pippin
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I was mostly talking about the image they uploaded to their twitter, but yeah, in terms of design they are one of the most boring companies these days.
EDIT. Bethesda please hire graphic designers with more creativity, I'm sure you'll find them by the dozen.
You mean "Bethesda please go fuck yourself and pay more competent people to do your shit because you fail at designing every fucking element when you develop your games".
I heard Gayder has left the Biowhores. They should hire him a once so the next TES can have romanceable minotaurs and single gendered aqua elves. We could get a sailing ship called "Naw'Mandey", complete with meaningful engaging ro-- no wait... Fallout 4 already stole his gay romances, there is nothing left he could contribute anymore.Writers too
I heard Gayder has left the Biowhores. They should hire him a once so the next TES can have romanceable minotaurs and single gendered aqua elves. We could get a sailing ship called "Naw'Mandey", complete with meaningful engaging ro-- no wait... Fallout 4 already stole his gay romances, there is nothing left he could contribute anymore.Writers too
I mean your son (why can't he be a lady?)
You know, I find this detail quite interesting. Why can't you have a daughter instead of a son? This only reinforces the notion which appeared on the original design doc, you were supposed to have a fixed male character, but apparently along the way they discovered people would not feel they were playing a proper rpg if they didn't had the option to play a female character.
You guys are still playing this turd? I managed to excavate some fun out of every Bethesda game, but FO4 I couldn't stand for more than 4 hours. It's fucking worse than Oblivion, which I thought was an impossible feat to accomplish.
So I'm on my third character I think. I remade because I fucked up things like supply routes and not feeling like hunting down 20 provisioners to change and I forget what else. Anyway, am I correct in assuming that every faction in the game plays the same? Hi player, go quest for us please it would make us happy. Hi player, I see you have completed 20 quests for us please go kill the other factions for no reason because coexistence is impossible.
Is that it? It only really makes sense for Institute although a vidya I saw of Father I mean your son (why can't he be a lady?) portrayed him as regretful. Are you kidding me? They are the one obviously evil faction in the game, although I'd argue that they're all retardedly evil - kill all because reasons. NV had a similar system where you had to ice faction X but the factions had some depth and variety and the only reason not to get in bed with a faction was because you weren't into assholes/eveel (stupid evil but still). And you could destroy every faction if you wanted to at any point. In FO4 major faction personnel seem to be marked as essential. Is there any point in going with different factions other than uniques?
Maybe Bethesda got some ass chafing from Skyrim critique where you could join everything and be the king and decided to kill off other factions instead, only retardedly?
So I'm on my third character I think. I remade because I fucked up things like supply routes and not feeling like hunting down 20 provisioners to change and I forget what else.
What? You are telling me that a housewife turned lawyer through evening classes doesn't always have shooting and disassembling guns as her favorite pasttime hobby while taking power armor for a spin on weekends? Sounds very 'murican to me.the female character was shoehorned in later, considering how weak her backstory is and how she generally sticks out like a sore thumb.
I am lucky to be part of a great team of FNV modders and we find ourselves talking about how the prospect of "Fixing" FO4 is not good at all.
Here are a few reasons why it would take a long time and a lot of work and knowledge to be able to "Fix" (note that some of these things might not be necessary to "fix" it and be just personal preferences):
- We would have to find a way of putting skills back
- We would have to redo the entire perk system
- We would have to find a way to make and add Traits again
- We would have to make an alternate start and probably get rid of the main quest of FO4
- We would have to totally revamp the Power Armor system (probably get rid of Power Cores, make PA much more rare, maybe make it so when a PA part breaks it will not be possible to fix it and it was lost as to compensate for removing the Power Cores)
- We would have to find a way of removing the "Magical" weapon properties
- We would have to find a way of dealing with voiced Main Characters (probably have to disable the voice so we could add/remove/edit dialogue)
- We would have to "fix" the horrible dialogue options system
- We would have to "fix" the radiant quests and add more diversified ones
- We would have to "fix" firing companions to any camp/house we want them to go
- We would have to "fix" companions behaviour
Those are all the things I could get from the top of my head, I know I am forgetting a lot of other issues, but I hope it already illustrates how massive a group of great modders would have to work to be able to "fix" FO4, and that is not counting with stuff that might be plain impossible to make :twitch:.
The next big story will be how modders feel their content is being too controlled by Bethesda and Steam. I bet 10 dogecoins on that.