Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Expeditions: Conquistador Discussion Thread

likaq

Arcane
Joined
Dec 28, 2009
Messages
1,198
How's the sales going?
Avonaeon ?
 

Vival

Erudite
Joined
Apr 13, 2004
Messages
230
Not a bad game but combat is seriously lacking in depth more so than Firaxis' Xcom. On the mainland now it's becoming very tedious with hardly any variation at all - something like 2 soldiers 2 scouts 2 doctors pretty much destroy anything. The two final fights of Hispaniola were some of the few occasions where i actually had to rely heavy on traps/fire bombs. I wish had taken the diplomat route instead of going with a bunch of aggressive racists since the dialogues are pretty fun.
 

Saduj

Arcane
Joined
Aug 26, 2012
Messages
2,602
Not a bad game but combat is seriously lacking in depth more so than Firaxis' Xcom. On the mainland now it's becoming very tedious with hardly any variation at all - something like 2 soldiers 2 scouts 2 doctors pretty much destroy anything. The two final fights of Hispaniola were some of the few occasions where i actually had to rely heavy on traps/fire bombs. I wish had taken the diplomat route instead of going with a bunch of aggressive racists since the dialogues are pretty fun.

I used 10 barricades and lanterns to completely destroy the attacking force in the 2nd to last fight on the mainland (the survive 10 rounds fight). After that, using lanterns pretty much feels like cheating. Its a ranged attack that doesn't cost a move, has a lasting AOE damage and I think a lasting debuff(?). At the very least, using them should cost an attack move and you should have to assign them to a specific character limited by class - scholar would make sense. And the AI definitely needs to be fixed so that enemies have at least some aversion to standing in flaming hex. As it is now, they'll happily stand in a flaming area and/or run back and forth from flaming hex to flaming hex accumulating damage with each step.

Granted, a :obviously: player can just exercise self control and not use them but IMO a major nerf is in order.
 

godsend1989

Scholar
Joined
Oct 30, 2009
Messages
270
Divinity: Original Sin
I just gone bankrupt and uninstalled it, seriously there are some hidden mechanics that pretty much are a guarantee they will fuck you up really bad, i spent all my money on equipments because i already had like 50 ratio and medicines but guess what ? 2 of my people got sick and eat all my medicine.

There was no end to there sickness in fact it was because they eventually died regardless of my efforts to reach the first city and buy some stupid medicine when i realized the city only had 5 available FFS.

The camera and trees are the worst, combat is the same every time and people randomly getting sick is not fun is frustrating because they eat all your fucking medicine and die anyway.

The game idea is great but i'm waiting for an expansion or a sequel because this one is not fun.
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,356
50 rations and medicine is not enough and anybody who's played a while would tell you that. "Hidden mechanics" my arse.
 

OSK

Arcane
Patron
Joined
Jan 24, 2007
Messages
8,157
Codex 2012 Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire
They will learn from their mistakes and make a better sequel I'm sure.


Definitely. The base game is solid. Fixing some of the annoyances, providing deeper combat, more character customization and greater variety of enemies would make for terrific game.

I got Esteban in my party, and I'm enjoying the extra conversations because of it. Honestly, I was expecting everyone to ignore the fact that one of the rebel leaders is now fighting in my group.
 

Diablo169

Arcane
Joined
Oct 20, 2012
Messages
1,270
Location
Grim Midlands
I picked it up today, unfortunately i'm suffering from one of my usual RPG problems. Chronic rerolling, haven't quite got the stats and setup I feel comfortable with yet. Hopefully I can push past that cause this is a fantastic game.
 

felipepepe

Codex's Heretic
Patron
Joined
Feb 2, 2007
Messages
17,314
Location
Terra da Garoa
Just beated Hispaniola, been very fun so far. But one thing that annoys me is how sometimes you'll fight up to 11 enemies at once, but you're always only allowed to take 6 bros into battle... on some places the game explains it by havin you being ambushed, but on battles like defending the town in Hispaniola it makes no fucking sense! I know it's due game balance, game would be too easy (and slow) with you taking 12 guys into every battle, but it feels very cheap, as they cound't find a way to make the battles harder.

As Darth Roxor said, unless mainland brings some new, challenging enemies, it will probably just throw more enemies at you, while keeping the 6 party limit...
 

Monkeyfinger

Cipher
Joined
Aug 5, 2004
Messages
779
mexico has a few of its own setpiece fights to spice things up, but the filler battles are still the same old shit
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,356
Has anyone got to the endgame? I need help figuring out how to double-cross.

I helped Tepictoton attack Tenochtitlan's farms then their outlying city, and then when I went to my Fortress, spoke to Noriega about helping them kill the Aztecs then killing them also to take over all for Spain. I went and killed Moctezuma and nowhere did I get the option. There was a little comment a follower made about my garrison being too small, so maybe I just need to build that up a bit first? I know I didn't have maximum there, though more than half.
 

anus_pounder

Arcane
Joined
Mar 20, 2010
Messages
5,972
Location
Yiffing in Hell
Has anyone got to the endgame? I need help figuring out how to double-cross.

