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Expeditions: Conquistador Discussion Thread

anus_pounder

Arcane
Joined
Mar 20, 2010
Messages
5,972
Location
Yiffing in Hell
I want it to be set in Europe during the plague. The gimmick would be that everyone in your party already has the plague and are traveling on a religious pilgrimage because they heard that there is a mystical healer several countries over who can heal them. You would have two separate skill trees: one which builds your skills and stats and another representing the plague that would force you to choose various impediments as the game progresses, so much of character building would be managing the symptoms of the disease (and your character would, theoretically, get weaker the longer you play). Likewise, each character would have a terminal point so NPCs would eventually die (and they'll die sooner if you don't manage their symptoms properly). Of course, Bubonic plague kills relatively quickly so you'd probably have to fictionalize it somewhat, but that wouldn't be too hard to fudge reality on as the plague was a mysterious force back then. Anyhow, if I were writing the game I'd have the healer turn out to be a con artist and thus the entire game would just be one long coming to terms with the inevitability of death.

I'd play the shit out of that game.

:what:

Give this man his own game design studio and team.
 

Name

Cipher
Joined
May 24, 2013
Messages
866
Location
Glorious Nihon
I want it to be set in Europe during the plague. The gimmick would be that everyone in your party already has the plague and are traveling on a religious pilgrimage because they heard that there is a mystical healer several countries over who can heal them. You would have two separate skill trees: one which builds your skills and stats and another representing the plague that would force you to choose various impediments as the game progresses, so much of character building would be managing the symptoms of the disease (and your character would, theoretically, get weaker the longer you play). Likewise, each character would have a terminal point so NPCs would eventually die (and they'll die sooner if you don't manage their symptoms properly). Of course, Bubonic plague kills relatively quickly so you'd probably have to fictionalize it somewhat, but that wouldn't be too hard to fudge reality on as the plague was a mysterious force back then. Anyhow, if I were writing the game I'd have the healer turn out to be a con artist and thus the entire game would just be one long coming to terms with the inevitability of death.

I'd play the shit out of that game.

:what:

Give this man his own game design studio and team.

How about making the truth of the healer random at each start of new game...
 

Kz3r0

Arcane
Joined
May 28, 2008
Messages
27,017
Actually, apart deciding if inserting supernatural elements, Juan Carlo's idea can be put in historical context quite easily, make it a pilgrimage to Rome to attend the jubilee proclaimed by the Pope to ask forgiveness for mankind' sins of which the plague is a punishment, having to travel the politically instable zones, brigands, stray mercenary bands, rumors of witches spreading the plague, alchemists having found a cure, supposedly, practically a new Darklands in the making.
 
Last edited:

Haba

Harbinger of Decline
Patron
Joined
Dec 24, 2008
Messages
1,871,786
Location
Land of Rape & Honey ❤️
Codex 2012 MCA Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
I want it to be set in Europe during the plague. The gimmick would be that everyone in your party already has the plague and are traveling on a religious pilgrimage because they heard that there is a mystical healer several countries over who can heal them. You would have two separate skill trees: one which builds your skills and stats and another representing the plague that would force you to choose various impediments as the game progresses, so much of character building would be managing the symptoms of the disease (and your character would, theoretically, get weaker the longer you play). Likewise, each character would have a terminal point so NPCs would eventually die (and they'll die sooner if you don't manage their symptoms properly). Of course, Bubonic plague kills relatively quickly so you'd probably have to fictionalize it somewhat, but that wouldn't be too hard to fudge reality on as the plague was a mysterious force back then. Anyhow, if I were writing the game I'd have the healer turn out to be a con artist and thus the entire game would just be one long coming to terms with the inevitability of death.

Or... your party thinks that they have the plague. I'd probably change the historical bubonic plague to something new that the player can't have previous knowledge of. Though in capable and knowledgeable hands the distortion that average middle-age peasant's perspective on the whole thing would probably do just as good a job. But that'd be tricky to do as well.
 

Kz3r0

Arcane
Joined
May 28, 2008
Messages
27,017
I want it to be set in Europe during the plague. The gimmick would be that everyone in your party already has the plague and are traveling on a religious pilgrimage because they heard that there is a mystical healer several countries over who can heal them. You would have two separate skill trees: one which builds your skills and stats and another representing the plague that would force you to choose various impediments as the game progresses, so much of character building would be managing the symptoms of the disease (and your character would, theoretically, get weaker the longer you play). Likewise, each character would have a terminal point so NPCs would eventually die (and they'll die sooner if you don't manage their symptoms properly). Of course, Bubonic plague kills relatively quickly so you'd probably have to fictionalize it somewhat, but that wouldn't be too hard to fudge reality on as the plague was a mysterious force back then. Anyhow, if I were writing the game I'd have the healer turn out to be a con artist and thus the entire game would just be one long coming to terms with the inevitability of death.

Or... your party thinks that they have the plague. I'd probably change the historical bubonic plague to something new that the player can't have previous knowledge of. Though in capable and knowledgeable hands the distortion that average middle-age peasant's perspective on the whole thing would probably do just as good a job. But that'd be tricky to do as well.
Many turned out to be immune or survived it, even if they were disfigured, so, what mechanism can be implemented for the PC and the party roll for immunity or survival?
 

