karfhud
Augur
Too bad he wasn't able to cast his "Midas' touch" upon a more firm base to create - possibly - an all around enjoyable Fallout RPG.
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That's precisely what New Vegas was.
Too bad he wasn't able to cast his "Midas' touch" upon a more firm base to create - possibly - an all around enjoyable Fallout RPG.
Too bad he wasn't able to cast his "Midas' touch" upon a more firm base to create - possibly - an all around enjoyable Fallout RPG.
That's precisely what New Vegas was.
Does that mean that you're acknowledging that, theoretically, there could be a NON-Bethesda first person action-RPG Fallout that was a good Fallout game?
Is there any existing first person shooter that you believe could serve as a good model for a good first person Fallout?
Is there any existing first person shooter that you believe could serve as a good model for a good first person Fallout?
STALKER, perhaps? I'm kinda curious about what the "old guard" thinks about this topic.
EDIT: And don't try to change the subject to why you think Fallout 2 sucks too!![]()
Which is why Fallout should remain in isometric perspective - there are only advantages there. Dungeon master text screen, environment descriptions, strategic combat overview, easy abstraction of settlements, turn-based or phase-based combat instead of V.A.T.S...
Which is why Fallout should remain in isometric perspective - there are only advantages there.
Which is why Fallout should remain in isometric perspective - there are only advantages there.
I love isometric, but come on now... first-person has plenty of advantages as well. IMMERSHUN being the obvious one, but also finding items in the environment is a lot more interesting, sniping is more fun, and larger areas/taller buildings have a much greater sense of scale. I'm sure I could list more.
You have struggled in the past to see Fallout as anything outside of exactly what the first game was, which makes it hard to create a sequel you'd find palatable.
Well sure they're two totally different things, good for different purposes.first-person has plenty of advantages as well.
Not off to a good start. This is a terrible reason, it ignores that sympathetic immersion exists.IMMERSHUN being the obvious one
I suppose, but I don't know if finding items is something I want as a core gameplay mechanic in a Fallout game.also finding items in the environment is a lot more interesting
I found sniper often pretty frustrating in New Vegas with gamebryo's hilariously low radius that creatures could spawn in.sniping is more fun
I'm not sure I would agree with this. In isometric you can split up areas into different maps which is a big hint to the human mind that's being abstracted and makes places feel much larger than they are. However, even if it's true, Fallout pretty clearly intentionally made things not feel like a great sense of scale. The mood conveyed was tiny outposts alone in the wasteland. So, you could just as easily argue it's irrelevant to a "proper" Fallout game. And finally, there are iso games with better engines than Fallout's which depicted multistory buildings if that's what you're looking for.larger areas/taller buildings have a much greater sense of scale
shihonage: I really Fallout 1 and wish it's sequels were like itI'm sure I could list more. You have struggled in the past to see Fallout as anything outside of exactly what the first game was, which makes it hard to create a sequel you'd find palatable.
The "bandaiding shit" is hyperbole (though I do think it fitting considering the basis on top of which NV was built). Of course there is a theoretical possibility for a good game in FPP. Plenty of different design possibilities to explore; not an optimal case, mind you, and I would diminish the emphasis on the word "action" in front of "RPG" quite heavyhandedly when it comes to gameplay, but I do think it is doable (likely not as a mainstream blockbuster, but that's - massappeal - not something I'd look for anyway).
And as for the FPS model... I think going more towards that kind of experience is the complete opposite direction of where the series should, go first person perspective or not.
When someone makes a game which is finally actually better than Fallout, I'd be willing to agree that changes were for the better. That hasn't happened yet.
First person is neither better nor worse as a general rule, but it is worse for Fallout because Fallout is defined by the first game. That's what it's identity is.
Is there any existing first person shooter that you believe could serve as a good model for a good first person Fallout?
New Vegas had some pretty good survivor horror vaults (Vault 34).Is there any existing first person shooter that you believe could serve as a good model for a good first person Fallout?
You know, something similar to System Shock 2, in the Fallout setting. Imagine you are like trapped in some hellish vault or something like that.
That would actually be more enjoyable than this current Bethesda Fallout (and even New Vegas).
undecaf
I have a question for the people who consider New Vegas to be a poor game because it's "bandaiding Bethesda's shit".