Jaesun
Fabulous Ex-Moderator
The dragons are what made Skyrim sell so well (as well as the beautiful hiking scenery).
Those were both released in 2011, there's absolutely no way DA2's release influenced anything regarding Skryim.
I doubt DA2's reception influenced Skyrim
Unless they're slam dunking like Obsidian, they should be focused entirely on polishing content/fixing bugs with that much time left. Not adding anything.Those were both released in 2011, there's absolutely no way DA2's release influenced anything regarding Skryim.
I doubt DA2's reception influenced Skyrim, but half a year is enough time to change some stuff around I'd say.
Unless they're slam dunking like Obsidian, they should be focused entirely on polishing content/fixing bugs with that much time left. Not adding anything.Those were both released in 2011, there's absolutely no way DA2's release influenced anything regarding Skryim.
I doubt DA2's reception influenced Skyrim, but half a year is enough time to change some stuff around I'd say.
And they said the reason they couldn't include those features in the game was because of all the additional testing they would require.An open world game without much tight scripting is easier to change. Remember Bethesda's own "Game Jam"?
Skyrim only sold really well because all soul brothas out there who love NBA and Madden thought it was a basketball game.
Key word: buy.*Feels no pity for people who buy a game like Skyrim*
Screw the idea. Bethesda needs to move on. Enough Fallout, try something new.
I actually bought that.A shit game, but I played it for almost 95 hours total, so I can't say I wasted it.Key word: buy.*Feels no pity for people who buy a game like Skyrim*
Screw the idea. Bethesda needs to move on. Enough Fallout, try something new.
A new IP? That'd be a first since, heh, 1994.
Easier if they just bought one. Who owns Arcanum these days?
I thought Three-Dog died in FO3.