I helped Tepictoton attack Tenochtitlan's farms then their outlying city, and then when I went to my Fortress, spoke to Noriega about helping them kill the Aztecs then killing them also to take over all for Spain. I went and killed Moctezuma and nowhere did I get the option. There was a little comment a follower made about my garrison being too small, so maybe I just need to build that up a bit first? I know I didn't have maximum there, though more than half.


I'm almost certain thats the only thing you don't have. I not only burned the Aztec farms, but played both sides' quests until the no-way-back point. I had about 300 something troops in my garrison and didn't get the option to double cross either.
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,356
So, finished the Racist playthrough and solved the above conundrum, it is as we suspected.

My impressions actually are the same as before. Good game, certainly worth buying (especially at $15 or less), but neither particularly deep nor replayable. Encounter design, class/critter variety and character development is far, far too simple and limited to warrant more than two playthroughs. I plan on a native-hugger playthrough and I'm sure I'll have fun, but the mechanics are simple and you master them within 5 hours or so.

I'm going to go hardest difficulty ironman from the very start and larp, see if it makes it harder. Seems like it can get into a very interesting and challenging spiral of injury/death if you fuck up a couple of times, but even on hardest difficulty it's soon very easy never to fuck up.
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,356
I really hope they sell enough to warrant a proper expansion pack. They worked hard to get a good game together and the game really deserves an expansion pack that adds more unit types, interesting encounter types, character perks, etc. There's potential for a lot more content and encounters that I suspect they simply didn't have the resources to implement.

Avonaeon any chance of rough indicators on whether it's meeting your sales expectations, and/or platform differences?
 

moraes

Arcane
Patron
Joined
Jan 24, 2011
Messages
701
Project: Eternity Wasteland 2 Codex USB, 2014 Pillars of Eternity 2: Deadfire
The injury system is fucked up. One time I was ambushed by rebels and got a party wipe and had no injuries. Replaying the game, same fight, I manage to win with one man standing but all my characters got injured, including my only doctor, effectively throwing me into a death spiral of worsening conditions till I was forced to reload an older save and lose the battle on purpose.
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,356
Why is that fucked up? You got very lucky the first time, the second time, you got injuries like you should. I feel lucky when a downed character avoids injury.

I feel like E:C is actually at its best when you have to contend with several injuries after a difficult battle.
 

Haba

Harbinger of Decline
Patron
Joined
Dec 24, 2008
Messages
1,872,146
Location
Land of Rape & Honey ❤️
Codex 2012 MCA Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
I've won all my fights so far, except the dream one (solution: pick the weakest units for it). I even keep going for the "kill them all" option most of the time.

I wonder if this will come to bite me in the ass later...
 

Monkeyfinger

Cipher
Joined
Aug 5, 2004
Messages
779
Injuries are based on how long the character was lying on the ground.

If the battle ends shortly after your guys go down, whether it's a win, surrender, or loss, there will be no injuries.
If you're on the ball with revival, it keeps injuries to a minimum.
If you have one guy slowly fight to the end and win while everyone else is lying around, you're getting yourself into a death spiral.
 

CrimsonAngel

Prophet
Joined
Oct 2, 2007
Messages
2,258
Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong
Injuries are based on how long the character was lying on the ground.

If the battle ends shortly after your guys go down, whether it's a win, surrender, or loss, there will be no injuries.
If you're on the ball with revival, it keeps injuries to a minimum.
If you have one guy slowly fight to the end and win while everyone else is lying around, you're getting yourself into a death spiral.


Thanks man i did not know that. I will keep that in mind after my death spiral made me lose key members.
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,356
Injuries are based on how long the character was lying on the ground.

If the battle ends shortly after your guys go down, whether it's a win, surrender, or loss, there will be no injuries.
If you're on the ball with revival, it keeps injuries to a minimum.
If you have one guy slowly fight to the end and win while everyone else is lying around, you're getting yourself into a death spiral.


Oho. That's actually pretty awesome.
 

Branm

Learned
Joined
Apr 27, 2013
Messages
472
Location
Ottawa
I really hope they sell enough to warrant a proper expansion pack. They worked hard to get a good game together and the game really deserves an expansion pack that adds more unit types, interesting encounter types, character perks, etc. There's potential for a lot more content and encounters that I suspect they simply didn't have the resources to implement.

Avonaeon any chance of rough indicators on whether it's meeting your sales expectations, and/or platform differences?

Totally agree, if they were to even start a kickstarter for an add on etc it back it (if the price is reasonable). But yeah I love the game.... This and Faster then Light my favorite games of 2013.....(sad huh? both low super low budget titles yet they are the only ones to have gameplay)
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom