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Expeditions: Conquistador Discussion Thread

Infinitron

I post news
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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
http://www.formspring.me/GZiets/q/473332986561978175

EygTy0t.png


:lol: Avonaeon What have you done?
 

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Alpha Protocol is another GPU frier. Helped me discover my thermal grease had worn out.
 

Gord

Arcane
Joined
Feb 16, 2011
Messages
7,049
Didn't Grimrock have similar issues as well until they implemented vsync with the first patch?
I'd say as long as your GPUs cooling is still working you should be safe, otherwise as Infinitron said, you have a good test for that. :smug:
 

Tommy Wiseau

Arcane
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Apr 7, 2012
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So I just lost one base skill point in scouting near the very start of the game for... no reason whatsoever? :?
 

CappenVarra

phase-based phantasmist
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Mar 14, 2011
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So I just lost one base skill point in scouting near the very start of the game for... no reason whatsoever? :?
I think there was a known bug that putting skill points in scouting does nothing (some sequence of actions resets it to default), but I forgot... Check the patch / known bugs on their forums.
 
Joined
May 18, 2009
Messages
513
I can feel George Ziets' pain, finally got around to playing and the game is making my PC's fans howl like I don't think I have heard them howl before (it has me a little worried actually, the GPU is decent if nothing special and only a few months old). Other than that, some eight hours in the game looks solid for the money, pretty much along the lines of the 7.5/10 comments above, which is fine in my book.
 

Tommy Wiseau

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Apr 7, 2012
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So is it possible to recruit Esteban if you're not a backer?

And if not, can someone crack/unlock it? :troll:
 

Sensuki

Arcane
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Oct 26, 2012
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New North Korea
Codex 2014 Serpent in the Staglands Shadorwun: Hong Kong A Beautifully Desolate Campaign
There's probably 2 diff versions of the game, backer and non-backer. Someone should chuck a torrent up of the backer version ;)
 

Sharonhorste

Novice
Joined
Jun 29, 2013
Messages
1
Just finished my first playthrough, the king was quite pleased with the bounty I brought back.

Going to start a second playthrough later, in my first I didn't really stray from the roads all that much, can someone give me some pointers on interesting things I may have missed?
 

jagged-jimmy

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Jan 25, 2008
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Freeside
Codex 2012
I can feel George Ziets' pain, finally got around to playing and the game is making my PC's fans howl like I don't think I have heard them howl before.
Try turning vsync on.
Same here before the patch. Could not properly enjoy the game with all the noise... Turn vsync on and everything else off (those post effects and what not - half resolution too). It does not look like ass and graphics does not matter much anyway. Plays smooth - no noise at all.
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,353
Just finished my first playthrough, the king was quite pleased with the bounty I brought back.

Going to start a second playthrough later, in my first I didn't really stray from the roads all that much, can someone give me some pointers on interesting things I may have missed?


Here's a few, though I think it really defeats the point ify ou don't find stuff yourself...

There is one event in the northeast coastline of Hispaniola (not the weird outcrop but part of the 'mainland').
There is someone to find in the far northwest corner of Mexico, as far as you can go hitting the edge of the map.
There is something big to find in the far west of Mexico, below the big mountain range that cuts the map horizontally.
There is something interesting if you go to the far North as soon as you land in Mexico, from the first town.
 

Saduj

Arcane
Joined
Aug 26, 2012
Messages
2,602
Just finished my first playthrough, the king was quite pleased with the bounty I brought back.

Going to start a second playthrough later, in my first I didn't really stray from the roads all that much, can someone give me some pointers on interesting things I may have missed?

El Dorado, Fountain of Youth, Temple of Death, escaped captives running from Aztecs, Guitierez's treasure, sunken temple, recruitable Spanish survivor, there's a mountaintop battle against the developers that I think only unlocks if you've dug up all the graves around the map

That's all I can think of right now
 

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
http://conquistadorthegame.com/free-content-update-available/


FREE CONTENT UPDATE AVAILABLE

Posted on July 8, 2013 by logicartists

Hello to all of our valiant conquistadors out there, here’s the scoop, since we released we’ve received lots of great feedback from the community, some of it pointed out bugs, some of it brought up thoughts on balance, and even more were pressing for additional content. So we have been working hard the last month to bring a new update that not only addresses those pesky bugs, but works in some balance to the Mexico campaign, and adds a bunch of new content for free!

You can read the change list below, but let’s just highlight some of the major things we’ve added in this update. First, your eyes will be overwhelmed with joy at the sight of our new bloom effects and our improved anti-aliasing. If you think the game looks a little blurry all of a sudden, try disabling the anti-aliasing first, as it may not be the bloom’s fault. The bloom was added as a response to criticism that the game world doesn’t really look as bright and warm as you’d expect from Mexico and the Caribbean, so we added this pseudo-HDR effect to simulate over-exposure. It looks particularly great during combat, with the glowing beaches fading under the moving clouds or the light of the fireplace bouncing off the white tents at night.

We’ve also added a few very convenient usability improvements. One is the ability to set a course for a distant location by clicking on a map marker on the overland map. Once you’ve got your course plotted, simply close the map again and press Space to move along your selected path – very convenient for checking back in on your fortress in Mexico! We’ve also changed the way the equipment menu works so you can simply click on the slot where you want to fill your equipment up to, and the game assigns the necessary equipment automatically. For example, if you want to assign 8 Equipment to Marisol Costales’ armour, just click on the 8th armour slot! No more repetitive strain injury!

But we promised actual content, didn’t we? Well, you’ll be excited to hear that we’ve added 14 new events: three new Guard Failure events (each of which involves a new battle), two Tinkering events, one new Patrol event (with another new battle!), one new Treatment event, two new Travel events, and five new personal camping events for certain followers that didn’t have any.

There’s a bunch of other little tweaks and additions that you can find in the full changelog, but the last important thing to mention is that Mexico is now substantially harder. If you want the true Conquistador experience, you’ll still have to dial the difficulty up to Aguirre, but all difficulty settings now have much improved balance in Mexico:
  • You’ll routinely come up against enemy groups that match your troops in rank and equipment.
  • Certain fights are now on a turn timer.
  • Food from hunting no longer scales with your party size (such that the more followers you have, the harder it gets to feed them all).
  • There’s less meat and herbs in Mexico in general.
  • All critical hits break your equipment.
  • All enemies now get random passive abilities corresponding to their rank.
  • Construction costs for items have been massively increased.
  • There is now a limit to how many items of each type you can bring into a battle based on your Tactics skill.
The update is already available on Steam and awaiting approval on Desura. GOG and GamersGate will follow in a few days, they need time to build their own update installers. We hope you’ll enjoy all this new stuff and convenient improvements, and we hope you’ll now find Mexico is the challenge that it was always meant to be. Don’t be afraid to turn up the difficulty if you find yourself steamrolling through! And please do swing by our forums (yes you have to register to comment) and let us know what you think of the update, and above all – have fun.
 

Dickie

Arcane
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Jul 29, 2011
Messages
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Steve gets a Kidney but I don't even get a tag.
Bloom! Just what was missing. Now, I can properly enjoy this game.
 

Avonaeon

Arcane
Developer
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Sep 20, 2010
Messages
701
Location
Denmark
Good thing that it's an option, so you can turn it off when you don't want to enjoy the game anymore :troll:
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,353
Looks meaty and good. Not enough to go back to the game for me but I'm glad to see substantial and pretty quick support.
 

Multi-headed Cow

Guest
Excellent. Was holding off buying this until the Steam summer sale and now I'll get to play the enhanced edition. +M
 

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