- Joined
- Jan 28, 2011
- Messages
- 100,088
I think there was a known bug that putting skill points in scouting does nothing (some sequence of actions resets it to default), but I forgot... Check the patch / known bugs on their forums.So I just lost one base skill point in scouting near the very start of the game for... no reason whatsoever?
Try turning vsync on.I can feel George Ziets' pain, finally got around to playing and the game is making my PC's fans howl like I don't think I have heard them howl before.
Same here before the patch. Could not properly enjoy the game with all the noise... Turn vsync on and everything else off (those post effects and what not - half resolution too). It does not look like ass and graphics does not matter much anyway. Plays smooth - no noise at all.Try turning vsync on.I can feel George Ziets' pain, finally got around to playing and the game is making my PC's fans howl like I don't think I have heard them howl before.
Just finished my first playthrough, the king was quite pleased with the bounty I brought back.
Going to start a second playthrough later, in my first I didn't really stray from the roads all that much, can someone give me some pointers on interesting things I may have missed?
Just finished my first playthrough, the king was quite pleased with the bounty I brought back.
Going to start a second playthrough later, in my first I didn't really stray from the roads all that much, can someone give me some pointers on interesting things I may have missed?
FREE CONTENT UPDATE AVAILABLE
Posted on July 8, 2013 by logicartists
Hello to all of our valiant conquistadors out there, here’s the scoop, since we released we’ve received lots of great feedback from the community, some of it pointed out bugs, some of it brought up thoughts on balance, and even more were pressing for additional content. So we have been working hard the last month to bring a new update that not only addresses those pesky bugs, but works in some balance to the Mexico campaign, and adds a bunch of new content for free!
You can read the change list below, but let’s just highlight some of the major things we’ve added in this update. First, your eyes will be overwhelmed with joy at the sight of our new bloom effects and our improved anti-aliasing. If you think the game looks a little blurry all of a sudden, try disabling the anti-aliasing first, as it may not be the bloom’s fault. The bloom was added as a response to criticism that the game world doesn’t really look as bright and warm as you’d expect from Mexico and the Caribbean, so we added this pseudo-HDR effect to simulate over-exposure. It looks particularly great during combat, with the glowing beaches fading under the moving clouds or the light of the fireplace bouncing off the white tents at night.
We’ve also added a few very convenient usability improvements. One is the ability to set a course for a distant location by clicking on a map marker on the overland map. Once you’ve got your course plotted, simply close the map again and press Space to move along your selected path – very convenient for checking back in on your fortress in Mexico! We’ve also changed the way the equipment menu works so you can simply click on the slot where you want to fill your equipment up to, and the game assigns the necessary equipment automatically. For example, if you want to assign 8 Equipment to Marisol Costales’ armour, just click on the 8th armour slot! No more repetitive strain injury!
But we promised actual content, didn’t we? Well, you’ll be excited to hear that we’ve added 14 new events: three new Guard Failure events (each of which involves a new battle), two Tinkering events, one new Patrol event (with another new battle!), one new Treatment event, two new Travel events, and five new personal camping events for certain followers that didn’t have any.
There’s a bunch of other little tweaks and additions that you can find in the full changelog, but the last important thing to mention is that Mexico is now substantially harder. If you want the true Conquistador experience, you’ll still have to dial the difficulty up to Aguirre, but all difficulty settings now have much improved balance in Mexico:
The update is already available on Steam and awaiting approval on Desura. GOG and GamersGate will follow in a few days, they need time to build their own update installers. We hope you’ll enjoy all this new stuff and convenient improvements, and we hope you’ll now find Mexico is the challenge that it was always meant to be. Don’t be afraid to turn up the difficulty if you find yourself steamrolling through! And please do swing by our forums (yes you have to register to comment) and let us know what you think of the update, and above all – have fun.
- You’ll routinely come up against enemy groups that match your troops in rank and equipment.
- Certain fights are now on a turn timer.
- Food from hunting no longer scales with your party size (such that the more followers you have, the harder it gets to feed them all).
- There’s less meat and herbs in Mexico in general.
- All critical hits break your equipment.
- All enemies now get random passive abilities corresponding to their rank.
- Construction costs for items have been massively increased.
- There is now a limit to how many items of each type you can bring into a battle based on your Tactics skill.