut down the barracades while my hunter slowly wore down the enemy doctor. Kept my doctor back and would do hit and run heals of my units.

Interesting. I've been running with 2 scouts and 2 soldiers. Mostly because I only started with two scouts. If I had 4 of them I'd probably be using that right now. Their super high movement combined with the feint and sneak abilities lets you set up all sort of flanking attacks.

One doctor as well, and the last slot I'm not really sure about. I'd like the scholar to be good, but the abilities that seem to make him worthwhile have annoying cooldowns.
I'm thinking of switching to 2 scouts, 2 hunters, doctor and scholar as my main force. I haven't really tried a scholar yet in battle though. I'm thinking the scholar should have synergy with the hunters' range and scouts' speed to bring a lot of damage on a specific unit.

Unless there is a way to guarantee hunters will hit their target I can't see this working out. Melee has two large advantages in this game. 100% accuracy and strong opportunity attack rules.

Scholar, for example, gives the weakness debuff or 10% more damage to everyone. But this is only good enough to replace another option if you have at least 10 troops...
 

sser

Arcane
Developer
Joined
Mar 10, 2011
Messages
1,866,919
Yeah I've given up on hunters on account of missing all the fucking time.
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,357
Hunters don't miss. You get a clear line of sight, appropriate equpiment/levels for the area, you'll have 80-90% THC. My hunters very rarely miss unless I go for double shot, and they give excellent flexibility because they can finish off any enemies that my melee fighters didn't. (Doctors are good for that too, run up and stab someone in the dagger for that final 10 HP) Some of the encounter maps are pretty big and with barricades/etc it takes 2-3 turns for many enemies to properly reach you.
 

J1M

Arcane
Joined
May 14, 2008
Messages
14,769
Hunters don't miss. You get a clear line of sight, appropriate equpiment/levels for the area, you'll have 80-90% THC. My hunters very rarely miss unless I go for double shot, and they give excellent flexibility because they can finish off any enemies that my melee fighters didn't. (Doctors are good for that too, run up and stab someone in the dagger for that final 10 HP) Some of the encounter maps are pretty big and with barricades/etc it takes 2-3 turns for many enemies to properly reach you.

A scout will do more damage than a hunter hitting with double shot. Every turn with 0% chance to miss.
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,357
Yes, but scouts always need to expose themselves by going up in melee.

I do think scouts have too much movement, and/or Sneak should have cooldown, because they can just flank all the time every turn.
 

Darth Roxor

Rattus Iratus
Staff Member
Joined
May 29, 2008
Messages
1,879,214
Location
Djibouti
I've had two ironman runs killed by separate bugs: one, a repeating "Quest Updated" note when approaching a quest marker.

Yeah, I had that too. And it kept repeating on all game reloads, had to restart the thing to finally unclog it.

Also, the tournament was easy shit. Third battle I knew something was fishy so I sent a scout ahead with trap spotting - A-HA! After that i just took my 2 soldaten/1 scout downwards to chop up barricades while the enemy team (2 hunters, 1 doctor, yeah, hf doing any serious damage to me assholes) was cowering in metal bawkses awaiting their final hour.

Second fight was also fairly hilariez, courtesy of retarded AI. It sent the musket doctor into a sole chokepoint leading out of the enemy starting area, which meant I could chop him up for BBQ fast, while his soldier had to take a detour around and destroy his own barricades if he wanted to reach me l0l
 

Eyeball

Arcane
Joined
Sep 3, 2010
Messages
2,541
The game gets way too easy too early. It was only hard at the beginning when I had no idea what I was doing and making tons of mistakes. Stopped having trouble about 2/3rds way into Hispaniola. And on the continent I'm swimming in resources and roflstomping every encounter without injuries even when outnumbered 9:6. Playing on the highest difficulty of course.

Well, Cortez did lay siege to Mexico with like 13 horses and 13 cannons, so I guess that is pretty realistic. :P

Give or take 80k mesoamerican allies

Details!
From what I recall, it really boils Down tothe Aztecs being a nation of dickheads WHO liked nothing better than making war and enslaving their neighbours. When the Spaniards arrived with the stated intent of whipping Aztec Azz and stealing their shit, they had Little trouble getting a bunch of the locals to lend a hand. The rest is history.
 

Sensuki

Arcane
Joined
Oct 26, 2012
Messages
9,878
Location
New North Korea
Codex 2014 Serpent in the Staglands Shadorwun: Hong Kong A Beautifully Desolate Campaign
Anyone win the third battle of the Tournament? Took me a few go's but I eventually got it.
I didn't think it was that hard. Had my scout cut down the barracades while my hunter slowly wore down the enemy doctor. Kept my doctor back and would do hit and run heals of my units.

Yeah but if they don't miss any of their shots you're down 3 turns worth of HP before you're through. On my first playthrough I did the battle really low level, on my current playthrough I have a 3rd level soldier with nearly max armor, so it was absolutely no problem, first go easy.
 

CappenVarra

phase-based phantasmist
Patron
Joined
Mar 14, 2011
Messages
2,912
Location
Ardamai
Played a bit of Hispanola, not bad so far. Haven't figured out much yet, except that hordes of Sneaking Scouts flank and cut down everything in their path.

Biggest gripe is the damn rotatable camera, the bane of my existence. Seriously, functionally it's all about movement, terrain effects, points of interest - all things that a HoMM3-style world map does perfectly. Yeah, yeah - a claustrophobic camera that requires rodeo wrangling to achieve anything simulates the larping experience of exploring a tropical hellhole - but I'd rather have a smooth UI instead and let challenge come from the mechanics. Damn 3D overhead view, what is it good for?
 

Branm

Learned
Joined
Apr 27, 2013
Messages
472
Location
Ottawa
Curious I assume you can only hire natives if you are nice to them?

My current play through I basically just rape and pillage so never had a chance to hire any natives.


Ohhh totally unrelated but does anyone know where the Caribs take your follower they abduct in the Sacrifice mission with Estaban? It says their village is in the mountains near the coast to the north west but I cant find it. Is that in the NW where you find the cure for the Bishop from the Shaman or where abouts to i go,,,
 

Hoodoo

Arcane
Joined
Jun 5, 2009
Messages
7,201
Ohhh totally unrelated but does anyone know where the Caribs take your follower they abduct in the Sacrifice mission with Estaban? It says their village is in the mountains near the coast to the north west but I cant find it. Is that in the NW where you find the cure for the Bishop from the Shaman or where abouts to i go,,,

cant find this neither. Explored all the way to Haiti and found nothin.
 

Kem0sabe

Arcane
Joined
Mar 7, 2011
Messages
13,236
Location
Azores Islands
Sitting on my Mexico campaign until they release a few patches, had a game breaking dialogue bug and although i've had ridiculous fun with the game, i'm willing to wait till the iron out most of the bugs.
 

LizardKing

Scholar
Joined
Apr 12, 2012
Messages
126
Ohhh totally unrelated but does anyone know where the Caribs take your follower they abduct in the Sacrifice mission with Estaban? It says their village is in the mountains near the coast to the north west but I cant find it. Is that in the NW where you find the cure for the Bishop from the Shaman or where abouts to i go,,,

cant find this neither. Explored all the way to Haiti and found nothin.

It's near shaman's tent in NW, it took me a while to find it.
Failing the quest is not game over.
 

Darth Roxor

Rattus Iratus
Staff Member
Joined
May 29, 2008
Messages
1,879,214
Location
Djibouti
The more I play, the more I find annoying things that seem minor, but they happen often enough to make you raeg.

1. Whoever designed the map travel should hang. Seriously. It's not even the friggin camera because that I can handle. Much worse are the fucking trees that obscure EVERYTHING in some places, and the only way to go through is to blindly wave your mouse around waiting for the horse to turn from red to white. Transparent foliage wut dat lol. But what SERIOUSLY TAKES THE FUCKING CAKE OF SHIT is going through mountains. FUCK ME SIDEWAYS, getting the mountain mapping quest done was the biggest pain in the arse I've had in a long time because the paths through the hills are completely, absolutely and totally arbitrary - what looks like a small rock in one place is an impenetrable wall that needs circling around for 3 days, in another it's a coolio road. FFS.

2. Way. Too. Easy. I'm about to leave Hispaniola, I guess, and I've pumped up all the difficulties to maximum except for follower/enemy damage sliders (because srsly if you need your enemies to cheat to be challenging, you are doing something wrong), and I've never lost a battle or run out of rations. Having 2 hunters very much secures all the meat I need while travelling, I keep finding so much herbs I use medicine instead of valuables as $$$, and the AI in combat is so braindead it only poses a challenge when it outnumbers you 2 to 1, and only because of sheer numbers.

3. Encounter design. Unless I suddenly start meeting dinosaurs, wild animals or yuan'ti, I can't quite imagine this getting any better. The battles seriously lack variety, and when I face the same mob of 2 hunters, 1 doctor, 1 scout, 4 soldiers for the umpteenth time, I feel more like doing another day of work than playing a game, and that's not exactly a good feeling. The fact that there's just about no variety within classes is also shit - a guy with a sword is no different than a guy with a spear, a bow no different than a musket, etc. You essentially keep fighting the same fight over and over again.

4. RNG. It is a tiny bit annoying to keep stumbling upon 'random events' that boil down to 'lol a random guy SUDDENLY GETS INJURED BECAUSE HE WRESTLED A DINOSAUR! *injury*' or 'random guy gets fever! *injury*' and be able to do absolutely nothing about it. But quite possibly the biggest offender so far when it comes to "random" events is the "injuns attack in the night" one. I've had it four fucking times already, and it never gets any less annoying, and it NEVER GETS ANY DIFFERENT - Random dude gets injured, battle! You have your dudes cramped in the middle of your behs, there are 3 trappers + shaman to the left, and four warriors to the right. The grid is always the same, the enemies are always the same, their set up is always the same. Needing to go through that once was fine. Two was stretching it. But taking the same trash encounter for the fourth time is getting more and more tiresome.

The game started really well, but the more I play, the more I keep finding minor annoyances that quickly spiral into big ones. I really hope that once I leave Hispaniola things suddenly start changing because FFS.
 

Branm

Learned
Joined
Apr 27, 2013
Messages
472
Location
Ottawa
Yeah just found it, I figured it was where that marker was bt never managed to find there. You have to approach from coast side on the mountain. I made it there with like 3 days left.

estaban.jpg
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,357
1. Click once on an intended path to see what is passable and what is not.

2. Yeah, it's too easy, was hoping putting everything up max would change things, going to try that now.

3. Along with the limited character development, this is the primary flaw of the game I feel, what hurts replayability the most.
 

Frusciante

Cipher
Joined
Aug 24, 2012
Messages
716
Project: Eternity
Difficulty is fine for me. Got destroyed a couple of times right in the beginning by ambushing natives. It does get easier though, havent lost a battle in quite some time.

The worldmap however is a disaster. It looks bland, the camera sucks, trees that obstruct everything etc. Basically the world map mechanics are nice but they should do a complete overhaul of the visuals and camera for their next game/expansion.

That negative point aside though, I really enjoy the game. I love the combat, great writing, interesting setting, nice portraits, nice strategic mechanics. Overall 8/10.
 

J1M

Arcane
Joined
May 14, 2008
Messages
14,769
The game gets way too easy too early. It was only hard at the beginning when I had no idea what I was doing and making tons of mistakes. Stopped having trouble about 2/3rds way into Hispaniola. And on the continent I'm swimming in resources and roflstomping every encounter without injuries even when outnumbered 9:6. Playing on the highest difficulty of course.

Well, Cortez did lay siege to Mexico with like 13 horses and 13 cannons, so I guess that is pretty realistic. :P

Give or take 80k mesoamerican allies

Details!
From what I recall, it really boils Down tothe Aztecs being a nation of dickheads WHO liked nothing better than making war and enslaving their neighbours. When the Spaniards arrived with the stated intent of whipping Aztec Azz and stealing their shit, they had Little trouble getting a bunch of the locals to lend a hand. The rest is history.

I'm aware of history, I was making a joke about how having thousands of people providing support and logistics were tiny details.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom