Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Expeditions: Conquistador Discussion Thread

Tolknaz

Augur
Patron
Joined
Dec 21, 2008
Messages
479
Location
Estonia
Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
Tried the game for an hour or two. I like what i saw so far, but the game definately needs a LOT more work. Navigation is the biggest issue i have right now. Either allow us to zoom out the camera more (MUCH more), or make it freely moveable (or preferably both). Transparent foliage is also a must in a game like this.
 

Regvard

Arcane
Joined
Apr 17, 2012
Messages
1,070
Location
Gormenghast
I barely drag my ass inside the town walls after one of those survive for 10 rounds fights. Better half of my army is wounded. I want to buy medicine, then visit the governor to turn in that quest before I head out to heal (It's dumb that you cant rest/heal in town, unless I missed it.) All of a sudden I find myself defending the town with fucking scholars and scouts. A warning would have been nice.
 

Dickie

Arcane
Patron
Joined
Jul 29, 2011
Messages
4,424
Steve gets a Kidney but I don't even get a tag.
I'd at least be able to zoom the camera back far enough that I could see everything I could see by panning the camera the tiny amount it allows. It wouldn't let me see any more than I can already see from my current position, but it'd save some tedium and reduce the claustrophobic feeling the camera gives me. Also, I agree with everyone else who says the foliage should be transparent. The game feels like an epic struggle against the camera right now.
 

anus_pounder

Arcane
Joined
Mar 20, 2010
Messages
5,972
Location
Yiffing in Hell
Jarakka, there were female conquistadors. They were rare, but they existed.

Huh, I see. Examples could be nice, since it's a subject I acknowledge I'm not very familiar with.

But nonetheless, the case is more that about half of your hermandad are women. And right now I've met more female followers than men, which are all younger than 20. The youngest one is 14 or so. That's mainly my issue. I wouldn't mind having few characters like Blanco or Vidal, but it's more that there's some characters that are a bit too unbelievable and that there's too much of them. Granted, history is unbelievable at times.


I agree with you, but the retard in me is forced to point out that the 14 year old is a 'civilian' and completely useless in combat. Pretty handy out of though. 6 in everything but tinker. Pretty sure theres a 19 year old soldier though.
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,354
Meh. I agree camera sucks but it stopped bothering me after 3-4 hours. But then, I got used to the camera in KOTOR, NWN, DS3, etc., so I guess I'm tolerant.

Insane with every difficulty setting jacked up & Ironman is surprisingly far harder than just Hard, as if I've shifted a couple of steps onto the wrong side of all the equations. I keep getting injuries then getting into a death spiral, and even had a mutiny, though that's because I was trying a native-hugging low-heal low-leadership thing. Good challenge.
 

Mortmal

Arcane
Joined
Jun 15, 2009
Messages
9,577
A newfag's two cents about this game.

Yeah, it's pretty good, you could spend your 20 bucks on games much worse. The combat is pretty solid, the music is sometimes excellent and the writing is surprisingly good for an indie game imho, it doesn't tend to go overboard much. It's just too bad though that the game doesn't really excel in anything, just does things well enough. It's like all the elements lack that final edge. Combat lacks a bit of complexity, exploration gives a bit dull rewards since all the treasure is counted as just valuables (the jaguar and cannon were pretty sweet though), etc. Maybe it was the lack of resources, 77k is a really shoestring-budget for a game. As mentioned above, if these guys would release an expansion pack or an improved sequal, then great. If they started a new Kickstarter, I would back.

But if there's one thing that bothers me about this game, then it's how gender-equal the world seems to be in the 16th century. Now I'm no expert, but I don't think there was women serving as either conquistadors, or as aztec warriors. Yet there's already 3, 3, teenaged girls in my party serving alongisde my gruff, 30-40 year old mercenaries, butchering natives and burning down villages. There just shouldn't be these type of characters, especially in a game like this.

But it's still good, thumbs up for Logic Artists.


