I really like how the big raider locations with named bosses are actually aknowledged by some NPCs, and in their logs if you kill one or more of them. E.g. the raiders in the Corvega factory, the brewery and the fed food depot have a little relationship between each other. I think the major of
Penis monument town Bunker Hill mentions them as well.
Combat wise it mostly comes down to level difference and equipment.
When I tried to beeline to Diamond Shitty right from the start, the PA raider on the tender could oneshot me, because he spawned with a combat rifle, while my puny 10mm had no chance of damaging him (had to switch to PalaDerps wazer wifle).
Then again, my playstyle is more sneaky than run and gun, so turrets are dispatched before they can start to unload. And pipe weapons don't really make my HP bar twitch at lvl 35+ anymore. Now that I find the occasional twix with an assault rifle, things get a little more interesting.
A gunner attack on Sucktuary was at least a little more dangerous, since they spawned right in front of my guardposts, curbstomping the surprised guards I placed.
Sadly, guard posts are only useless decorations, especially if you build 3 per guard to add some patrolling flavor. Aside from stealing my weapons, they are less helpful than Cocksworth. The naggy azn stole my Assploder shotgun, because she looted a few shells somewhere. DAMMIT WOMYN, BACK U GIEV!
Protip: Don't throw grenades during settlement defense. While you are present, defeated settlers only sit down Skyrim-style, but you can still kill them with stray shots or grenades.
Protip 2: While mutfruit plantages are the most effective way of farming, finding (and selecting) new arrivals in between those trees is a pain. I had 4 settlers in the Coop unaccounted for, because I placed 100 mutfruit plants and couldn't find them anymore. #richpeopleproblems
Thankfully I found out you can just place a bell and let them come to you.
Also why do provisioners need a bed and count towards your total population? I wanted to turn the starlight drive-in into a major trading hub, but it turned out a ghost town because I had used all the settlers there for provisioning. Now I need to micromanage them back...
Did you fast travel away from sanctuary? There's a bug where if you fast travel away from there, the game thinks that it has less resources than it should.
The display on the map is always buggy as hell and since I have supply lines it doesn't have an effect anyway. But the failed defense bug also appeared when I jogged all the way to Corvega and back for science. When I returned and opened the workshop menu, I could watch ALL values drop to zero. I read it would fix itself after a while, just like the crops repaired themselves while I was on my way to them. Next time I will just ignore it and let Stooges fix them. The only thing that really bothers me is happiness. My OCD demands satisfaction.
I have no idea how happiness works. Abanathy farm and the something outposts have the same values, except AF is stuck at 60 while the 3 ghouls at the outpost are having the time of their life (80).
Nothing at AF increases happiness, more defense, beds, electric lamps, cat pictures, free alcohol and hookers... nutin'.