Funny, I occasionally fool myself into believing that this will be the last videogame I ever play. Or maybe I'll just play through Primordia again!
I certainly hope not! One should go out on a better note.
Damn it! I want that Space Captain game! When a good game in a genre releases, it creates demand for the same genre until said genre is saturated! FTL was light on narrative too, your crew was bare cannon fodder. All i want whenever i play it is something with more elaborate narrative. Mass effect is a more valid concern, but it's not really the same genre and the truth is a good game always ends up selling. Even if it needs a few marketing kicks.
If i buy your Viking game, you better finish SC too!
Star Captain!
Mass Effect was also a concern, since it turned out that they had done basically the same thing I had (mine every space opera for overlapping elements, then make a pastiche setting from them); I was devastated when the "terminators happened but to someone other than humans" idea got consumed.
I'll never say never on Star Captain, but I'm not so optimistic about it. Now it's less about preemption (indeed, saturation) and more that I will have just spent the better part of a decade, if not a whole decade, making a proc-gen roguelite with text adventure vignettes. The idea of doing it
again is not super appealing to me. But the painstakingly constructed Star Captain setting was, to a large degree, designed to justify the Weird Worlds-type set up of exploring a quadrant of space that nevertheless also had rival alien species, a rich history, etc. "Why wouldn't someone else have just sold us the map?" Etc. I think the concept was pretty neat, but it's not necessarily how I'd set up a Star Control 2-like, which is something that's still on my list of "games I dreamed of making when 12 but never made."
You should have a quest with a classic tale to save the princess locked in a high tower. After much effort you finally climb up there, then suddenly berserk leaps to first strike her with a hammer.
That kind of tale is not classic to the saga settings we're drawing upon. A maiden on a mountaintop bier surrounded by fire, maybe.... There is a funny (to me?) event involving a maiden to be won through a feat of strength in which things can go sideways with a berserk, but not the way you describe.
Berserks don't really go about killing women like that; it's not that they don't kill women at all (and here I mean, in sagas as well as FG), but just seeing a woman trapped in a tower wouldn't prompt them to bash her brains in. These scenarios are all ones in which someone has puffed his chest out and postured as if he's ready to fight, and a beserk is never going to turn down such an invitation. A maiden in distress would probably bore him, more than anything.