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Expeditions: Rome - the final Expeditions game from Logic Artists

deuxhero

Arcane
Joined
Jul 30, 2007
Messages
11,980
Location
Flowery Land
Looking at some demo footage, some nice incline present
Codex is back!
You can't have a given name as a female character. The box is grayed out and has a tool tip explaining that Roman women don't have given names. You can set a nickname though.
Family is chosen from a list. Given names and nicknames have an option for random select. Every game that lets you name a PC should have a random name function, especially when the setting will have a particular pattern for names.
Portraits and character appearance are linked.
Female character is repeatedly dismissed.
Caesar appears early on, but he's a young soldier and just a random NPC who helps in the first fight. edit: Looking it up, he was present here historically.
 
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randir14

Augur
Joined
Mar 15, 2012
Messages
762
I liked what I played of the demo but I uninstalled since I don't want to spoil things for the full game. Does this one have survival elements like Conquistador or is it more of a straight up RPG?
 

Nm6k

Scholar
Joined
Jul 9, 2018
Messages
155
Location
California
It's more like Vikings expect there is a Legion management system instead of building up a homestead
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,637
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth

Kem0sabe

Arcane
Joined
Mar 7, 2011
Messages
13,213
Location
Azores Islands
The dialog and character progression systems are absolutely retarded. The first two games were shit as RPGs but this is on an entire different level of twitch game design.
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,637
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
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jackofshadows

Arcane
Joined
Oct 21, 2019
Messages
5,088
So far it feels like console garbage, sorry to say. The probability of buying this is like 0-15% to me and even beyond that not looking much for actually playing it. Not completely done with the demo still, though (enjoyed Vikings a lot).

By the way, all these "hey, but you're a woman" lines feel rather like preaching as "look at what woman of the past had to deal with" rather than "wow, they aknowledge that". But I might be mistaken.
 

Nm6k

Scholar
Joined
Jul 9, 2018
Messages
155
Location
California
Some appearance customization but there isn't much of it and you choose from one of 4 classes
 
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Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
7,809
First impressions:

  • Relatively accurate to history, although lots of artistic license is taken.
  • Some of the dialogue seems straight up ripped from HBO's Rome "You have touched it with a needle" etc.
  • Few character building options (name, portrait, ingame model, dialogue feat, class)
  • You're stuck being a noble with connections
  • Pretty basic classes.
  • Combat is basic but functional.
  • Free combat order/ no initiative (not a huge fan)
  • Funky combat mechanics (like killing weak enemies restores an action)
  • Is there any attack that isn't 100% chance to hit?
  • Archers can't hit enemies behind friendly units, even if the enemy is higher on an incline....
  • Probably a very long intro quest chain.
  • Awful looking overworld maps with bad zoom (WTH is with the zoom on these games, are my eyes really that bad?)
  • Pretty lame/stereotypical characters
  • Functional writing
  • Dialogue choices don't seem to have much impact so far
  • Looting vacuums up everything in an area (nice)

I think the thing that will make or break the game are the new legion mechanics, which I haven't gotten to yet. Do you get control of a legion in the demo, or is that something they're saving for the full game?
 
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jackofshadows

Arcane
Joined
Oct 21, 2019
Messages
5,088
Is there any attack that isn't 100% chance to hit?
Yeah.
Archers can't hit enemies behind friendly units, even if the enemy is higher on an incline....
What? No, it depends on surface/maybe on something else. You can attack enemies behind your units just as in previous games which is... ok but questionable. Enemies play by the same rules by the way.
 

Mauman

Scholar
Joined
Jun 30, 2021
Messages
1,231
Watch Twitch streamer to unlock customization options for the legion! Off to a nice start I see...
That's nothing. For Conquistador, devs locked a companion (a cool one might I add) behind preordering. Which is bullshit since it wasn't some heavily advertised game and I just wasn't aware of it at the time of release as to preorder.

They could've at least allowed for it to be purchased for whatever sum post-release, but they said that it would somehow betray those that did preorder.


Yeah....that will always be a black mark for me.

What's worse is their reaction to the criticism which, to boil it down, was "IT'S JUST COSMETIC".

This was a lie because:

A - Having another party member meant another guard, or hunter, or whatever for camping purposes (which was always advantageous)

B - In Mexico, having this supposedly "JUST COSMETIC" person in your party gave you a free pass on one of the most dangerous moments in the game (The temple of Gold specifically). Without him it's almost a guarantee that you lose either a party member or a valuable treasure (and a shitton of morale for it).

Then, to add insult to injury, they released a patch that was specifically designed to remove the character if you added him in via console.

Yeah....not a good moment for the devs.
 
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