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Fallout Fallout 4 Thread

pippin

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I was mostly talking about the image they uploaded to their twitter, but yeah, in terms of design they are one of the most boring companies these days.
 
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EDIT. Bethesda please hire graphic designers with more creativity, I'm sure you'll find them by the dozen.

You mean "Bethesda please go fuck yourself and pay more competent people to do your shit because you fail at designing every fucking element when you develop your games".


Did it, dangled bonus over said developers' heads, got jealous they made a better game and then learned nothing from it.
 

Bliblablubb

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Writers too
I heard Gayder has left the Biowhores. They should hire him a once so the next TES can have romanceable minotaurs and single gendered aqua elves. We could get a sailing ship called "Naw'Mandey", complete with meaningful engaging ro-- no wait... Fallout 4 already stole his gay romances, there is nothing left he could contribute anymore.
 

circ

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So I'm on my third character I think. I remade because I fucked up things like supply routes and not feeling like hunting down 20 provisioners to change and I forget what else. Anyway, am I correct in assuming that every faction in the game plays the same? Hi player, go quest for us please it would make us happy. Hi player, I see you have completed 20 quests for us please go kill the other factions for no reason because coexistence is impossible.

Is that it? It only really makes sense for Institute although a vidya I saw of Father I mean your son (why can't he be a lady?) portrayed him as regretful. Are you kidding me? They are the one obviously evil faction in the game, although I'd argue that they're all retardedly evil - kill all because reasons. NV had a similar system where you had to ice faction X but the factions had some depth and variety and the only reason not to get in bed with a faction was because you weren't into assholes/eveel (stupid evil but still). And you could destroy every faction if you wanted to at any point. In FO4 major faction personnel seem to be marked as essential. Is there any point in going with different factions other than uniques?

Maybe Bethesda got some ass chafing from Skyrim critique where you could join everything and be the king and decided to kill off other factions instead, only retardedly?
 

InD_ImaginE

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Pathfinder: Wrath
Writers too
I heard Gayder has left the Biowhores. They should hire him a once so the next TES can have romanceable minotaurs and single gendered aqua elves. We could get a sailing ship called "Naw'Mandey", complete with meaningful engaging ro-- no wait... Fallout 4 already stole his gay romances, there is nothing left he could contribute anymore.

as shit bioware writing is, it is still better than FO4. Bethesda should hire him, and may be in the future they will hire Avellone
 

pippin

Guest
I mean your son (why can't he be a lady?)

You know, I find this detail quite interesting. Why can't you have a daughter instead of a son? This only reinforces the notion which appeared on the original design doc, you were supposed to have a fixed male character, but apparently along the way they discovered people would not feel they were playing a proper rpg if they didn't had the option to play a female character.
 

Kazuki

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You know, I find this detail quite interesting. Why can't you have a daughter instead of a son? This only reinforces the notion which appeared on the original design doc, you were supposed to have a fixed male character, but apparently along the way they discovered people would not feel they were playing a proper rpg if they didn't had the option to play a female character.

I kinda wish they keep male protagonist only design, the butthurt from Bethdrones/Fanboys will be glorious.
 

Immortal

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You guys are still playing this turd? I managed to excavate some fun out of every Bethesda game, but FO4 I couldn't stand for more than 4 hours. It's fucking worse than Oblivion, which I thought was an impossible feat to accomplish.

Oblivion was at least impressive.. Huge Cities and sprawling world.. I mean after 4 hours it turns to shit.. I was just able to stomach the Dark Brotherhood quest and then uninstalled..
But still.. it was a pretty cool for the first time...

Fallout 4 looks like Skyrim without high texture mods and sucks complete shit.. I think I am still in the refund window...

Like forget Oblivion.. Fallout 4 is worse than Fallout 3..
 

Duellist_D

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Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech
So I'm on my third character I think. I remade because I fucked up things like supply routes and not feeling like hunting down 20 provisioners to change and I forget what else. Anyway, am I correct in assuming that every faction in the game plays the same? Hi player, go quest for us please it would make us happy. Hi player, I see you have completed 20 quests for us please go kill the other factions for no reason because coexistence is impossible.

Is that it? It only really makes sense for Institute although a vidya I saw of Father I mean your son (why can't he be a lady?) portrayed him as regretful. Are you kidding me? They are the one obviously evil faction in the game, although I'd argue that they're all retardedly evil - kill all because reasons. NV had a similar system where you had to ice faction X but the factions had some depth and variety and the only reason not to get in bed with a faction was because you weren't into assholes/eveel (stupid evil but still). And you could destroy every faction if you wanted to at any point. In FO4 major faction personnel seem to be marked as essential. Is there any point in going with different factions other than uniques?

Maybe Bethesda got some ass chafing from Skyrim critique where you could join everything and be the king and decided to kill off other factions instead, only retardedly?

You can actually finish the game with only having to kill the institute.
YOu have to be carefull which quests you finish, but its possible.
And yes, quests mostly play the same, except the type of quests and rewards differ a bit.
Powerarmor for Brotherhood, Ballistic Weave for Railroad, nothing usefull with the minuteman.
 

Lemming42

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I doubt there were ever any major plans for a fixed male character, Bethesda are well aware that people want the option to play as either sex. Don't remember what the seemingly-confirmed design doc said, though.

Then again, considering what an absolute fucking disaster every single individual aspect of the entire game is, who knows what kind of cock-ups they're capable of any more. They probably didn't anticipate the backlash against forcing the player into a middle class heterosexual marriage with a child, despite the fact that anyone with even half a brain could have anticipated that people would react badly to it.

It would have been wonderous if they'd had a fixed male protagonist but let you play as a female anyway, without bothering to change any story details. Like, half the NPCs still use male pronouns when referring to the player, your husband trips on his dress while running into the vault and then breastfeeds your kid, elderly Shaun keeps calling you his father etc.
 

pippin

Guest
The design document was almost 1:1 in the game, including dialogues with Preston Garvey. The thing he said about "your timing is impeccable", that was in the document and was also shown in a trailer or something like that, wich almost confirmed it to be true. Then the intro speech is almost exactly the same, only a few words were changed. The model used for the male character is also practically the same than the one shown in the document, and his backstory was there, him beign a member of the military and from a military family. It was said he was going to be the fixed protagonist of the game. I tend to believe this is true, and that the female character was shoehorned in later, considering how weak her backstory is and how she generally sticks out like a sore thumb.
 

Lemming42

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I forgot most of the design doc, but sounds like it was undeniably real. In that case, they were about to commit a staggering error of galactic proportions. It's like they don't even understand what most of their fanbase likes (ie modding yourself into an anime lady and running around your Immersive Player House created with 40gb of mods before 5 conflicting ENB presets crash the game and melt your harddrive).

The only explanation is that they saw how some dorks reacted better to Fallout 3's irritating prologue (IT'S LIKE IM REALLY GROWING UP WHOA IM IMMERSED) than New Vegas's anonymous protagonist (DO I HAVE AMNESIA OR SOMETHING?? THIS IS BORING WHERE'S MY IN-GAME DAD) and decided to take it to an insane extreme by literally making your entire character for you.
 

Kazuki

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Well they do admit they only listen a feedback (mostly positive i believe) from Fallout 3/Skyrim and almost ignore entirely from New Vegas.

So it's no wonder we get such a lackluster release for Fallout 4.
 

circ

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New patch came out yesterday. It's essentially a rebranded, official version of the 1.3 beta, far as I can tell. Bugs it says are fixed still exist. Oh well, atleast there's always Karen Carpenter.

 

Bliblablubb

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So I'm on my third character I think. I remade because I fucked up things like supply routes and not feeling like hunting down 20 provisioners to change and I forget what else.
:what:
You threw away 5 or so hours because you couldn't be arsed to wait for you slaves to come to you? That's.... dedication.
Real pro gamers give their provisioners mining helmets with pink colored lamps anyway, so you can laugh at them from miles away.

the female character was shoehorned in later, considering how weak her backstory is and how she generally sticks out like a sore thumb.
What? You are telling me that a housewife turned lawyer through evening classes doesn't always have shooting and disassembling guns as her favorite pasttime hobby while taking power armor for a spin on weekends? Sounds very 'murican to me.
:kwafuckyeah:
 

Kazuki

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G.E.C.K will coming up soon.

FGWZ9SJ.png
 

pippin

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The next big story will be how modders feel their content is being too controlled by Bethesda and Steam. I bet 10 dogecoins on that.
 

Kazuki

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I approve this, the longer they don't care anymore about their release. the better.

After initial excitement, They found the game is too boring already and have to many bugs that really annoying/game breaking. Many people had already moved on for other games, the casuals that really didn't cared the franchise that much, didn't wait for G.E.C.K either for the mods (because it's too much hassle for them apparently). Bethesda simply too late to patch the problem that have been plaguing since release and didn't releasing modding kit at launch is the biggest mistake they ever made for the game.
 
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Lemming42

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Does the modding community even care about this game? A look at the most endorsed mods so far shows something that fixes the stupid fucking dialogue system, Enhanced Blood which seems to be the exact same textures from the 3/NV mod of the same name, the array of hideous looking nudity mods (none for males yet as far as I can see) and general retextures. I'm sure we had more ambitious things for 3/NV/Skyrim by now, even before their creation kits were released.
 

Kazuki

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Yeah, i'm more worried the content for quest mod for Fallout 4 will not even reached the same kind of depth like New Vegas had.

Many Quest Modder voicing this concern as well, i think many of them will just continuing modding New Vegas instead Fallout 4. Because it's to much hassle to fix the core RPG Mechanic first (also lack any motivation and effort to do it) and making it fitting for their vision in Quest mod, rather than to simply just adding story sequence in New Vegas.

Here i give an example of one prominent modder on TTW team on this matter.

I am lucky to be part of a great team of FNV modders and we find ourselves talking about how the prospect of "Fixing" FO4 is not good at all.

Here are a few reasons why it would take a long time and a lot of work and knowledge to be able to "Fix" (note that some of these things might not be necessary to "fix" it and be just personal preferences):

  • We would have to find a way of putting skills back
  • We would have to redo the entire perk system
  • We would have to find a way to make and add Traits again
  • We would have to make an alternate start and probably get rid of the main quest of FO4
  • We would have to totally revamp the Power Armor system (probably get rid of Power Cores, make PA much more rare, maybe make it so when a PA part breaks it will not be possible to fix it and it was lost as to compensate for removing the Power Cores)
  • We would have to find a way of removing the "Magical" weapon properties
  • We would have to find a way of dealing with voiced Main Characters (probably have to disable the voice so we could add/remove/edit dialogue)
  • We would have to "fix" the horrible dialogue options system
  • We would have to "fix" the radiant quests and add more diversified ones
  • We would have to "fix" firing companions to any camp/house we want them to go
  • We would have to "fix" companions behaviour

Those are all the things I could get from the top of my head, I know I am forgetting a lot of other issues, but I hope it already illustrates how massive a group of great modders would have to work to be able to "fix" FO4, and that is not counting with stuff that might be plain impossible to make :twitch:.

Sounds like they have to rebuild Fallout 4 from scratch, a huge amount of time and effort that could be better spent elsewhere.
 
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Look forward to the inevitable MMM release. Tried it on FO3 once. Went into a subway and found myself besieged by 27 ghouls where was usually 3-4.



Now imagine encountering 30 of the fucking things in FO4 and at least half do their suicide sprint into your face. Nopenopenopenopenopenopenope.
 

Bliblablubb

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Have fun killing those in real-time melee combat with anything slower than a toothpick. I would actually prefer quantity if they get rid of those level scaled bloatbeasts the game offers me instead.

Went to liberate Crap Manor the other day. Chopping the normal ones outside into handy bits with my trusty tommygun provided moderate amounts of entertainment, but the game insisted on ruining it by spawning some sun-dried deathlord murderboss versions inside. Getting bitch-slapped for 100 dmg each by a bunch of mummyfied zombies ruins the fun faster than Norfleet could nod with approval. We are almost entering "albino radscorpion" level of retardness again here.

Whatever, at least the "+50% dmg to ghouls" mod I considered a waste of code found some use.

Also: how shitty is companion aim anyway? Piperelli wasted 30 perfectly good gauss gun shots without hitting anything. At close range. And when she finally hit a (basic!) mudcrab, she didn't even chip 25% of it's hp away. Even if we reduce perk bonus dmg, that still pretty low for a gauss gun..
 

Duellist_D

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Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech
The next big story will be how modders feel their content is being too controlled by Bethesda and Steam. I bet 10 dogecoins on that.

There is the workshop on steam (heavily controlled), Nexus (only a little bit of control), LL (con..what?) and maybe some obscure russian modhosting sites.
Doubt this will be an issue.


I just need the GECK for two things:
- Increase the frequency and severity of attacks on settlements
- Get waypoint enabled Assets to build with

Everything else will be of no concern to me, most likely.
The "RP" in this game is unfixable anyway, except if maybe SureAi gives it a try with a total overhaul.
 

pippin

Guest
I dunno, it depends on how they handle the situation. Nexus' people tend to lick the dev's boots, since apparently a number of mods require you to have a legal copy of the game, so I guess some of them won't bother to leave Nexus in favor of the workshop. Beth could make the GECK steam only (some weird form of DRM?) so you can only make mods via that platform, don't forget they wanted to unify the mods for pc and consoles. Finally you have the posibility of Paid Mods pt. 2.
There Will Be Salt.
 

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