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Fallout Fallout 4 Thread

Saduj

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Aug 26, 2012
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Article about how stealth in Fallout 4 being a "developer sanctioned god mode" is a good thing.

http://arstechnica.com/gaming/2

I know that I should be mature enough not to care because I don't play games like this anyway. But it still pisses me off that people like the author exist and in large numbers.
 

Kem0sabe

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Gaming press is full of apologists, even codex manages to sometimes release a review that reads more like a developer blow job than an actual critical review.
 

Mastermind

Cognito Elite Material
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Steve gets a Kidney but I don't even get a tag.
stealth in and of itself isn't god mode. getting enough perks to support it will make you very strong, but the same can be said of a number of other combinations.
 

RK47

collides like two planets pulled by gravity
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Dead State Divinity: Original Sin
Looks like Deacon has found a way to detect female synths: fuck them over and over.
If it ain't preg'd, it's a synth.

sheeeit.jpg
 

Jick Magger

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PC RPG Website of the Year, 2015 Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 Bubbles In Memoria
I would say that a majority of the best damage-dealing perks in the game are unevenly placed in the agility and luck trees, and all the rest are either circumstantial or placed early enough in their trees that they're easily obtainable with negligible point investments. Endurance has a particularly worthless tree of perks that're all pretty easily ignorable.
 

Akratus

Self-loathing fascist drunken misogynist asshole
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Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag.
And damage is really the only thing you need. But remember, it's totes an rpg.
 
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Bradylama

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That guy's conclusion that because the stats start at 1 at assignment this time that it means that "1 is average" is idiotic.

Overall I question if he actually played the game.

No, his point is that because all the stats start at 1, the systems are designed so that if you completely dump a stat it won't be debilitating. And he's right. You could have 1 Strength and not really have an issue with carrying capacity, damage dealing, or even the size of weapons you could wield. You could take 1 Charisma and boost it with clothes & grape mentats for all speech checks. You could take 1 END and never have to worry about health because you have early access to power armor. You could completely dump luck and never have to worry about it if you're playing as a straight shooter with no VATS.

Putting points into an attribute merely boosts your abilities from the baseline, whereas the baselines in Fallout 1-NV were 5. It doesn't matter how you build up your character stats wise, because the whole game is designed so that any character build can do just about everything short of stealth.

Holy shit I just saw a bit of good writing. That was like seeing a ghost or something.

Virgil is also wrong about the Railroad. The Railroad only ever goes out of its way to liberate 3rd Generation Synths, which are practically the same as natural born human beings in every way. The game's central theme would have been much more challenging and compelling if the Synths were all 2nd Gen like Nick Valentine, but that would have been too difficult to write for.

And on top of that, the Railroad's entire approach to dealing with The Institute doesn't make any sense. If the goal is to liberate synths from oppression, then they should be throwing a revolution in the Institute and not blowing it up. It also doesn't make any sense for the Synths to rebel and destroy their home, because once the Robotics division goes up in flames you've doomed their people to genocide. But the Synth leader is still there at the top of Mass Fusion thanking you for effectively dooming his own people.
 

baturinsky

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Virgil is also wrong about the Railroad. The Railroad only ever goes out of its way to liberate 3rd Generation Synths, which are practically the same as natural born human beings in every way. The game's central theme would have been much more challenging and compelling if the Synths were all 2nd Gen like Nick Valentine, but that would have been too difficult to write for.
Actually, Railroad guys confirm that some of them think that 1 and 2 gen should be "saved" too. If I remember right, it is said during Railroad introduction, if you ask them additional question instead of going straight to "impatient bark".

You are right about the rest.
 

Bradylama

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Virgil is also wrong about the Railroad. The Railroad only ever goes out of its way to liberate 3rd Generation Synths, which are practically the same as natural born human beings in every way. The game's central theme would have been much more challenging and compelling if the Synths were all 2nd Gen like Nick Valentine, but that would have been too difficult to write for.
Actually, Railroad guys confirm that some of them think that 1 and 2 gen should be "saved" too. If I remember right, it is said during Railroad introduction, if you ask them additional question instead of going straight to "impatient bark".

You are right about the rest.

IIRC Deacon mentions it in passing, but the issue is immediately dropped and never brought up again. So it's only ever an internal issue that never goes anywhere, and in reality the Railroad only cares about 3rd Gens.
 

Shammy

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Every time I think about how 'The Synth Problem' was presented in the narrative I think to that one post a while back saying that the story feels like it should've been in a cyberpunk setting, and I could not agree more.

I mean shit, even Desdemona or whatever her name is gives you that high octane moral dilemma where she asks if you would fight for your fellow man, even if they were a synth (wut), which was never even remotely touched upon after that moment on a deep level. Just a bunch of face value shit that doesn't really add anything remotely interesting.
 

Adon

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Every time I think about how 'The Synth Problem' was presented in the narrative I think to that one post a while back saying that the story feels like it should've been in a cyberpunk setting, and I could not agree more.

I mean shit, even Desdemona or whatever her name is gives you that high octane moral dilemma where she asks if you would fight for your fellow man, even if they were a synth (wut), which was never even remotely touched upon after that moment on a deep level. Just a bunch of face value shit that doesn't really add anything remotely interesting.

That's my particular problem with the general story, not just the mere inclusion of synths, but the premise. It's a story that isn't necessarily very fit for a post-apocalyptic setting, much less for Fallout. I get Bethesda trying to carve out their own little piece of Fallout lore, but the idea (at least what I know of) seems so derivative from many cyberpunk stories. Can't imagine that they do anything interesting with it either.
 

Bradylama

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3 of the 4 possible endings for Fallout 4 involve blowing up The Institute, which means that nothing in the game will matter canonically. One way or another the Synths are doomed, and nothing that happened in the Commonwealth could possibly have consequences in the future.

The original games had a lasting legacy with the NCR, and even Fallout 3 left an expansionist and racist new Brotherhood on the East Coast. I just don't see how anything that happened in the Commonwealth could possibly matter at large.
 

Bradylama

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People being replaced by androids is also an idiotic plot point that seems cool at first, but goes nowhere. There isn't even an apparent point to it at all, because all it does is make everyone suspicious and fearful of The Institute when they could have remained underground and nobody would have bothered them. There were apparently incidents where synths malfunctioned and started killing people, but the immediate question is why? What causes a 3rd Gen to malfunction? Is The Institute intentionally killing people, and if so for what apparent reason? All of that is dropped completely once you find Shaun. The Railroad never seems to have any problem with malfunctioning Synths either. Even Glory, who you'd think would be a shoe-in for an Institute backdoor rampage scenario, stays free to the end. Anything that showed any kind of promise just ends up being mangled or forgotten. Fo4 treats its story elements the same way a child tries to juggle a chainsaw. It tries too early to be impressive and just ends up maiming itself in the attempt.

Basically any kind of question a normal person would have and would want to investigate, the game never follows through on. You don't even get the option to confront Father about the ethical issues of turning artificial people into slaves. You either work with him, or blow up everything he stands for. There's no in-between option, or even an option to reconcile the Institute with the wasteland.
 

potatojohn

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No, his point is that because all the stats start at 1, the systems are designed so that if you completely dump a stat it won't be debilitating. And he's right. You could have 1 Strength and not really have an issue with carrying capacity, damage dealing, or even the size of weapons you could wield. You could take 1 Charisma and boost it with clothes & grape mentats for all speech checks. You could take 1 END and never have to worry about health because you have early access to power armor. You could completely dump luck and never have to worry about it if you're playing as a straight shooter with no VATS.
If anything, attributes are more important than ever before because they gate perks, which are now also skills.

The only thing that's changed is where the stats start in the allocation, which is purely a UI change. It has nothing to do with the game mechanics.

Putting points into an attribute merely boosts your abilities from the baseline, whereas the baselines in Fallout 1-NV were 5. It doesn't matter how you build up your character stats wise, because the whole game is designed so that any character build can do just about everything short of stealth.
This is just nonsense, trivially debunked by looking at the perk chart.
 

Kazuki

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The original games had a lasting legacy with the NCR, and even Fallout 3 left an expansionist and racist new Brotherhood on the East Coast. I just don't see how anything that happened in the Commonwealth could possibly matter at large.

Speaking about legacy, where the fuck is the lone wanderer ?

The guy/gals who's single handedly saving eastern BOS and capital wasteland from Enclave is nowhere to be found.
No mention from Terminal, BOS Member, etc nothing. It's like they didn't exist in the first place.
 
Self-Ejected

Bubbles

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Fallout 4 Review

...The game is utilizing a heavily modified Creation Engine, previously used for Skyrim, which is apparent as soon as the game starts. In fact, it’s easy to claim that Fallout 4 is to Skyrim what Fallout 3 was to Oblivion, but I feel that’s only partially true, as I never felt Fallout 3 really was “Oblivion with guns”. Fallout 3 had a different, more mature tone and an emphasis on roleplaying, allowing players to solve quests in different ways, which also forced them to take the consequences of their actions. There were no voice changes in the middle of conversations (that I can recall). Also, the level scaling was quite different, meaning that high level enemies would stomp anyone into the ground if encountered too early. All this was then present in Skyrim, and it is in Fallout 4 as well.

...Shooting: The shooting mechanic has received an overhaul, and now works significantly better than it did in Fallout 3.
Character development: SPECIAL is still present, but the perk system has been altered. You now get one point per level, and can use it to boost either one of your SPECIAL attributes or one of the perks you meet the requirements for. Requirements are related to character level and SPECIAL attribute level (for example hacking master terminals requires 4 Intelligence + character level 21). The system itself works well enough, but it sometimes feels a bit too incremental, as in upgrades often feel insignificant. This is probably related to the whole the removal of the level cap, which did not affect me as I have no intention of grinding monsters for experience points.

...The story itself is more interesting than it was in Fallout 3 by a fair margin, as are the characters, both in terms of companions and the people you meet in the world. There’s more substance and better writing, and I hope they continue improving. There’s still quite a gap between Fallout 4 and The Witcher 3, but it’s a vast improvement over previous titles in my opinion.

...There are a lot of quests like that: Where players have to make choices and live with the consequences. It’s no secret that I like that a lot. Both the game quest and side quests can be solved in various ways, which adds a lot of replay value and makes roleplaying much more interesting. There’s even a surprising amount of Charisma checks throughout the game, something Bethesda isn’t exactly known for. I was surprised, in a very good way, by how often I came across such checks. Unfortunately for me, I was expecting a regular Bethesda game, where Charisma can basically be used as a dump stat, so I’ll have to focus on that with my next character. I’m looking forward to seeing many of the scenes I now experienced unfold in a different manner.

I’m also looking forward to how the main story plays out if certain choices are made. Factions play an important role, and are mutually exclusive in a similar way to Morrowind. This is something I’ve truly missed, because it never felt right to me to become the master of everything, so I’m really enjoying the approach in Fallout 4. The only drawback is that I had a hard time finding a faction whose opinions I shared. They all seemed a bit fanatical to me; absolute in their point of view. It was all a bit too black and white for my taste, but still enjoyable.

Verdict


I’m fairly certain Fallout 4 will divide opinions. On the one hand, it’s a fantastic game for anyone who enjoys exploring for the sake of exploring. On the other, it has frustrating moments, technical issues and a cumbersome interface. Overall, it’s an excellent game for me personally, as I have a fairly high tolerance for glitches and what not if the content is good enough, but I fully understand people who want to wait a bit until certain things are fixed. It really does boil down to how much you enjoyed the predecessors, as the formula is almost identical.

Pros
  • Massive world filled with content
  • Improved combat system and character development
  • Good crafting system
  • Better writing overall, including choices and consequences
  • Excellent atmosphere, very immersive
Cons
  • It appears a bit dated already, despite Ultra settings
  • Quite a few technical issues
  • Cumbersome PC interface
  • Lack of variety, especially in terms of enemies
  • Inventory management can be frustrating
4/5

http://www.rpgwatch.com/articles/fallout-4-review-356.html
 
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FeelTheRads

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The only thing that's changed is where the stats start in the allocation, which is purely a UI change. It has nothing to do with the game mechanics.

:retarded: :retarded: :retarded:

Turning skills into perks is an UI change.
Also turning an isometric game into a firstperson one is just a perspective change, it has nothing to do with the game mechanics. :retarded:
 

Cyberarmy

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Divinity: Original Sin 2
-Massive world filled with content

Word SHALLOW is missing in that sentence.

-Improved combat system and character development

Everything is an improvement on Fallout 3... And which character development?

-Good crafting system

Eh, I can agree on that one.

-Better writing overall, including choices and consequences

What the bloody fuck watch...

-Excellent atmosphere, very immersive

I agree but up to a point.



Watch gonna watch I guess.
 
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3 of the 4 possible endings for Fallout 4 involve blowing up The Institute, which means that nothing in the game will matter canonically. One way or another the Synths are doomed, and nothing that happened in the Commonwealth could possibly have consequences in the future.

The original games had a lasting legacy with the NCR, and even Fallout 3 left an expansionist and racist new Brotherhood on the East Coast. I just don't see how anything that happened in the Commonwealth could possibly matter at large.
The Enclave has been completely destroyed twice now. Life finds a way.
 

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