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Fallout Fallout 4 Thread

Zerginfestor

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Wasteland.
People being replaced by androids is also an idiotic plot point that seems cool at first, but goes nowhere. There isn't even an apparent point to it at all, because all it does is make everyone suspicious and fearful of The Institute when they could have remained underground and nobody would have bothered them. There were apparently incidents where synths malfunctioned and started killing people, but the immediate question is why? What causes a 3rd Gen to malfunction? Is The Institute intentionally killing people, and if so for what apparent reason? All of that is dropped completely once you find Shaun. The Railroad never seems to have any problem with malfunctioning Synths either. Even Glory, who you'd think would be a shoe-in for an Institute backdoor rampage scenario, stays free to the end. Anything that showed any kind of promise just ends up being mangled or forgotten. Fo4 treats its story elements the same way a child tries to juggle a chainsaw. It tries too early to be impressive and just ends up maiming itself in the attempt.

Basically any kind of question a normal person would have and would want to investigate, the game never follows through on. You don't even get the option to confront Father about the ethical issues of turning artificial people into slaves. You either work with him, or blow up everything he stands for. There's no in-between option, or even an option to reconcile the Institute with the wasteland.

I too never understood the WHY of it all. for some genius, Shaun is pretty fucking stupid. Instead of making legit, unique synths (which he sometimes does), he also somehow thinks replacing someone with a synth is a brilliant idea to bring "peace" between the Institute and Commonwealth. Just who in their fucking mind sees that as a great idea? He could've proven their greater good through using synths as builders/defenders, or shown the abilities of synths to survive some of the conditions in the wasteland, but nope, just fucks about and makes shit worst.
 

CthuluIsSpy

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-Massive world filled with content

Word SHALLOW is missing in that sentence.

-Improved combat system and character development

Everything is an improvement on Fallout 3... And which character development?

The characters are certainly better than in Fallout 3.
Some of the followers are actually interesting people.
Some of them, anyway. Maybe 1 or 2.
 

CthuluIsSpy

Arcane
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Messages
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On the internet, writing shit posts.
People being replaced by androids is also an idiotic plot point that seems cool at first, but goes nowhere. There isn't even an apparent point to it at all, because all it does is make everyone suspicious and fearful of The Institute when they could have remained underground and nobody would have bothered them. There were apparently incidents where synths malfunctioned and started killing people, but the immediate question is why? What causes a 3rd Gen to malfunction? Is The Institute intentionally killing people, and if so for what apparent reason? All of that is dropped completely once you find Shaun. The Railroad never seems to have any problem with malfunctioning Synths either. Even Glory, who you'd think would be a shoe-in for an Institute backdoor rampage scenario, stays free to the end. Anything that showed any kind of promise just ends up being mangled or forgotten. Fo4 treats its story elements the same way a child tries to juggle a chainsaw. It tries too early to be impressive and just ends up maiming itself in the attempt.

Basically any kind of question a normal person would have and would want to investigate, the game never follows through on. You don't even get the option to confront Father about the ethical issues of turning artificial people into slaves. You either work with him, or blow up everything he stands for. There's no in-between option, or even an option to reconcile the Institute with the wasteland.

I too never understood the WHY of it all. for some genius, Shaun is pretty fucking stupid. Instead of making legit, unique synths (which he sometimes does), he also somehow thinks replacing someone with a synth is a brilliant idea to bring "peace" between the Institute and Commonwealth. Just who in their fucking mind sees that as a great idea? He could've proven their greater good through using synths as builders/defenders, or shown the abilities of synths to survive some of the conditions in the wasteland, but nope, just fucks about and makes shit worst.

I think the idea is that he would replace a troublesome member of society with a more respectable one, and that people wouldn't notice / be fine with it.
He was wrong. Really, really wrong. Its a good theory, but it's still wrong.
I guess that's what happens when you live isolated from humanity and get raised by machines.
 

Carrion

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That guy's conclusion that because the stats start at 1 at assignment this time that it means that "1 is average" is idiotic.
But this was already the case in FO3 and New Vegas.

Just think of a character with 1 in each of her attributes in Fallout. She'd probably struggle to get out of the initial rat cave because she can't hit anything (since she's half-blind), she can't deal any real damage, she can't outrun anything and a couple of hits will kill her. If she manages to make it out of there, surviving is still hard since she can barely carry any supplies and can't even form full sentences since she's a complete idiot.

