Severian Silk
Guest
Man this game is hard. I've been ambushed by some rebels and I can't seem to survive for 10 rounds. Other encounters are just as hard.
Use the consumables, they make a huge difference.Man this game is hard. I've been ambushed by some rebels and I can't seem to survive for 10 rounds. Other encounters are just as hard.
You should be able to build lanterns, caltrops, net traps, spike traps and barriers. Barriers are usually the least helpful of this lot.Which consumables do you mean? I don't have enough supplies to build barriers.
I really liked that about the game. Made it feel much more dynamic.You don't have to win. Game will continue even if you lose a few battles.
I tried that in the last tournament battle but the caltrops were not revealed. Do I need a certain level of the skill to pull it off?You can detect caltrops by using spot trap (In the lower left corner, it's a tactical ability available to everyone from the beginning), but you can't remove them, save from going over them. There is a passive ability that lets you walk over them better though.
To be perfectly honest, I am not liking this game as much as Blackguards. Maybe it will get better later?I really liked that about the game. Made it feel much more dynamic.You don't have to win. Game will continue even if you lose a few battles.
I never managed to win against the bitch at the end of the first campaign..
btw Severian, if I were you I'd play it on Ironman, much more fun and tense that way.
Maybe it will get better later?
This game is anything but historicallly accurate, not even close to it, should you even look through deforming lenses.
Spanish kicked Aztec ass right and left, mainly thanks to smallpox, local politics/diplomacy that granted them native allies and technological superiority in almost every field that mattered during a military campaign of the 16th century. Not to mention the rampant religious zealotry at the times, bolstering their fears determination. I didn't experience any of that in the game which was kind of disappointing to me, since I had bought it on that premise.
That would defeat the whole purpose of their fancy failstates for losing battles and their injury system.2. The game really really really needs a "Restart battle" menu option during combat. I hate having to exit to the main menu, then reload, then go through the events all over again.
That would defeat the whole purpose of their fancy failstates for losing battles and their injury system.2. The game really really really needs a "Restart battle" menu option during combat. I hate having to exit to the main menu, then reload, then go through the events all over again.
I guess. I restarted the game twice after getting into really tough, potential un-winable situations, but then I breezed through the game on my 3rd attempt.Are you really one of those people?