Haba

Harbinger of Decline
Patron
Joined
Dec 24, 2008
Messages
1,871,786
Location
Land of Rape & Honey ❤️
Codex 2012 MCA Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
Many turned out to be immune or survived it, even if they were disfigured, so, what mechanism can be implemented for the PC and the party roll for immunity or survival?

Hmmm... A party of naturally immune PCs who are also unknowingly plague carriers, travelling the world in the search of the cure, but actually being the cause. Hehe.
 

Whisky

The Solution
Joined
Feb 22, 2012
Messages
8,555
Location
Banjoville, British Columbia
Divinity: Original Sin Project: Eternity Torment: Tides of Numenera
I want it to be set in Europe during the plague. The gimmick would be that everyone in your party already has the plague and are traveling on a religious pilgrimage because they heard that there is a mystical healer several countries over who can heal them. You would have two separate skill trees: one which builds your skills and stats and another representing the plague that would force you to choose various impediments as the game progresses, so much of character building would be managing the symptoms of the disease (and your character would, theoretically, get weaker the longer you play). Likewise, each character would have a terminal point so NPCs would eventually die (and they'll die sooner if you don't manage their symptoms properly). Of course, Bubonic plague kills relatively quickly so you'd probably have to fictionalize it somewhat, but that wouldn't be too hard to fudge reality on as the plague was a mysterious force back then. Anyhow, if I were writing the game I'd have the healer turn out to be a con artist and thus the entire game would just be one long coming to terms with the inevitability of death.

I'd play the shit out of that game.

Someone make this, holy shit.
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,350
Best armchair design pitch I've heard in a long long time, yes. Juan_Carlo please quit job and make kickstarter
 

sser

Arcane
Developer
Joined
Mar 10, 2011
Messages
1,866,687
I want it to be set in Europe during the plague. The gimmick would be that everyone in your party already has the plague and are traveling on a religious pilgrimage because they heard that there is a mystical healer several countries over who can heal them. You would have two separate skill trees: one which builds your skills and stats and another representing the plague that would force you to choose various impediments as the game progresses, so much of character building would be managing the symptoms of the disease (and your character would, theoretically, get weaker the longer you play). Likewise, each character would have a terminal point so NPCs would eventually die (and they'll die sooner if you don't manage their symptoms properly). Of course, Bubonic plague kills relatively quickly so you'd probably have to fictionalize it somewhat, but that wouldn't be too hard to fudge reality on as the plague was a mysterious force back then. Anyhow, if I were writing the game I'd have the healer turn out to be a con artist and thus the entire game would just be one long coming to terms with the inevitability of death.

I'd play the shit out of that game.

Ho'yes. Somewhat reminds me of a fairly recent movie, Black Death. And a game in Expeditions' style would suit it so well.
 

Darkion

Augur
Joined
Jul 3, 2008
Messages
115

Kattze

Andhaira
Andhaira
Joined
Jan 10, 2011
Messages
4,722
Location
Babang Ilalim
I want it to be set in Europe during the plague. The gimmick would be that everyone in your party already has the plague and are traveling on a religious pilgrimage because they heard that there is a mystical healer several countries over who can heal them. You would have two separate skill trees: one which builds your skills and stats and another representing the plague that would force you to choose various impediments as the game progresses, so much of character building would be managing the symptoms of the disease (and your character would, theoretically, get weaker the longer you play). Likewise, each character would have a terminal point so NPCs would eventually die (and they'll die sooner if you don't manage their symptoms properly). Of course, Bubonic plague kills relatively quickly so you'd probably have to fictionalize it somewhat, but that wouldn't be too hard to fudge reality on as the plague was a mysterious force back then. Anyhow, if I were writing the game I'd have the healer turn out to be a con artist and thus the entire game would just be one long coming to terms with the inevitability of death.

I'd play the shit out of that game.
:bounce: Holy fucking shit. :bounce:
 

Severian Silk

Guest
Does the game have time limits? I.e. can I wander around indefinitely with no regard to the passing of time as long as I keep my crew healthy? Do the pigs and other goodies respawn?
 

Irxy

Arcane
Joined
Nov 13, 2007
Messages
1,889
Location
Schism
Project: Eternity
Does the game have time limits? I.e. can I wander around indefinitely with no regard to the passing of time as long as I keep my crew healthy? Do the pigs and other goodies respawn?
Few quests have time limits but there is no global limit.
Stuff respawns.
 

Severian Silk

Guest
This is my first time playing the game. I created an all-female party. Is that a viable build? Will it affect combat?
 

ERYFKRAD

Barbarian
Patron
Joined
Sep 25, 2012
Messages
28,362
Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Don't see why not. All people of the same class have the same stats if I recall right, so the skills you pick would make all the difference. As long as you don't have a really schizo team of conflicting personalities, you'd be ok.
 

Severian Silk

Guest
As long as you don't have a really schizo team of conflicting personalities, you'd be ok.
Oops, I didn't think of that. Is there some way to tell beforehand by reading character descriptions? Or will I just have to wait and find out?
 

ERYFKRAD

Barbarian
Patron
Joined
Sep 25, 2012
Messages
28,362
Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Reminds me, I should finish my run. Are warriors too imbalanced for the game beginning? Cause I'm gonna mod the Capitan into one and add him to the party at the start.
 

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