In FO3/NV the same character could still run as fast as anyone, take tons of damage without dying, carry enough weapons and ammo to equip a small army, become a master diplomat or marksman, and so on. Putting more points into your attributes just adds to your superhuman abilities, like V.A.T.S. and the magic radar that shows the location of your enemies, aside from allowing you to carry even more stuff and take even more damage without it slowing you down one bit. It's a system where your character can't really have any actual weaknesses, only strengths.
 

Bliblablubb

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I was pretty bummed that it didn't get more coverage after all that buildup as well. IIRC it is never really straight adressed, you have to read between the lines, and even then it doesn't make much sense.
I get it that they would replace persons of leadership, so they can steer progress as they want to from behind the curtain, or prevent a united front against them. They also claim to replace the "useless" to give them purpose in the society, maybe to have inconspicious spies as well. The one malfunctioning synth creating a massacre was also I a neat idea to create (unwanted) paranoia.
But then you also have people disappearing from Diamond Shitty, that are NOT replaced (according to Piper's dialog when you first enter DC) AND the people from the SPOILER settlement, who watched their families being slaughtered by (malfunctioning?) synth to make them ultra paranoid crusaders.

All in all it doesn't seem like a masterplan to me, more like random things Beth came up with during lunchbreak to give the Institute a dark and edgy mysterious background.
At least give the player the option to call the institute out on it, even if they get rebuffed!
Nope.
"You have found your babbie, every storyline until now is therefore concluded. Please pick one of the factions to continue. Decide who will rule the world!" (Synthesis ending available via DLC)

It's like LOST all over again, where you are hoping for the big reveals but the writers had none, because the had written themselves into a corner coming up with some supernatural shit.
 

CthuluIsSpy

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That guy's conclusion that because the stats start at 1 at assignment this time that it means that "1 is average" is idiotic.
But this was already the case in FO3 and New Vegas.

Just think of a character with 1 in each of her attributes in Fallout. She'd probably struggle to get out of the initial rat cave because she can't hit anything (since she's half-blind), she can't deal any real damage, she can't outrun anything and a couple of hits will kill her. If she manages to make it out of there, surviving is still hard since she can barely carry any supplies and can't even form full sentences since she's a complete idiot.

In FO3/NV the same character could still run as fast as anyone, take tons of damage without dying, carry enough weapons and ammo to equip a small army, become a master diplomat or marksman, and so on. Putting more points into your attributes just adds to your superhuman abilities, like V.A.T.S. and the magic radar that shows the location of your enemies, aside from allowing you to carry even more stuff and take even more damage without it slowing you down one bit. It's a system where your character can't really have any actual weaknesses, only strengths.

^ This
In the old fallout games you could really specialize in a certain field, and be weak in others.
In the newer games, you are a jack of all trades, eventual master of all.
To me, that is not what makes a RPG, as there is no true role; rather than you being a master scientist as you could be in the older games, for example, your build will end up as a scientist/soldier/thief/diplomat in the newer ones.
 

Bliblablubb

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That guy's conclusion that because the stats start at 1 at assignment this time that it means that "1 is average" is idiotic.

Keep in mind that 5 was the base value of your stats in FO1-3/FNV and therefore considered "average", while FO4 has you start with so few stat points, that 1 actually could be considered average now.
Even having everything at 1 doesn't make you a blind crippled retard, you just... aren't trained in that area? PER 1 is enough for pickpocket and INT 2 enough for medic. Not exactly something a braindead moleman could do.
But then there is CHA and the stupid persuashun fails even at high CHA...

Yes, it does mean you cannot weaken yourself on purpose in one area, but in a game where you can eventually max everything it doesn't really matter in the end.
Even though my lack of STR means I can forget about melee and half of my carrying comes from my armor's deep pockets. If I switch to +CHA gear I end up a snail unless I eat a radstag steak (must contain spinach, popeye approves) and get wasted. Mmm alcohol..

FO4: There is no problem that cannot be solved by getting high or wasted.
 
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baturinsky

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Russia
Yes, it does mean you cannot weaken yourself on purpose in one area, but in a game where you can eventually max everything it doesn't really matter in the end.
"Eventually" is 50+hours in game. What happens before also matters. And it depends on your build a lot.

