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Fallout 4 Pre-Release Discussion [GAME RELEASED, GO TO NEW THREAD]

Yabuike

Literate
Joined
Mar 29, 2015
Messages
13
It looks like Fallout 3 with added dynamic lighting and stern warning from the boss to make it more colourful. Both things were available at the time of development.

Poly count looks similar.
 

Seerix

Arbiter
Joined
Mar 31, 2012
Messages
235
It's pretty obvious to me, all the drama with shitty graphics will artificially inflate the ratings and consumer's opinion of the game specifically thanks to all those downgrade hysterias. Bethesda is setting itself as vanguard of honesty and hard work. :)

Crashing, glitches, lack of many basic effects that almost every other modern game had before Skyrim and all the standard failings of gameplay will be again seen as nitpicking and being negative. Also, those "feral ghouls" move so fast and so similarily to those troglodytes from RAGE that simplification of mechanics must have occured.
 

Metro

Arcane
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Joined
Aug 27, 2009
Messages
27,792
Poly count looks similar.
You need glasses. Re: color, I'll take vivid over shitty drab any day. Is it as 'ATMOSPHERIC,' perhaps not but I don't play popamole for atmosphere. I play it to pop moles.
 

Giskard

Augur
Joined
Jan 20, 2013
Messages
152
Location
Lat O'J' Long O'J'
Does anyone know if Boston (realworld) has ladders?;) What will Beths excuse be his time? "Ladders are particularly susceptible to nuclear attack, and were all destroyed in the war!"

Ladders, ladders never change!
 

Zombra

An iron rock in the river of blood and evil
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Make the Codex Great Again! RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. I'm very into cock and ball torture I helped put crap in Monomyth
Re: color, I'll take vivid over shitty drab any day. Is it as 'ATMOSPHERIC,' perhaps not but I don't play popamole for atmosphere. I play it to pop moles.
I actually agree here. Since I assume we can all agree at this point that the best we can hope for is a fun amusement park that has nothing to do with Fallout, it might as well look like one and not bother preserving any of the old aesthetics.
 

Lord Carlos Wafflebum

Aspiring Infinitron
Patron
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646
PC RPG Website of the Year, 2015
Re: color, I'll take vivid over shitty drab any day. Is it as 'ATMOSPHERIC,' perhaps not but I don't play popamole for atmosphere. I play it to pop moles.
I actually agree here. Since I assume we can all agree at this point that the best we can hope for is a fun amusement park that has nothing to do with Fallout, it might as well look like one and not bother preserving any of the old aesthetics.

If that's the case, I'd better be able to ride horses in this game
 

Jozoz

Prophet
Joined
Jun 23, 2014
Messages
452
Location
69
f0042437374df25564fd3225a72c7006.png
 

Metro

Arcane
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Aug 27, 2009
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27,792
Just to be clear, I have absolutely no doubts this game will have:

- Bad writing.
- Nothing even resembling choice and consequence except maybe factions.
- Tons of bugs/glitches.
- A fairly shallow character system.
- [Insert pretty much any other Bethesdurp sin here.]

That said, for people to complain about the graphics especially on the Codex is the height of irony. The graphics are fine. And, no, they aren't Oblivion levels of fidelity.

Increasing the color palette is a good move. There's no scientific reason why the world would looked drab and bleached after some fallout and the passage of time. Sure, colors fade, but not to the extreme point that everything is a hue of either grey or brown.
 

Lemming42

Arcane
Joined
Nov 4, 2012
Messages
6,450
Location
The Satellite Of Love

It is pretty confusing that someone who - going just by what they've said in that comment - hasn't played Fo1 or Fo2 considers themselves an authority on "the feeling a Fallout game should have". It's like Fo3 is the first Fallout game and the original games exist only to be referred to when debating whether or not Fo3 is better than NV.
 

Metro

Arcane
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Exactly. The atmosphere in the first two Fallouts was a bit more lighthearted than FO3's dire... everything is grey and we're all fucked tone.
 

Zombra

An iron rock in the river of blood and evil
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There's no scientific reason why the world would looked drab and bleached after some fallout and the passage of time. Sure, colors fade, but not to the extreme point that everything is a hue of either grey or brown.
Don't be dumb. The color scheme of a video game or any other piece of visual art is not chosen for its adherence to photorealism unless that is the specific intention of the work. Fallout has a visual style and primary colors are not part of that style.

I was completely serious when I said it's fine for Fallout 4 to not look like Fallout, because it's unlikely to be Fallout in any way. But at least I recognize that bright colors are a substantial artistic departure from the original games.
 

Metro

Arcane
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There's no scientific reason why the world would looked drab and bleached after some fallout and the passage of time. Sure, colors fade, but not to the extreme point that everything is a hue of either grey or brown.
Don't be dumb. The color scheme of a video game or any other piece of visual art is not chosen for its adherence to photorealism unless that is the specific intention of the work. Fallout has a visual style and primary colors are not part of that style.

I was completely serious when I said it's fine for Fallout 4 to not look like Fallout, because it's unlikely to be Fallout in any way. But at least I recognize that bright colors are a substantial artistic departure from the original games.
FO1 and 2 were more colorful than 3.
 

Yabuike

Literate
Joined
Mar 29, 2015
Messages
13
That said, for people to complain about the graphics especially on the Codex is the height of irony. The graphics are fine. And, no, they aren't Oblivion levels of fidelity.

Should we take this attitude of adequacy to narrative? Where does this logic lead genuine talent working in the A/V side of video games?

It is ebullient but efficient to say that there is no additional scene complexity over previous titles except new lighting and haze. It is technical mediocrity that confirms my suspicions around artistic mediocrity.
 

Metro

Arcane
Beg Auditor
Joined
Aug 27, 2009
Messages
27,792
That said, for people to complain about the graphics especially on the Codex is the height of irony. The graphics are fine. And, no, they aren't Oblivion levels of fidelity.

Should we take this attitude of adequacy to narrative? Where does this logic lead genuine talent working in the A/V side of video games?

It is ebullient but efficient to say that there is no additional scene complexity over previous titles except new lighting and haze. It is technical mediocrity that confirms my suspicions around artistic mediocrity.
Trying too hard.
 

baturinsky

Arcane
Joined
Apr 21, 2013
Messages
5,571
Location
Russia
The green filter is to blame for the faded look. With mods like Fellout it's like WHOA, did I take some Jet by mistake, what's with all the colors?
Color? What color? It's colorless even without filter. Because textures are monochromatic shit.
 

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