Its odd that a comment theres too many women in a 16th century come often , but no one is shocked on how easy its to heal in that setting when all you had was mostly cauterizing wounds by fire , or how fast it is to reload a flintlock gun. those are compromise to make the gameplay more pleasant. Women conquistador were rare but existed, and again men allowed to carry a sword were rare too ,most were peasants.

Check ines de suarez:
Ines_de_Suarez.jpg
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,354
But it doesn't make the game more 'pleasant'. I'm all for having some women in the game, and I'm all for having exceptions like Isabela that deal with related issues. History is a tale of exceptions, and as a game made today, I'm perfectly fine with tackling those themes. The problem is that there are simply far too many of them, and they are too dominant. As soon as you land here's a girl that joins you, OK, fine, she has a good justification. Then one of Hispaniola's most prominent governors is a female. Then half your joinable NPCs at start are female. Then there's the little girl that wants to come along with you where all the writing is straight out of some adventure manga.

It would have made a lot more impact if there were a lot less women, and those women, whether in your party or not, had to deal with the realities of 16th century Spain/Mexico. Feminism was never about rewriting history so that every story has equal # of men and women.
 

Grunker

RPG Codex Ghost
Patron
Joined
Oct 19, 2009
Messages
27,842
Location
Copenhagen
eh, who the fuck cares if the game is unrealistic, i like healin' and medicinin' and being vigilante conquistador and i can totally deal with the abstractions, those are details, pfff

WHAT?!? THERES WOMEN?!?!? WOMEN!??!?!?!?!?!?!?
 

warpig

Incel Resistance Leader
Manlet
Joined
Mar 24, 2013
Messages
7,364
Location
lmaoing @ your life
Another newfag reportin.
Unrealistic things related to game mechanics (quick healing etc) is something that can be found in most games. Bending reality (mechanics wise) so the gameplay can be more fun is justified.Story related stuff is different case. If you want a historical setting to feel authentic the game needs "keep it real" to some degree. You have to draw the line somewhere, a XVI century where half of the soldiers fighting are women stops looking like XVI century. I think the best way to have women in the game and not make it look like fnatasy is to have female combatants as exceptions to the general rule that most of the soldiers are men.
Anyway, despite some flaws Conquistador is really cool. I liked the exploration and feeling of adventure. I hope the dev team will make a sequel or a similar game in a different setting. This formula has potential
 

Mortmal

Arcane
Joined
Jun 15, 2009
Messages
9,577
But it doesn't make the game more 'pleasant'. I'm all for having some women in the game, and I'm all for having exceptions like Isabela that deal with related issues. History is a tale of exceptions, and as a game made today, I'm perfectly fine with tackling those themes. The problem is that there are simply far too many of them, and they are too dominant. As soon as you land here's a girl that joins you, OK, fine, she has a good justification. Then one of Hispaniola's most prominent governors is a female. Then half your joinable NPCs at start are female. Then there's the little girl that wants to come along with you where all the writing is straight out of some adventure manga.

It would have made a lot more impact if there were a lot less women, and those women, whether in your party or not, had to deal with the realities of 16th century Spain/Mexico. Feminism was never about rewriting history so that every story has equal # of men and women.


It does make the game more pleasant for my friend to have a character she can identify herself to . Women were more important than what you think in history, especially amongst native amrican culture with even some Goddess queens(http://en.wikipedia.org/wiki/Lady_of_Cao) they revered. Its an alternate history setting too with an south american conquistadore theme, they can do what they want of it.
 

mikaelis

Prophet
Patron
Joined
Nov 28, 2008
Messages
1,448
Location
Land of Danes
Codex 2013 Codex 2014
It does make the game more pleasant for my friend to have a character she can identify herself to . Women were more important than what you think in history, especially amongst native amrican culture with even some Goddess queens(http://en.wikipedia.org/wiki/Lady_of_Cao) they revered. Its an alternate history setting too with an south american conquistadore theme, they can do what they want of it.

It is as alternate as some ship that came to the shores of the New World which was not accounted in the history.

The thing is that the whole setting is quite realistic and to say that conquistadors (aka thugs, murderers and a handful of bankrupt petty nobelmen) were equally represented by men and women is plainly wrong and not fitting. Same goes for the ones holding real power in Spanish colonies.

It doesn't take much from my joy of playing though.
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,354
But it doesn't make the game more 'pleasant'. I'm all for having some women in the game, and I'm all for having exceptions like Isabela that deal with related issues. History is a tale of exceptions, and as a game made today, I'm perfectly fine with tackling those themes. The problem is that there are simply far too many of them, and they are too dominant. As soon as you land here's a girl that joins you, OK, fine, she has a good justification. Then one of Hispaniola's most prominent governors is a female. Then half your joinable NPCs at start are female. Then there's the little girl that wants to come along with you where all the writing is straight out of some adventure manga.

It would have made a lot more impact if there were a lot less women, and those women, whether in your party or not, had to deal with the realities of 16th century Spain/Mexico. Feminism was never about rewriting history so that every story has equal # of men and women.


It does make the game more pleasant for my friend to have a character she can identify herself to . Women were more important than what you think in history, especially amongst native amrican culture with even some Goddess queens(http://en.wikipedia.org/wiki/Lady_of_Cao) they revered. Its an alternate history setting too with an south american conquistadore theme, they can do what they want of it.


Where did I say there shouldn't be female PCs or female party members? Didn't I say that history is indeed full of such exceptions? My point is that a 14 year old tribal girl jumping on you saying TAKE ME AWAY is a bit much. I don't think it's a big flaw, but it's not exactly effective.
 

felipepepe

Codex's Heretic
Patron
Joined
Feb 2, 2007
Messages
17,314
Location
Terra da Garoa
My point is that a 14 year old tribal girl jumping on you saying TAKE ME AWAY is a bit much. I don't think it's a big flaw, but it's not exactly effective.
After doing that part, I actualy tought it made a lot of sense for the girl to act like that, extremely curious and reckless. What didn't make sense was me, as a player, recruiting her like I do with any party member. :P
 

SCO

Arcane
In My Safe Space
Joined
Feb 3, 2009
Messages
16,320
Shadorwun: Hong Kong

Considering the current state of the game, having to download and reinstall the game every time a patch comes out is mindboggling, also how they didn't plan around this unity issue before hand just stands out as amateurish.

I think Shadowrun has the same policy for their DRM free version, for every new update we will need to redownload the game from their site.
Ahah, what? Is this some DRM crypto bullshit? Or do these people don't understand diff files, if they want to only keep the 'single file' GoG installers?
 

Western

Arcane
Joined
Oct 25, 2007
Messages
5,934
Location
Australia
Codex 2012 Codex 2014 Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
There's a few things that aren't historically accurate, like a certain fountain, don't think it really takes away from the game though.

Also is just me or are the tribal versions of everything just a little better? Or at least the warrior, shaman and hunter seem to be, haven't seen their version of the scholar and scout yet.
 

Jarakka

Learned
Joined
Jun 4, 2013
Messages
59
Jarakka, there were female conquistadors. They were rare, but they existed.

Huh, I see. Examples could be nice, since it's a subject I acknowledge I'm not very familiar with.
http://en.wikipedia.org/wiki/Inés_de_Suárez
(what a bitch)

Thanks. I'll have to go look for some source literature some day, topic seems interesting.

But it doesn't make the game more 'pleasant'. I'm all for having some women in the game, and I'm all for having exceptions like Isabela that deal with related issues. History is a tale of exceptions, and as a game made today, I'm perfectly fine with tackling those themes. The problem is that there are simply far too many of them, and they are too dominant. As soon as you land here's a girl that joins you, OK, fine, she has a good justification. Then one of Hispaniola's most prominent governors is a female. Then half your joinable NPCs at start are female. Then there's the little girl that wants to come along with you where all the writing is straight out of some adventure manga.

