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Expeditions: Conquistador Discussion Thread

sea

inXile Entertainment
Developer
Joined
May 3, 2011
Messages
5,698
I should be getting a review copy or buying the game shortly and writing up on it. After the Codex review I find myself very interested in this game even though I was barely aware of it before release. Even if it's not perfectly balanced or as fleshed out as it could be in some aspects, the simple idea of the game is just really intriguing to me.
 

Gondolin

Arcane
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Oct 6, 2007
Messages
5,827
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Purveyor of fine art
I counted a whole total of three challenging fights in the whole game. Three. And two were only challenging because of overwhelming enemy forces.

These battles were: 1. Defending the governor's mansion in Hispaniola, 2. Defending your fortress, 3. Killing Moctezuma.

The fight against Moctezuma was something that SHOULD have been present throughout the whole goddamn game - you have 9 enemies who are made up of different types and ranks, sneaky spike traps all around, no set up time to spam ubercannon, it was all in all pretty neat. The two defensive battles need a lot of planning and positioning to get through successfully, and are satisfying as hell once you get through them without losses.

Just got past the two-part end battle of Hispaniola. First time I tried it, I found it too hard. The second time around, I came prepared with 20+ barricades and set up a double row before the mansion with only two 1-hex avenues of ingress (trapped). Two soldiers held the openings, the scout darted from behind the barricades to finish off enemies, the scholar exposed weaknesses and the two hunters sniped at the enemies. I won the first battle with no casualties and 1 turn to go of the 10 you are supposed to survive and I still had enough barricades to deploy in the second battle. In the second part, two enemy soldiers spent a couple of turns destroying some barricades near the docks, away from my position, while their friends were getting themselves killed. No idea why.
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,353
Hispaniola two-part is fun even if you are well prepared, and indeed quite difficult. Good stuff.

Defending your fortress is incredibly easy, it's one of the easiest 'big' battles. By that time you should have saved up plenty of items, so you park your men in the entrance, set up the cannon two or three spaces behind, set other items as necessary. E.g. you can use barricades to make a narrow bottleneck then lantern + cannon away, or in my latest playthrough, I had so many spike traps without trying I set 15 in a cone and they triggered 14 of them.

Moctezuma isn't a cakewalk like that one, but it would have been harder if you weren't attacking from a narrow corridor. Even though you are the one attacking a beleaguered enemy, you start in a bottleneck and then they all rush into that narrow corridor. You can't prepare, but if you have lanterns and a couple of high defense, well equipped warriors...

I just wish they maximised the potential of this game by tweaking the encounters a little bit. There are a few interesting designs that significantly impact your tactics (e.g. if you attack Esteban in the mine without luring into an ambush), but too often the combination of (1) encounter design that doesn't matter, (2) enemies that rush at you most of the time means most battles can be won using similar tactics. The causeway battles, either side you're on, are nonsense because of this.

E.g.: situations where enemies are defending and won't come out, and you have to smoke them out somehow, and you lose if you don't win within x turns - this would have worked very well with a few of the existing set pieces. With the fortress, it would have been lovely to actually defend from the fortress itself, but I imagine that might have required a lot more work... well, at least you could have started with barricades instead of fences so that they are destructible, and 50% more natives, and natives that actually come at you in a single wave instead of half of them straggling behind so their comrades are all dead by the time they arrive.
 

Mortmal

Arcane
Joined
Jun 15, 2009
Messages
9,577
Expeditions: Conquistador reviews: http://www.metacritic.com/game/pc/expeditions-conquistador/critic-reviews

JGpE4Ad.png


:M


Yes but the score (non doritos oriented) that really matters is a bit higher :

UBKU0HV.png
 

Haba

Harbinger of Decline
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Codex 2012 MCA Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
So far the review score seems to be only going up. I'd say even the professional reviews at the moment are fairly balanced.

I'd say: 75/100, i.e. a good game with room for improvement. 5-10 points more with relatively small adjustments.
 

Borelli

Arcane
Joined
Dec 5, 2012
Messages
1,309
80/100 when translated from doritospeak means "this is a great game but because it is not AAA+ i don't want to give it a 90+ score because that would be weird".
 

DeepOcean

Arcane
Joined
Nov 8, 2012
Messages
7,405
80/100 when translated from doritospeak means "this is a great game but because it is not AAA+ i don't want to give it a 90+ score because that would be weird".

They need to protect their integrity, if they give 9.0 to every game, people will start to become suspicious.
 

Charles-cgr

OlderBytes
Developer
Joined
Mar 13, 2010
Messages
984
Project: Eternity
Blue sky stretch goal 4 - $160,000
A third full campaign set in the Inca Empire
50 extra random events
2 extra character classes
8 extra unique items
New Incan character models

Oh man. What could've been...


It is better this way. Too many stretch goals means way more dev time and opportunity to screw up the project entirely. Best to leave it as a future expansion or perhaps a sequel.

I'm surprised by Gog's apparent new price policy. Have there ever been $20 games on there before?
 

Charles-cgr

OlderBytes
Developer
Joined
Mar 13, 2010
Messages
984
Project: Eternity
I haven't been paying much attention to Gog lately but things sure have changed since they opened up to new titles. I expected only low priced indie games like FTL or that Miami thing.
 

Sensuki

Arcane
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Oct 26, 2012
Messages
9,878
Location
New North Korea
Codex 2014 Serpent in the Staglands Shadorwun: Hong Kong A Beautifully Desolate Campaign
Lol, the final battles for Hispaniola are a walk in the park if you actually use items. I'd never placed a barrier or caltrops etc before, didn't even lose 1 guy.
Survive 15 turns might have been harder though :P
 

Tramboi

Prophet
Patron
Joined
May 4, 2009
Messages
1,230
Location
Paris by night
The french magazine CanardPC gave it 9/10 and complimented the writing and the gameplay.
(They gave 4/10 to Dragon Age 2, for instance).
 

catfood

AGAIN
Joined
Aug 28, 2008
Messages
9,636
Location
Nirvana for mice
So far the review score seems to be only going up. I'd say even the professional reviews at the moment are fairly balanced.

I'd say: 75/100, i.e. a good game with room for improvement. 5-10 points more with relatively small adjustments.
7.5 is a good score in the normal world. In the real world however a game scored lower than 8.5 is considered a flop by mostly everyone.
 

OSK

Arcane
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Jan 24, 2007
Messages
8,149
Codex 2012 Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire
7.5 is a good score in the normal world. In the real world however a game scored lower than 8.5 is considered a flop by mostly everyone.

That just brought back some repressed memories of GameFAQ's message boards where Twilight Princess was decried as the biggest flop of all time for scoring 8.8/10.
 

Ovg

Cipher
Joined
Apr 25, 2010
Messages
921
Location
Potato
I just bought it and shit, it's good_for_what_it_is (tm).

The tactical phase is boring and repetetive, once you get the cannon you just stay back in formation and blast enemy to shit and beyond, they get closer, you chop them to bits. Hey, at least it fixed my bad need for some tb squad combat to some extent.

I love the 'events', that's where it really shines. So many choices and so many outcomes. I wish there were more.

The map and camera is atrocious, they could have gone for heroes 1-3 style drawn map or just resize the fuckin trees. No redeeming points there.

I got to mexico by now, and it is getting a bit tedious, having to travel far, since even at higher difficulty as long as you've got the biggest party possible plus nobody ill, you can just live off the land. I also saved Isabela and yeah, she doesn't have much to say anymore.

I love how you can just slash and burn or try to be an apologetic faggy hipster. I wonder which one most of the kotaku and gamefags will choose.

Anyone heard if it already raised some butthurt for being racist and all that?
 

Infinitron

I post news
Patron
Staff Member
Joined
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Messages
100,090
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
RPS review: http://www.rockpapershotgun.com/2013/06/14/wot-i-think-expeditions-conquistador/

For a good portion of the first of the two campaigns, I was all but convinced that Conquistador had turned out to be an excellent game, so it’s disappointing to discover that it’s simply a very fine one. While there is much to admire, there are diminishing periods of actual enjoyment as the repetitive parts of play gradually lose their interest. Despite those failings, at its best, Conquistador is hugely compelling.
 

Darth Roxor

Rattus Iratus
Staff Member
Joined
May 29, 2008
Messages
1,879,208
Location
Djibouti
Why do people keep repeating the same old mantra that Conquistador supposedly resembles King's Bounty a lot? The only thing they share is that you control a horseman on an overland map, and that feature is hardly exclusive to KB.
 
Joined
Nov 7, 2006
Messages
1,246
Did anyone else notice the amusing easter egg during character creation? If you keep clicking the random name button you'll eventually get Inigo Montoya, Carmen Sandiego, Machete Cortez, Christoper Columbus, Dora Marquez... made me chuckle.
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
100,090
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Jonas comments at RPS:

On second campaign difficulty:

Jimbo: we’ve been doing just that, actually. You can expect some timed battles and some nasty tricks in Mexico in the first free content update. We’re also going to make things a bit harder in general, and we’ll try to add some usability features such as setting a far away destination by clicking on a marker on the 2D map.

Can I ask which ending you got, and why you were disappointed by it? :)


On women:

More historically accurate, but pretty boring.

Fighting women from the period aren’t unheard of. Yeah we vastly exaggerated how common they’d be, but in doing so we made the character gallery much more varied and interesting :)
 

Jack Dandy

Arcane
Joined
Feb 10, 2013
Messages
3,039
Location
Israel
Divinity: Original Sin 2
Shit yeah, free content's always good.
Wonder when we'll get it. I'm currently pretty swamped with Uni works, so I haven't reached mexico yet.
 

jagged-jimmy

Prophet
Joined
Jan 25, 2008
Messages
1,564
Location
Freeside
Codex 2012
Anyone had a wierd bug, where an combat encounter plays 2 times? I reloaded before the battle event, won, then got "prepare to battle" again. Wierd.
 

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