Not a bad game but combat is seriously lacking in depth more so than Firaxis' Xcom. On the mainland now it's becoming very tedious with hardly any variation at all - something like 2 soldiers 2 scouts 2 doctors pretty much destroy anything. The two final fights of Hispaniola were some of the few occasions where i actually had to rely heavy on traps/fire bombs. I wish had taken the diplomat route instead of going with a bunch of aggressive racists since the dialogues are pretty fun.
They will learn from their mistakes and make a better sequel I'm sure.
Has anyone got to the endgame? I need help figuring out how to double-cross.
I helped Tepictoton attack Tenochtitlan's farms then their outlying city, and then when I went to my Fortress, spoke to Noriega about helping them kill the Aztecs then killing them also to take over all for Spain. I went and killed Moctezuma and nowhere did I get the option. There was a little comment a follower made about my garrison being too small, so maybe I just need to build that up a bit first? I know I didn't have maximum there, though more than half.
Injuries are based on how long the character was lying on the ground.
If the battle ends shortly after your guys go down, whether it's a win, surrender, or loss, there will be no injuries.
If you're on the ball with revival, it keeps injuries to a minimum.
If you have one guy slowly fight to the end and win while everyone else is lying around, you're getting yourself into a death spiral.
Injuries are based on how long the character was lying on the ground.
If the battle ends shortly after your guys go down, whether it's a win, surrender, or loss, there will be no injuries.
If you're on the ball with revival, it keeps injuries to a minimum.
If you have one guy slowly fight to the end and win while everyone else is lying around, you're getting yourself into a death spiral.
I really hope they sell enough to warrant a proper expansion pack. They worked hard to get a good game together and the game really deserves an expansion pack that adds more unit types, interesting encounter types, character perks, etc. There's potential for a lot more content and encounters that I suspect they simply didn't have the resources to implement.
Avonaeon any chance of rough indicators on whether it's meeting your sales expectations, and/or platform differences?