Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Fallout Fallout 4 Thread

pippin

Guest
Crippling deathclaws in FO3 made them practically powerless, especially if you had the railway spike gun. Deathclaws were kind of shitty in every FO game though, even in the first, and I never liked them. They were ok in New Vegas, though, which is kind of ironic since they implemented them in a very "gamey" way.
 
Joined
Aug 5, 2009
Messages
3,749
Location
Moo?
Deathclaws, pfft. It's the Bloatflies you gotta worry about. Already annoying to shoot at with their bobbing and dipping, but some of them have bullet time. Fuck elite Bloatflies.
 

typical user

Arbiter
Joined
Nov 30, 2015
Messages
957
Crippling deathclaws in FO3 made them practically powerless, especially if you had the railway spike gun. Deathclaws were kind of shitty in every FO game though, even in the first, and I never liked them. They were ok in New Vegas, though, which is kind of ironic since they implemented them in a very "gamey" way.

That's because balancing in Fo1 and Fo2 holds your hand from start to finish. If you are no fuck-up who skips quests and doesn't upgrade equipment then you shouldn't have problem with Deathclaws. But still if you get ambushed on world map and knocked down then they will go for the eyes and if your party is blind or has shitty weapons then it is game over for you.

Deathclaws in Fo4 are challenging unless you cheat your way and grab power armor. Otherwise you have to cheat and jump on car or walk somewhere they can't reach. Even in first fight with weakest power armor and minigun I had to hunker down in nearby story because that thing would kill me in 3 hits on survival. So they aren't that weak.
 

Old One

Arcane
Joined
Jul 13, 2015
Messages
3,954
Location
The Great Underground Empire
Bethesda is cutting edge. They're constantly testing the market to determine just how little effort they can put into a game, and just how bad that game can be, without losing profitability. The goal is to make a game only as good as it has to be to get people to pay for it, and not one shred better than that. By hitting the sweet spot, time and money that might have been wasted on development of the product can be utilized on marketing and brand-enhancement for future products.
 

Akratus

Self-loathing fascist drunken misogynist asshole
Patron
Joined
May 7, 2013
Messages
0
Location
The Netherlands
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag.
It's really easy to hurt Bethesda though. It only took two games (Twitcher 3 and MGS5, even on its unfinished state) to show people open world games aren't supposed to be as shitty as they make them.
Which is great because I enjoy their elder scrolls much more than their fallout. I actually haven't enjoyed their fallouts almost at all. Come on, Elder Scrolls VI: Hammerfell or Elsweyr/Valenwood!
 
Last edited:

pippin

Guest
Well at least TES is their franchise. Beth's Fallouts are AAA equivalents of fanfiction.net or something like that.
 

Bliblablubb

Arcane
Joined
Mar 1, 2014
Messages
2,925
Location
Copium Den
I dunno, I find derpclaws still scary enemies. But that might be because I insist on running around with my classic armored vaultsuit getup. At least the human turned into a newt Derpclaw in the Bitchcraft museum one-hit-killed me while I was busy making Monty Python jokes.
I actually had to cripple it's legs with two crits from the cornflakegun to survive. Then I got killed again, because other than zombies, derpies can still attack while prone... yeah.
But the reward will be worth it right? Many gunners were used to get that egg, must be worth a fortune, like .... 100 caps? In Skyrim every peasant throws thousands of caps at you but here the rewards don't even pay for the ammo used. Bethesda gonna Bethesda.

But yeah, for a player in level appropriate gear derpclaws are a joke. Most enemies are once you are past level 30.
That's the new Bethesda philosophy: let the player make their own game experience as they like it.
No need for proper settlements, let the player build them.
Shitty balance? Just up the difficulty.
Bugs they couldn't fix? Oh, they let them in on purpose because they were funny.

I am neither a fanboi nor an edgy "i hate it because everyone else do" guy, but FO4 did leave me disappointed. Because I don't see progress after FO3 and Skyrim, only steps back. They added farms in Skyrim because people in FO3 lived off thin air and dirt, then FNV showed how it's done. Now in FO4 we are going backwards again, with unprotected 2 people farms in the middle of nowhere that would get wiped out on a daily base. Or robbed by the Brotherhood. Everybody in Diamond shitty eats noodles but nobody there grows razorgrain.

That's not "bad game design", it's just lazy. Sloppy. That from a developer that once prided itself with an extensive lore book library and small details.
No, it's a good example what happens if you stop doing "your own thing" and just follow analysts and advisors, telling you what other games did to sell a lot. Next Bethesda game will have us climb high towers to unlock the surrounding locations. Just you wait for it.
 

typical user

Arbiter
Joined
Nov 30, 2015
Messages
957
I dunno, I find derpclaws still scary enemies. But that might be because I insist on running around with my classic armored vaultsuit getup. At least the human turned into a newt Derpclaw in the Bitchcraft museum one-hit-killed me while I was busy making Monty Python jokes.
I actually had to cripple it's legs with two crits from the cornflakegun to survive. Then I got killed again, because other than zombies, derpies can still attack while prone... yeah.
But the reward will be worth it right? Many gunners were used to get that egg, must be worth a fortune, like .... 100 caps? In Skyrim every peasant throws thousands of caps at you but here the rewards don't even pay for the ammo used. Bethesda gonna Bethesda.

But yeah, for a player in level appropriate gear derpclaws are a joke. Most enemies are once you are past level 30.
That's the new Bethesda philosophy: let the player make their own game experience as they like it.
No need for proper settlements, let the player build them.
Shitty balance? Just up the difficulty.
Bugs they couldn't fix? Oh, they let them in on purpose because they were funny.

I am neither a fanboi nor an edgy "i hate it because everyone else do" guy, but FO4 did leave me disappointed. Because I don't see progress after FO3 and Skyrim, only steps back. They added farms in Skyrim because people in FO3 lived off thin air and dirt, then FNV showed how it's done. Now in FO4 we are going backwards again, with unprotected 2 people farms in the middle of nowhere that would get wiped out on a daily base. Or robbed by the Brotherhood. Everybody in Diamond shitty eats noodles but nobody there grows razorgrain.

That's not "bad game design", it's just lazy. Sloppy. That from a developer that once prided itself with an extensive lore book library and small details.
No, it's a good example what happens if you stop doing "your own thing" and just follow analysts and advisors, telling you what other games did to sell a lot. Next Bethesda game will have us climb high towers to unlock the surrounding locations. Just you wait for it.

New Vegas had anti-cheat for hacking that would prevent you from activating terminals if you quit during hacking minigame. Where is it in Fo4?
New Vegas had companion wheel so you only needed to activate NPC and click barter option. In Fo4 you must wait for NPC to stop, otherwise you will shoot or eat stimpack as they move.
New Vegas introduced various skill checks and eliminated RNG mechanic. In Fo4 you have only charisma checks, RNG is back and you can save-scum while holding conversation. Oh and you are limited to only 4 dialogue options.
In New Vegas you could craft ammunition. In Fo4 you can't but you can add and remove mods. That's fine, but why you can't collect cases, scrap those .38 bullets for lead and powder and make more useful ammo? Playing on umodded survival is pain in the ass until you discover Diamond City so you can restock your ammo, as enemies need hundreds of bullets to take down.
New Vegas had faction disguise system. In Fo4 everyone recognizes you even if you are wearing power armor. Better, if you wear Enclave Power Armor then Brotherhood won't try to shoot you or take that thing off you if you aren't allied with them.
In New Vegas you couldn't progress very far with each major faction. In Fo4 you can participate in "battle" for Bunker Hill between Railroad, Brotherhood and Institute, where everyone shoots at everyone except you because you are buddy-buddy with every faction and anything there just ignores you.


Bethesda is retarded. They only read script of New Vegas and copy-pasted 4 factions with one as a failsafe option and still botched it. They added meaningless settlement minecraft which is very limited as you can't clean up rubble, rebuild ruined houses, build actual guard towers and control your NPCs behaviour. I hope if that thing will be enforced in next Fallout then it will be limited to just building one base of operations for player. Building towns full of retarded NPCs is boring and annoying.
 

Jick Magger

Arcane
Patron
Joined
Dec 7, 2010
Messages
5,667
Location
New Zealand
PC RPG Website of the Year, 2015 Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 Bubbles In Memoria
I honestly don't know what's triggering me more, the MrMatty video where he tries to vent his impotent frustration over people thinking New Vegas is better than Fallout 3 and 4 via the thin argument of "THEY'RE ALL GOOD IN THEIR OWN WAYS STOP MAKING FUN OF ME FOR LIKING SHIT!", or the fucking comments from his fans trying to defend him.
 

Jozoz

Prophet
Joined
Jun 23, 2014
Messages
452
Location
69
I honestly don't know what's triggering me more, the MrMatty video where he tries to vent his impotent frustration over people thinking New Vegas is better than Fallout 3 and 4 via the thin argument of "THEY'RE ALL GOOD IN THEIR OWN WAYS STOP MAKING FUN OF ME FOR LIKING SHIT!", or the fucking comments from his fans trying to defend him.

Remember he's not whiteknighting Fallout 4!
 
Joined
Aug 5, 2009
Messages
3,749
Location
Moo?
I honestly don't know what's triggering me more, the MrMatty video where he tries to vent his impotent frustration over people thinking New Vegas is better than Fallout 3 and 4 via the thin argument of "THEY'RE ALL GOOD IN THEIR OWN WAYS STOP MAKING FUN OF ME FOR LIKING SHIT!", or the fucking comments from his fans trying to defend him.


I dunno, most of the comments are people explaining why they like New Vegas better. With the occasional FO3/4 lover posting NO in response.



Explains why HATE NEWSPAPERS became a thing.
 

Kazuki

Arcane
Joined
Aug 11, 2014
Messages
851
Location
Noodleland.
Question said:

Douchebag said:
The main problem with the question of why the X-01 armor is found in game is that there are no concrete locations to find the armor at any level. You have to reach a certain level to even acquire the armor. This means there is no one whole explanation as to why it is in the game, since there is no single place that "has" the armor, as it is level locked. You COULD find X-01 armor at Court 34, but at the same time that armor is T-51 if you're below a certain level. Do you see the problem? It's one of those situations where lore and game design split. This is a guess, but I think there is no explanation as to why there is X-01 armor in Boston. It's one of those situations where Bethesda implemented a feature in the game and would let the players use their imagination to come up with their own story. Bethesda and Obsidian have been doing this forever, it's not a bad thing, in fact it's a good thing. It lets you think and come up with your own ideas about a world in which you are not really in, making you feel more immersed, while at the same time not locking the writers to one explanation. It makes the world more intriguing and immersive, and doesn't force the devs to sacrifice time on coming with a fix for every little problem or explanation for every little thing. Although, I'm getting off topic.

So, just for fun, my personal theory personal is that it's as simple as the Enclave set up outposts like at bunker K-21B and other locations where they could study the area or acquire useful technologies to help them. No master evil plan or anything. The Enclave in the outposts were hunted down by the Institute, or faded into the general population after their collapse in D.C.

EDIT: I'm not going to reply to anyone turning something like this into a Bethesda vs. Obsidian narrative. If you want to argue with someone over which one is better, go do that in a separate discussion. Saying "X-01 armor exists in FO4 because Bethesda is lazy" is a meritless argument that no one wants to hear and is in itself, lazy.

:flamesaw:
 

Bliblablubb

Arcane
Joined
Mar 1, 2014
Messages
2,925
Location
Copium Den
X-01 armor exists in FO4 because Bethesda is lazy. :salute:

Sums it up pretty well. Saves me a lot of words to explain how the whole game is devoid of any playtesting and Bethesda took many ideas Obsidian/BI had, squeezied them in somehow and failed horrible at it. "Refreshing beverage", no requirements, cures all addictions, removes all rads and INSTANTLY heals 500 hps. "It just works" my ass....

I went to The Slog the other day. There is a PoS Knight with Danse's voice set standing in my tarberries. How did he even get there? Is he creating the first ghoulcentration camp? The NPC vendor Deidre has no container attached, empty trade window follows. She also not essential and got blown up by a low level raider.
Plus her dialog is buggy. I watched Wiseman having 3 different conversations at once with her without getting an answer, then walking away. Quality coding.

The more I played it, the more I seems that Bethesda concentrated on a handful of areas they wanted to showcase to press and investors, then quickly filled the rest with... something.

Hardware town even has a second set of dialog for the raiders, only triggered if the woman in front of the store is dead. 99.99999% of the players will never hear it, since the area is repopulated with gunners after the first clearing! I only found it because I ignored it on a "testing to beeline through the mainquest" run and she got somehow killed by a vrrteebrrd.

I laughed so hard when Obsidian rebalanced weapons for FNV, an offline game, back then. But looking back now, at least the admitted not properly testing it. Beth will just throw out some DLC, hoping people forget about that...
 

Necroscope

Arcane
Joined
Jul 21, 2012
Messages
1,985
Location
Polska
Codex 2014
You guys are still playing this turd? I managed to excavate some fun out of every Bethesda game, but FO4 I couldn't stand for more than 4 hours. It's fucking worse than Oblivion, which I thought was an impossible feat to accomplish.
 

Kazuki

Arcane
Joined
Aug 11, 2014
Messages
851
Location
Noodleland.
un.jpg


It's already dropping like a flies, by the time G.E.C.K comes out. The Casual will move on the next shining things in Video Games.

Good Job, Bethesda.
 

pippin

Guest
Oh wow, they are still relying on dovahkiin, TES6 will be Skyrim 2.
Or perhaps the character's there for the brand recognition thingy... but still.
EDIT. Bethesda please hire graphic designers with more creativity, I'm sure you'll find them by the dozen.
 

pippin

Guest
un.jpg


It's already dropping like a flies, by the time G.E.C.K comes out. The Casual will move on the next shining things in Video Games.

Good Job, Bethesda.

Petey cannot into doing his job properly. The lore discussions probably were a signal for him to not be talkative about his games (which is basically what he's supposed to do).
 

typical user

Arbiter
Joined
Nov 30, 2015
Messages
957
EDIT. Bethesda please hire graphic designers with more creativity, I'm sure you'll find them by the dozen.

You mean "Bethesda please go fuck yourself and pay more competent people to do your shit because you fail at designing every fucking element when you develop your games".
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom