Tamriel Tom
900-984-1337
gamedevprosper@gmail.com
Desired Position: C# Programmer / Engineer for Wasteland 2
Education: Only a high school diploma.
Operating System Familiarity:
- 32 bit Applications only.
- Windows XP/7
Computer Languages:
- C++
- C# .NET / Mono
General Tools:
IDA PRO, OllyDBG (just for fun reversing, nothing serious)
Visual C++ IDEs 2008 and 2010.
Code::Blocks (think GCC if Linux and Minimalist Gnu Windows for Windows)
Game Tools:
Unity3D.
Pixologic's ZBrush 3 to 4.
Blender 2.49 - 2.6
Bethesda's GECK for Fallout 3 / NV. decent work in GeckScript
Niftools for Fallout 3 and/or New Vegas.
Gnu Image Manipulation Program (for Textures)
.. and more
APIs:
Win32 API
Direct3D9 API
OpenGL API (function pipeline)
Frameworks:
Allegro
Irrlicht
Boost 1.49 (Occasional use of ASIO)
Work experience:
I have zero work experience anywhere.
My youtube channel was recently closed, but included is some code samples from a turn-based component I was going to submit to the Unity3D store.
References:
I can only represent my self and recite my accomplishments.