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Expeditions: Rome - the final Expeditions game from Logic Artists

Spectacle

Arcane
Patron
Joined
May 25, 2006
Messages
8,363
Whenever the villain in this game appears I can't help be reminded of his namesake the xenarite tech-priestess in Warhammer 40000 Mechanicus. Strange to have 2 major characters sharing such an unusual name.
 

Jinn

Arcane
Joined
Nov 8, 2007
Messages
5,582
That was an option? I talked to the guy, he told me to fuck off basically, so I did. On my way out, the old lady offerred me to shank him, so again, I did. It felt so straightforward, I didn't even realize there was c&c there. I got a golden amulet out of this. But that's because I chose to push his mistress around instead of poisoning him. I was sure that was the big choice of the quest.

Pretty sure one of the rhetorical style choices gives you the option to negotiate directly with him. Beyond that,

you have an option to provoke him into a fight through manipulating a priestess he's been fucking and killing him in front of everyone, acquire some poison and convince an underling to feed it to him, or trick him into having a "secret meeting" with an envoy of Mithriditates. I did this last one, where you have the choice to murder him outright or to take him prisoner and use him as a bargaining chip in a later scenario. I took him prisoner.
 
Vatnik Wumao
Joined
Oct 2, 2018
Messages
19,926
I did this last one, where you have the choice to murder him outright or to take him prisoner and use him as a bargaining chip in a later scenario. I took him prisoner.
Did the same one, but let him rule instead and took Zenobia as prisoner. Guy seemed like the more reasonable choice since the people were loyal to him. And he only betrayed Rome when faced with annihilation from Mithridates' army, so I doubt that he'd do the same thing again once Asia Minor gets pacified.
 

Jinn

Arcane
Joined
Nov 8, 2007
Messages
5,582
Did the same one, but let him rule instead and took Zenobia as prisoner. Guy seemed like the more reasonable choice since the people were loyal to him.

Yeah, I was tempted. Felt like Zenobia would be easier to manipulate in the future if I needed to (or if it's even an option). I didn't dislike the guy or his motivations. His hatred of Rome as a whole just seemed too dangerous to go unchecked.

So yeah, a good amount of c&c going on in the quest.
 

Larianshill

Arbiter
Joined
Feb 16, 2021
Messages
2,358
I killed him. He already plotted against Rome once, and no matter how noble his motives were, he would probably do so again. It was a shame, he was a good guy, but I could not justify letting him live to myself.
 

Saduj

Arcane
Joined
Aug 26, 2012
Messages
2,620
I'm only a few missions in but it seems to me like sword and board is by far the best melee class. Much tankier and seems to do as much damage as the DPS class. Rangers have their use and I'm assuming I'll need a dedicated healer as the game goes on. But is there any reason to take the dual wielding class? Abilities all seem meh too.
 
Vatnik Wumao
Joined
Oct 2, 2018
Messages
19,926
It was a shame, he was a good guy, but I could not justify letting him live to myself.
That's how I'll feel about Mithridates once I get to defeating him. Reasonable guy:
t01IpCB.jpg

EdB07So.jpg
 

Sensuki

Arcane
Joined
Oct 26, 2012
Messages
9,884
Location
New North Korea
Codex 2014 Serpent in the Staglands Shadorwun: Hong Kong A Beautifully Desolate Campaign
I'm only a few missions in but it seems to me like sword and board is by far the best melee class. Much tankier and seems to do as much damage as the DPS class. Rangers have their use and I'm assuming I'll need a dedicated healer as the game goes on. But is there any reason to take the dual wielding class? Abilities all seem meh too.

Movement speed and later on apparently number of attacks per turn. I've found the Veles class good in the Pacification missions for being able to get to a torch or pilum dispenser and throw it in the first turn etc and then even have some MP to move somewhere else. There's some skills later on that are crazy apparently such as unlimited movement.

I've also found the sword to generally be better than the spear so far.
 

Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
8,418
Probably way too early, but I hope someone gets a custom companion mod going.

Even if all the current companions are top-tier character writing (lol), I'd still prefer to have a bunch of career military men as companions.
 

Jinn

Arcane
Joined
Nov 8, 2007
Messages
5,582
All the companions have been likeable enough so far. Don't really get what the problem is besides maybe Julia. Also, I think you could conceivably do just that by recruiting praetorians at the barracks and using them instead of your companions the majority of the time. Might just take an hour of two into the game before you're able to.
 
Vatnik Wumao
Joined
Oct 2, 2018
Messages
19,926
I'm only a few missions in but it seems to me like sword and board is by far the best melee class. Much tankier and seems to do as much damage as the DPS class. Rangers have their use and I'm assuming I'll need a dedicated healer as the game goes on. But is there any reason to take the dual wielding class? Abilities all seem meh too.

Movement speed and later on apparently number of attacks per turn. I've found the Veles class good in the Pacification missions for being able to get to a torch or pilum dispenser and throw it in the first turn etc and then even have some MP to move somewhere else. There's some skills later on that are crazy apparently such as unlimited movement.

I've also found the sword to generally be better than the spear so far.
I personally go for 3 Principes + 3 Triarii. Principes with spear and shield, making the enemies bleed and tanking them; triarii with pikes hitting the enemies from the backline and healing the principes.
 

Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
8,418
All the companions have been likeable enough so far. Don't get what the problem is.

Besides being able to mix and match class composition how I want, the five companions I know about include only one with real military experience. The others include an old dude, a gladiator, a spy lady, and a beefy-armed Amazonian.

I understand that gamedevs want interesting characters, but I just want a bodyguard squad, not people with questionable loyalties and immersion-breaking dialogue.
 

Jinn

Arcane
Joined
Nov 8, 2007
Messages
5,582
Yeah, like I said in that post, you should be able to do that with the praetorian guards that you can recruit in the barracks. You just might have to play with the default companions for a couple hours before you get to that point in the gameplay.

The reason I would encourage seeing this as an option is that I kind of doubt someone is going to make a mod for full party creation.
 

notpl

Arbiter
Joined
Dec 6, 2021
Messages
1,717
Besides being able to mix and match class composition how I want, the five companions I know about include only one with real military experience. The others include an old dude, a gladiator, a spy lady, and a beefy-armed Amazonian.

I understand that gamedevs want interesting characters, but I just want a bodyguard squad, not people with questionable loyalties and immersion-breaking dialogue.
You literally can almost immediately recruit a no-dialogue bodyguard squad.
 

notpl

Arbiter
Joined
Dec 6, 2021
Messages
1,717
Agreed that the shield class seems a bit OP, but mostly just because shields themselves are great. Everyone without a shield gets shredded by archers on the very first round on higher difficulties.

The Veles is at least capable of dishing out damage, though. My MC mastered the assassin talent tree and can just delete any one enemy on the map on turn 1, often ending the mission instantly.
 

Jermu

Arbiter
Patron
Joined
Aug 13, 2017
Messages
1,790
So far I have found princeps and triarius best (second hardest difficulty). Flagbearer, destroyer and medic are all great paths. Veles classes seems kinda bad but I have not tried assassin yet.

Glad to see Titus Pullo and Lucius Vorenus make comeback. HBO Rome was such a good show.
 

Urthor

Prophet
Patron
Joined
Mar 22, 2015
Messages
1,883
Pillars of Eternity 2: Deadfire
So how is the actual fundamental gameplay loop of this game? After all the bugs are fixed in 2023 is it going to be decent?
What bugs ? The game is remarkably stable and bug-free so far, considering its scope. I am nearly 30 hours in the game and not a single bug, not a single freeze or crash to desk either, with everything set on Ultra, everything seems to be working as intended, the only mild annoyance/oversight is that players who started with the demo won't get some of the early achievements unless they start a new game, like the one for getting command of the legion or meeting the Consul, these should be attributed automatically to players importing saves from the demo.

I've got multiple full sized games in my backlog, I've got no desire to play a game until it's had multiple patches.

If the game wasn't getting patched at all I wouldn't even touch it. There are so many games it's not worth my time to play anything that's not top quality.
 

The_Mask

Just like Yves, I chase tales.
Patron
Joined
May 3, 2018
Messages
5,932
Location
The land of ice and snow.
Strap Yourselves In Codex Year of the Donut Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
I just want to put this out there for my monk bros, that there is a way to play a character that uses hand-to-hand things only. And it's pretty cool on lower difficulties. On higher difficulties, it's a bit tough.
 

Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
8,418
Yeah, like I said in that post, you should be able to do that with the praetorian guards that you can recruit in the barracks. You just might have to play with the default companions for a couple hours before you get to that point in the gameplay.

The reason I would encourage seeing this as an option is that I kind of doubt someone is going to make a mod for full party creation.

You literally can almost immediately recruit a no-dialogue bodyguard squad.

Huh, it's on me for not knowing that. Gonna get the game at some point then.
 

Zarniwoop

Closed for renovation
Patron
Joined
Nov 29, 2010
Messages
19,550
Shadorwun: Hong Kong
Wait what, if you get stomped in combat you can go do other quests first, level up and come back and the enemies have the same power as before?

It's almost like, an actual RPG with no level scaling. Imagine that.
 

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