Even though my lack of STR means I can forget about melee and half of my carrying comes from my armor's deep pockets. If I switch to +CHA gear I end up a snail unless I eat a radstag steak (must contain spinach, popeye approves) and get wasted. Mmm alcohol..

Or you can just wear PA.
 
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Bliblablubb

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The early game is always the most fun for me because of that. You have nothing, your guns suck, your armor makes wet toiletpaper laugh at you.
But after a short while FO4 already throws the combat rifle in your general direction and you become an unstoppable force of destruction.
IF you want to.
I always end up limiting myself with houserules because of Bethesda pleasing the console crowd.

I am some level 30ish now still wearing the same vaultsuit + shadowed leather armor, while using hunting rifle, sawed-off shotty and 10mm pishtol. If the tommygun wouldn't suck so hard I would even go full mobster.
But a full auto combat rifle is far to easymode for me (the UI even bugged out and glued the GN4 receiver on it), same goes for the laser rifle. The game even gave me a combat shotgun with +15 assploshun dmg. PER PELLET! Everything becomes red mist if I use that monster.
At least my old FO3/Skyrim houserule of not using stims/heals in combat became somewhat implemented by making stimpacks a HoT now.

I like it that way and it is still more than enough for normal difficulty and I am staying that way until the endgame forces me to suit up.
Sadly the game is already telling me "dude, ditch the 10mm!" by giving rapers .45 guns instead. There goes my other "don't buy shit, live of the land" houserule... :cry:
 

Duellist_D

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Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech
The early game is always the most fun for me because of that. You have nothing, your guns suck, your armor makes wet toiletpaper laugh at you.
But after a short while FO4 already throws the combat rifle in your general direction and you become an unstoppable force of destruction.
IF you want to.
I always end up limiting myself with houserules because of Bethesda pleasing the console crowd.

I am some level 30ish now still wearing the same vaultsuit + shadowed leather armor, while using hunting rifle, sawed-off shotty and 10mm pishtol. If the tommygun wouldn't suck so hard I would even go full mobster.
But a full auto combat rifle is far to easymode for me (the UI even bugged out and glued the GN4 receiver on it), same goes for the laser rifle. The game even gave me a combat shotgun with +15 assploshun dmg. PER PELLET! Everything becomes red mist if I use that monster.
At least my old FO3/Skyrim houserule of not using stims/heals in combat became somewhat implemented by making stimpacks a HoT now.

I like it that way and it is still more than enough for normal difficulty and I am staying that way until the endgame forces me to suit up.
Sadly the game is already telling me "dude, ditch the 10mm!" by giving rapers .45 guns instead. There goes my other "don't buy shit, live of the land" houserule... :cry:

Keep the 10 mm

Its the most fun and convenient way to dispose of Ghouls.
 

Bradylama

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Jul 24, 2006
Messages
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Oklahomo
FO4: There is no problem that cannot be solved by getting high or wasted.

potatojohn is also being intentionally disingenuous when he brings up the perks chart, because the distribution of perks are so hideously imbalanced that only a couple of stats end up being essential. You'll only ever need one Damage perk while the rest is all window dressing. If you ramp up the Difficulty then the Crit-based perks become even more essential.

Why do these retared fucks have to always inject their inane comments?

Hurrdurrderp, i am so funny, gibe clicks.

That's how the money is made in TYOOL 2015.
 

Akratus

Self-loathing fascist drunken misogynist asshole
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Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag.
http://www.metacritic.com/game/pc/fallout-4
af91cfdcbe.jpg



gif_jack_shining.gif
 
Joined
Jan 13, 2006
Messages
125
What's the easter egg?

I really don't want to give kotaku a click.

Nirn roots are in Fallout 4.

To quote the article

artile said:
What makes this easter egg particularly fun isn’t just that it suggests that Fallout and Skyrim are a part of the same world. It also implies that, despite being the more technologically advanced society, Fallout is set in the past, whereas The Elder Scrolls is the future. Heh. Well, I guess that explains why The Elder Scrolls has lizard and cat people: it’s obviously radiation, guys."
 

MWaser

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Where you won't find me
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and you still have to take into account how votes have been pushed up with money while new vegas' has been surely been dragged down. 1) they spent maybe millions for the f4 launch party, they surely could afford some pocket change to keep the votes high 2) they would have had to give millions to obsidian, they surely could afford some pocket change to keep the votes low.
 

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