It would have made a lot more impact if there were a lot less women, and those women, whether in your party or not, had to deal with the realities of 16th century Spain/Mexico. Feminism was never about rewriting history so that every story has equal # of men and women.


It does make the game more pleasant for my friend to have a character she can identify herself to . Women were more important than what you think in history, especially amongst native amrican culture with even some Goddess queens(http://en.wikipedia.org/wiki/Lady_of_Cao) they revered. Its an alternate history setting too with an south american conquistadore theme, they can do what they want of it.


Where did I say there shouldn't be female PCs or female party members? Didn't I say that history is indeed full of such exceptions? My point is that a 14 year old tribal girl jumping on you saying TAKE ME AWAY is a bit much. I don't think it's a big flaw, but it's not exactly effective.

Tigranes pretty much sums up what I intended to say in the first place. The point was not that 'Why are there women?', but rather 'Is this entirely historically accurate?'

Yes, it was pointed out, a dumbass thing to complain about such a thing when the game stretches the portrayal of the era a lot anyway. It is a bit subjective and probably didn't bother everyone. It's more that I hope for historical games that wouldn't have the sort of modern age thinking colouring the world, if you know what I mean? At least that's how I took it as.

Last post regarding this subject, I swear.
 

Commissar Draco

Codexia Comrade Colonel Commissar
Patron
Joined
Mar 6, 2011
Messages
20,885
Location
Привислинский край
Insert Title Here Strap Yourselves In Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Divinity: Original Sin 2
Wymynz soldier are dumb and anachronistic but what takes the cake is f... Camera. Make it into HoMM style instead and I can have Inez Isabella as an exception; played thou Hispaniola but can't force myself to waste my time cause Dev's wanted Alone in the Dark feel.... Also this game needs skipable battle for all those thieves in the night/natives/rebbels random encounters I had 2 times already. Game is good but need patching and optimization.
 

Tolknaz

Augur
Patron
Joined
Dec 21, 2008
Messages
479
Location
Estonia
Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
Maybe the devs could implement some way to auto resolve battles, or perhaps even a skill like outdoorsman to avoid shit random encounters altogether if you want. Or maybe a system, where low level enemies flee once they see you, like in King's Bounty for example. I haven't played far enough to really know if there's something like that already in place, but i can definately see the pointless battles with the same group of three different types of low level guys getting old after a while.
 

thesisko

Emissary
Joined
Jan 3, 2011
Messages
354
Project: Eternity Wasteland 2
So what's the deal with this game? I'm reading several complaints about the lack of challenge yet the devs are saying that almost everyone is having problems coping with the difficulty. I would have expected this game to appeal to a fairly monocled audience...
Or does the game start out much harder?
 

Regvard

Arcane
Joined
Apr 17, 2012
Messages
1,070
Location
Gormenghast
So what's the deal with this game? I'm reading several complaints about the lack of challenge yet the devs are saying that almost everyone is having problems coping with the difficulty. I would have expected this game to appeal to a fairly monocled audience...
Or does the game start out much harder?

It's pretty easy on normal after you get things going. Once you learn what an injury/death spiral is, it's cake. Though I picked a high leadership build instinctively, don't know what would happen with others.
 

Monkeyfinger

Cipher
Joined
Aug 5, 2004
Messages
779
So what's the deal with this game? I'm reading several complaints about the lack of challenge yet the devs are saying that almost everyone is having problems coping with the difficulty. I would have expected this game to appeal to a fairly monocled audience...
Or does the game start out much harder?

From reading both this forum and the logic artists forum I gather that most people find winning individual battles to be quite easy, but have some difficulty with strategic stuff like getting into death spirals after being reckless with injuries, getting too much shit stolen in the night, exploring at a sluggish pace due to camera issues and failing timed quests as a result, etc.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom