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Fallout Fallout 4 Thread

Zerginfestor

Learned
Joined
Nov 11, 2015
Messages
251
Location
Wasteland.
I just take drugs and punched it to death in the eyes.
'The last thing you see is my fist to your face,' - Bryan the Vault Dweller
This is what I did as well, actually. I found it pretty amusing that the game would make Unarmed to be one of the easiest combat playstyles in the game...I mean, it was for me, at least.
 

Endemic

Arcane
Joined
Jul 16, 2012
Messages
4,451
Well of course, since Psycho makes you near-invulnerable :p I didn't even mention abusing the inventory function to pump Stimpaks.
 

Zerginfestor

Learned
Joined
Nov 11, 2015
Messages
251
Location
Wasteland.
Well of course, since Psycho makes you near-invulnerable :p I didn't even mention abusing the inventory function to pump Stimpaks.
I think the only time I used Pyscho was the first time I saw a Deathclaw and freaked, it was a tense moment for me, despite the fact I somehow punched a part of it's upper body into bloody chunks, OH that and the mother, for some reason. Other then that, I think I just ran up to them with a Power Fist going "DING DING DING, BOXING TIME"
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,676
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
The reason Shaun becomes the head of the Institute is NEVER EXPLAINED. We're just supposed to assume that he was so uniquely qualified that they had to make him their leader.

Actually, given how you usually qualify to become the leader of a faction in Bethesda games, he probably just did a couple of fetch quests for the previous leader and/or killed some bad guy while the dozens of infinitely better suited people there couldn't be bothered with it.

And he's your son, so he inherited the Protagonist Gene allowing him to do that? Hey, this is some Avellone-tier meta-commentary. Good job, Bethesda!
 

Makabb

Arcane
Shitposter Bethestard
Joined
Sep 19, 2014
Messages
11,753
Buying Bethesda games is like being in an abusive relationship. You know he's going to hurt you, but deep down, you know you enjoy it.



Todd Howard AD 2015

This is the golden age of gaming, make the player proud that he is playing your game, make yourself proud that you made it, make your player proud that he bought it
 
Joined
Aug 5, 2009
Messages
3,749
Location
Moo?
I've avoided the use of drugs during my playthrough with one exception, Abernathy Farm. This is on Survival. I was doing a corn run back in the early days when that was my limiting ingredient in the Vegetable Starch recipe, and had planted a crap load there. I run over from the Red Rocket and, surprise, the place is overrun by about 12 Gunners, many armed with laser pistols or combat shotguns. Everyone died. This place had turned into a major farming hub with 10 people working day and night for my benefit, can't have that. Reload. Tried to snipe the attacking force and the one unarmed member of the group approaches on my blind side and beats me to death. Reload. Aggro a couple at a time while tossing grenades and planting mines. In my haste blew myself up. Fuck this, reload. While I didn't normally use them I usually have a hoard of drugs on hand because they're a light weight money maker. There's 12 Jet in my inventory, and it gets quick-keyed. Bullet time you assholes!


Blew the only Addictol I ever found to cure the resulting addiction. This is before I found out that you can make Refreshing Beverages and, I think, a Mirelurk recipe that has the same effect. Cooking is really overpowered, you can achieve most of a drug's effects along with HP restoration and no chance of addiction.
 

Bliblablubb

Arcane
Joined
Mar 1, 2014
Messages
2,925
Location
Copium Den
I have to correct myself in terms of the lingering danger of synth infiltrashun:
When I fasttraveled back to Sucktuary, I witnissed the vaultrep and my ammo vendor having a shootout. Aside from the fact that the fag deserved a beating, I thought it was just the usual Bethesda bug. Alas no, turns out the settler was a synth spy (had a synth component) and an invashun force of 10 synths emerged from behind a house. Well, my joy only lasted for a short while, since Bethesda being Bethesda, the whole thing bugged out. Even though every enemy was killed and my settlers thanked me for the help, checking the map after traveling away listed Sucktuary with only 2 people and happiness dropped by 30 points (AKA failed defence). While all my settlers were still present, EVERY object producing food/water/def/nrg was broken and had to be repaired! The amount of resources it took could have build me a spaceship instead. :argh: Tho my crops magically repaired themselves while a was looking at them.

Bethesda. Bethesda never changes.

Moral of the story: Check every settler with awareness VATS for unusual high energy resist and send those to Siberia. Or to the ghoul settlement together with Paladin Derp and Strong. Fuck Strong.

Funfact: You can shoot off the shell from a mudcrab mirelurk. I heared you can shoot armor off enemies (only saw it on PA raiders), but using the assploding shotgun certainly creates funny moments with naked mirelurks or vaporized ghouls.

Does revolver mods compatible with Kellog's? I remember some uniques having compatibility issues.
The cereal guy's gun is just a renamed relentless .44 revolver. You can slap every normal .44 mod on it. I think it even comes with the lowest receiver, so you should switch that one out ASAP for moah dmg.
I haven't seen any compatibility issues actually, the PPK is a completley different gun and therefore does not accept standard 10mm mods.
The combat rifle seems to have a bug tho, a "glow sight front ring" appears in the list if you have the normal ring attached, but it cannot be chosen.
 

baturinsky

Arcane
Joined
Apr 21, 2013
Messages
5,623
Location
Russia
Well of course, since Psycho makes you near-invulnerable :p I didn't even mention abusing the inventory function to pump Stimpaks.
What game you are talking about? In Fo4 DR from drugs is insignificiant and all heling is over time.
 

Bliblablubb

Arcane
Joined
Mar 1, 2014
Messages
2,925
Location
Copium Den
I've avoided the use of drugs during my playthrough with one exception, Abernathy Farm.
Chems are so OP I stopped using them, aside from the cereal guy fight being low level.
Psychojet and the homebrewed addictol wannabe are easy to make and require no extra perk AFAIK, they might have just removed addictions alltogether.

But IF I ever decide to make a survival run, it will create a nice background touch, where I have to become a drugriddled wreck just to stand a chance against common enemies. Truth be told, normal difficulty is really piss easy after a few levels when you get a little more HPs under your belt. Even standard leather armor serves you well enough and modded weapon's dmg increases much quicker than standard enemies HPs. I am already drowning in energy weapon ammo, because they are overkill against what the game offers me.
Well, unless you get cocky and forget to actually watch your HP bar. I may or may not have died against a raider when they started getting assault rifles because of that...
And it would actually fit the narrative, since raiders are supposed to be drugged up maniacs after all.

You have to become one of them to effectivly fight them, dark and edgy tragic hero and-- ah screw that shit...
 
Joined
Aug 5, 2009
Messages
3,749
Location
Moo?
Aside from the Gunner situation I haven't really found Survival hard at all. Probably because I obsessively modify everything I own and like sniping/trapping an area. Even if they get up close a combat shotgun with Gun Nut 3/Science 3 mods ruins their day. Just added armor penetration with every shot. My second fall back is this quick firing pipe pistol I found while doing a 'procure on site' gag on a couple dungeon runs for variety. I was surprised at how well it melted people despite being ordinary and decided to see what I could do with it. Ammo for the thing practically falls from the skies.
 
Joined
Aug 5, 2009
Messages
3,749
Location
Moo?
And it would actually fit the narrative, since raiders are supposed to be drugged up maniacs after all.

I dunno, I found a dungeon where raiders were fighting a holding action against Synths and came away pretty impressed. In a straight fight a Synth can just plain outlast a raider due to redundancy (several stages of damage), so the raiders adjusted. Barricades and traps all over the place, turrets in sneaky corners and several times I watched raiders blast a well entrenched Synth out of its hole with explosives. Then they'd take the weapons and use them instead.

If they weren't so squishy compared to everything else they'd reign supreme.
 

CthuluIsSpy

Arcane
Joined
Dec 26, 2014
Messages
8,692
Location
On the internet, writing shit posts.
Yeah, I discovered that wasteland drink thing as well.
Good lord its over powered. All it nee
I have to correct myself in terms of the lingering danger of synth infiltrashun:
When I fasttraveled back to Sucktuary, I witnissed the vaultrep and my ammo vendor having a shootout. Aside from the fact that the fag deserved a beating, I thought it was just the usual Bethesda bug. Alas no, turns out the settler was a synth spy (had a synth component) and an invashun force of 10 synths emerged from behind a house. Well, my joy only lasted for a short while, since Bethesda being Bethesda, the whole thing bugged out. Even though every enemy was killed and my settlers thanked me for the help, checking the map after traveling away listed Sucktuary with only 2 people and happiness dropped by 30 points (AKA failed defence). While all my settlers were still present, EVERY object producing food/water/def/nrg was broken and had to be repaired! The amount of resources it took could have build me a spaceship instead. :argh: Tho my crops magically repaired themselves while a was looking at them.

Bethesda. Bethesda never changes.

Moral of the story: Check every settler with awareness VATS for unusual high energy resist and send those to Siberia. Or to the ghoul settlement together with Paladin Derp and Strong. Fuck Strong.

Funfact: You can shoot off the shell from a mudcrab mirelurk. I heared you can shoot armor off enemies (only saw it on PA raiders), but using the assploding shotgun certainly creates funny moments with naked mirelurks or vaporized ghouls.

Does revolver mods compatible with Kellog's? I remember some uniques having compatibility issues.
The cereal guy's gun is just a renamed relentless .44 revolver. You can slap every normal .44 mod on it. I think it even comes with the lowest receiver, so you should switch that one out ASAP for moah dmg.
I haven't seen any compatibility issues actually, the PPK is a completley different gun and therefore does not accept standard 10mm mods.
The combat rifle seems to have a bug tho, a "glow sight front ring" appears in the list if you have the normal ring attached, but it cannot be chosen.

Did you fast travel away from sanctuary? There's a bug where if you fast travel away from there, the game thinks that it has less resources than it should.
 

Bliblablubb

Arcane
Joined
Mar 1, 2014
Messages
2,925
Location
Copium Den
I really like how the big raider locations with named bosses are actually aknowledged by some NPCs, and in their logs if you kill one or more of them. E.g. the raiders in the Corvega factory, the brewery and the fed food depot have a little relationship between each other. I think the major of Penis monument town Bunker Hill mentions them as well.

Combat wise it mostly comes down to level difference and equipment.
When I tried to beeline to Diamond Shitty right from the start, the PA raider on the tender could oneshot me, because he spawned with a combat rifle, while my puny 10mm had no chance of damaging him (had to switch to PalaDerps wazer wifle).
Then again, my playstyle is more sneaky than run and gun, so turrets are dispatched before they can start to unload. And pipe weapons don't really make my HP bar twitch at lvl 35+ anymore. Now that I find the occasional twix with an assault rifle, things get a little more interesting.
A gunner attack on Sucktuary was at least a little more dangerous, since they spawned right in front of my guardposts, curbstomping the surprised guards I placed.
Sadly, guard posts are only useless decorations, especially if you build 3 per guard to add some patrolling flavor. Aside from stealing my weapons, they are less helpful than Cocksworth. The naggy azn stole my Assploder shotgun, because she looted a few shells somewhere. DAMMIT WOMYN, BACK U GIEV!

Protip
: Don't throw grenades during settlement defense. While you are present, defeated settlers only sit down Skyrim-style, but you can still kill them with stray shots or grenades.

Protip 2:
While mutfruit plantages are the most effective way of farming, finding (and selecting) new arrivals in between those trees is a pain. I had 4 settlers in the Coop unaccounted for, because I placed 100 mutfruit plants and couldn't find them anymore. #richpeopleproblems
Thankfully I found out you can just place a bell and let them come to you.

Also why do provisioners need a bed and count towards your total population? I wanted to turn the starlight drive-in into a major trading hub, but it turned out a ghost town because I had used all the settlers there for provisioning. Now I need to micromanage them back... :argh:

Did you fast travel away from sanctuary? There's a bug where if you fast travel away from there, the game thinks that it has less resources than it should.
The display on the map is always buggy as hell and since I have supply lines it doesn't have an effect anyway. But the failed defense bug also appeared when I jogged all the way to Corvega and back for science. When I returned and opened the workshop menu, I could watch ALL values drop to zero. I read it would fix itself after a while, just like the crops repaired themselves while I was on my way to them. Next time I will just ignore it and let Stooges fix them. The only thing that really bothers me is happiness. My OCD demands satisfaction.
I have no idea how happiness works. Abanathy farm and the something outposts have the same values, except AF is stuck at 60 while the 3 ghouls at the outpost are having the time of their life (80).
Nothing at AF increases happiness, more defense, beds, electric lamps, cat pictures, free alcohol and hookers... nutin'.
 
Last edited:
Joined
Aug 5, 2009
Messages
3,749
Location
Moo?
Yeah everything is hunky-dory when I'm paying attention to them and micro managing, nary an attack. But I finally get sick of listening to Preston's 'there's a new settlement to get up and running' spiel, and make a beeline for Diamond City, Vault 81 and a number of 'important' locations I've heard about. Suddenly my settlements are under attack all over the place. Several happen and I don't hear about it until the game is telling me I've failed to protect them. The fuck, people. Mk II Machine Gun Turrets on the perimeter, Mk I Shotgun Turrets farther in, spotlights and the occasional guardpost and you can't take care of yourselves? So I've decided to not even touch base for awhile, using a cleared out dungeon as a hub for all my travel exploits. When I've completed some important quests and stockpiled an obscene amount of junk and loot I'll return do housekeeping and upgrades. Just a time sink that kept me distracted.


Preston's still waiting outside the Castle for me show up. Sorry dude, we had a bro moment when you knee capped the Deathstalker and he limped down the street, but I've got shit to do.
 

Bliblablubb

Arcane
Joined
Mar 1, 2014
Messages
2,925
Location
Copium Den
Better hope he really is there if you ever decide you want artillery or the sweet general's coat. When I returned after fasttraveling back to get muh powah armoah, he had run off like a little girl and the quest marker played pingpong with me running between two locations.
Preston dumped some 5 "help new settlement" quest on me until he stopped, but they are way beyond my planned travel distance so they are on ice.
Far worse is, that he suddently nagged me with a "there was abductshun!" quest (it is even started via radio freedom if you ignore him). I think that quest is timed, but the settlement is close to Salem, a region I am not even close to exploring yet.

That reminds me: the loading screen tips say the enemies get more difficult the more south you go. Does that mean if I go to Salem (east) I only meet lowlevel trashmobs, so next run I should explore the north before going to Diamond Shitty? My metagaming OCD is always afraid of going there only to find "oh great, that would have been useful 20 levels ago" stuff. I know the asylum has the CHA bobblehead, but you can't enter it before meeting the ghoul in Boston anyway.

I think next run will have a slower leveling mod, while ignoring gun modding. Level 35 is already top tier equipment time it seems, came across my first enclave power armor yesterday.
 

potatojohn

Arcane
Joined
Jan 2, 2012
Messages
2,646
It's worth clearing the castle and doing the next mission, since you get a merchant that sells a unique highly upgraded gauss rifle.
 

baturinsky

Arcane
Joined
Apr 21, 2013
Messages
5,623
Location
Russia
That reminds me: the loading screen tips say the enemies get more difficult the more south you go. Does that mean if I go to Salem (east) I only meet lowlevel trashmobs, so next run I should explore the north before going to Diamond Shitty? My metagaming OCD is always afraid of going there only to find "oh great, that would have been useful 20 levels ago" stuff. I know the asylum has the CHA bobblehead, but you can't enter it before meeting the ghoul in Boston anyway.

Fallout-4-Map.png
 
Joined
Jan 13, 2006
Messages
125
Question: Difficulty settings.

What is a good setting to play this on?

As a 20+ year vet of twitch action games (*sigh* can't believe I'm talking about Fallout now), I normally go with the hardest difficulty, but the cheap "bullet sponge" approach to difficulty scaling in shooters gives me pause. Bethesda has always used this, and in Oblivion it got to be too much -- 100s of arrows to drop something relatively small, ghaw.

New Vegas was easy: hardcore mode -- set and forget. I don't believe it scaled to differing degrees of hardcore, did it?

In Fallout 4, I'd like the setting to be as hard as possible while retaining a semi realistic response to bullets (regarding unarmored humans). Note I said "semi" realistic.. I have no doubt that even easy mode is faaar from the response I'd prefer.

Anyhoo, I'd go for Survival out of the gate, but I don't want to be emptying 3 clips into the head of an unarmored raider. Not sure I really care about legendary items and enemies, but maybe.. maybe (availability of those scale with difficulty, right? Worth it?).

Thanks.
 

Animal

Savant
Shitposter
Joined
Jun 26, 2015
Messages
384
I played this titanic dog turd for a couple of hours and I must say I'm surprised!



This SHIT is even worse than Skyrim, Oblivion and Fallout 3! How the fuck do retards make games?!

Dialogues are the most cringeworthy brain melting crap I've ever heard. Gunplay is totally ridiculous and you need only enter a building to kill a deathclaw in the first fucking mission. The game looks like shit (seriously, the graphics are total shit, enhanced with bright colors here and there) and manages to run like shit.

Never thought this would be so bad.


Oh, and FNV is also shit, btw.
 

baturinsky

Arcane
Joined
Apr 21, 2013
Messages
5,623
Location
Russia
Question: Difficulty settings.

What is a good setting to play this on?

As a 20+ year vet of twitch action games (*sigh* can't believe I'm talking about Fallout now), I normally go with the hardest difficulty, but the cheap "bullet sponge" approach to difficulty scaling in shooters gives me pause. Bethesda has always used this, and in Oblivion it got to be too much -- 100s of arrows to drop something relatively small, ghaw.

New Vegas was easy: hardcore mode -- set and forget. I don't believe it scaled to differing degrees of hardcore, did it?

In Fallout 4, I'd like the setting to be as hard as possible while retaining a semi realistic response to bullets (regarding unarmored humans). Note I said "semi" realistic.. I have no doubt that even easy mode is faaar from the response I'd prefer.

Anyhoo, I'd go for Survival out of the gate, but I don't want to be emptying 3 clips into the head of an unarmored raider. Not sure I really care about legendary items and enemies, but maybe.. maybe (availability of those scale with difficulty, right? Worth it?).

Thanks.

I like Hard. Survival enemis are too spongy for my taste.
 

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