The more I play, the more I find annoying things that seem minor, but they happen often enough to make you raeg.
1. Whoever designed the map travel should hang. Seriously. It's not even the friggin camera because that I can handle. Much worse are the fucking trees that obscure EVERYTHING in some places, and the only way to go through is to blindly wave your mouse around waiting for the horse to turn from red to white. Transparent foliage wut dat lol. But what SERIOUSLY TAKES THE FUCKING CAKE OF SHIT is going through mountains. FUCK ME SIDEWAYS, getting the mountain mapping quest done was the biggest pain in the arse I've had in a long time because the paths through the hills are completely, absolutely and totally arbitrary - what looks like a small rock in one place is an impenetrable wall that needs circling around for 3 days, in another it's a coolio road. FFS.
2. Way. Too. Easy. I'm about to leave Hispaniola, I guess, and I've pumped up all the difficulties to maximum except for follower/enemy damage sliders (because srsly if you need your enemies to cheat to be challenging, you are doing something wrong), and I've never lost a battle or run out of rations. Having 2 hunters very much secures all the meat I need while travelling, I keep finding so much herbs I use medicine instead of valuables as $$$, and the AI in combat is so braindead it only poses a challenge when it outnumbers you 2 to 1, and only because of sheer numbers.
3. Encounter design. Unless I suddenly start meeting dinosaurs, wild animals or yuan'ti, I can't quite imagine this getting any better. The battles seriously lack variety, and when I face the same mob of 2 hunters, 1 doctor, 1 scout, 4 soldiers for the umpteenth time, I feel more like doing another day of work than playing a game, and that's not exactly a good feeling. The fact that there's just about no variety within classes is also shit - a guy with a sword is no different than a guy with a spear, a bow no different than a musket, etc. You essentially keep fighting the same fight over and over again.
4. RNG. It is a tiny bit annoying to keep stumbling upon 'random events' that boil down to 'lol a random guy SUDDENLY GETS INJURED BECAUSE HE WRESTLED A DINOSAUR! *injury*' or 'random guy gets fever! *injury*' and be able to do absolutely nothing about it. But quite possibly the biggest offender so far when it comes to "random" events is the "injuns attack in the night" one. I've had it four fucking times already, and it never gets any less annoying, and it NEVER GETS ANY DIFFERENT - Random dude gets injured, battle! You have your dudes cramped in the middle of your behs, there are 3 trappers + shaman to the left, and four warriors to the right. The grid is always the same, the enemies are always the same, their set up is always the same. Needing to go through that once was fine. Two was stretching it. But taking the same trash encounter for the fourth time is getting more and more tiresome.
The game started really well, but the more I play, the more I keep finding minor annoyances that quickly spiral into big ones. I really hope that once I leave Hispaniola things suddenly start changing because FFS.