Kazuki
Arcane
They will be praised for it, for adding the stuff that have been there in previous games.
You wish. Fire damage does not stack in this game,
Yup, that sounds like the typical "defend coastal cottage" bullshit. Fast travel in and end up having 4 of those buggers standing behind you. They blew up mah powah armoah faster than I could sprint away. Turrets are instakilled and only serve as sinks for repair materials. Some settlements are just not worth the hassle.
Sure, let's ignore the factory fortress to the east and squat in that little shithole here in clear view of a Mudcrab queen instead.
Incredible how ridiculously long it takes for them to patch up the game. They don't even care anymore.
New Vegas still has Bethesda's Fallouts beaten even for the prank calls.
Yeah, i suspect something like this.
Probably some accountant coming up with the fear that the GECK might screw up their DLC sales.
I have been out of the loop with bethesda games for to long (New Vegas doesn't count in this regard), have any of the FO 3 DLC been good?
Operation Anchorage was Bethesda's baffling attempt to turn Fallout 3 into a corridor shooter, despite the shooting being the absolute worst thing about the game besides the writing, and the only 'redeeming' feature of it was all the equipment it just gives you that will utterly tear apart what little semblance of balance the game desperately tries to maintain. Zeta was just Bethesda's excuse to take an already pretty stale joke in the base game and just utterly run it through the ground. The Pitt and Broken Steel were just mediocre, the former gives you a pretty bare-basic and amateur attempt at a morally ambiguous conflict, and Broken Steel was pretty much just them charging you $10 to actually finish the fucking game.
Point Lookout was the only one I would consider 'good', but even then it has its share of issues, the aforementioned level scaling hillbillies being amongst them.
It's easy to compare and contrast Fallout 3 and New Vegas' DLC by comparing the design priorities that Bethesda and Obsidian had towards them. Obsidian used their DLC packs as a method to extend and expand upon the plot of the main game, with new weapons, locations, and perks thrown in for added measure, while Bethesda mostly treats their DLC as a method of adding new content to the game (new weapons, armors, enemies, etc), with story being considered a mandatory, but nevertheless secondary objective. They did try and create a wacky and zany plot with Mothership Zeta, and the results were embarrassingly cringe-worthy at best.Bleh, so really nothing to look forward to.
Nah, the problem is turrets are made of thin toilet paper and get blown up before you even see the attackers, especially in small settlements. Plus it's Bethesda, so the normal 5 DEF turret is far shittier than the heavy 8 DEF version, and the game likes to place MK1 versions unless you put them back in the workbench and place them again (then they are level scaled). Might as well hide them in a shed to increase DEF, then let the settlers kill the attackers with their pipepistols. Any DEF higher than the settlements population is wasted anyway, most of my attacks happen atThats easy to build around.
The AI tends to fire on the Turrets/Targets that are the closest ones.
Place some normal turrets that don't require Power on the outer perimeter and place "heavy laser" or missile turrets on central elevated places so they can shoot over your own guys.
Nah, the problem is turrets are made of thin toilet paper and get blown up before you even see the attackers, especially in small settlements. Plus it's Bethesda, so the normal 5 DEF turret is far shittier than the heavy 8 DEF version, and the game likes to place MK1 versions unless you put them back in the workbench and place them again (then they are level scaled). Might as well hide them in a shed to increase DEF, then let the settlers kill the attackers with their pipepistols. Any DEF higher than the settlements population is wasted anyway, most of my attacks happen atWildslopGreentop Naggary, even tho it's produce/def ratio makes Fort Knox look like a Starbucks Drive-in.
I prefer to build manned barricades instead anyway, fits a lot better than all those magical turrets you build from paperclips, cooking oil and ASSaultron parts. Also takes care of all those bums doing nothing all day since I reached some magical cap on "scrap in the bench".
Heh, that would be an awsome mod actually: an assaultron head on a pole for defense. Zappo!
This Video is interesting, i wonder why they cut it from Final Game.
This Video is interesting, i wonder why they cut it from Final Game.
This Video is interesting, i wonder why they cut it from Final Game.
So they removed the best part of the game, offing those annoying shit?
Typical.
Well if you want to reload each time your stupid dog bum-rushes Deathclaw or falls from Trinity Tower due to nonexistent pathfinding then have a good time.
Companions leave if their affection drops low enough, some of them can even be killed if you oppose their faction.Companiondeath:
Probably because those fucks would die way to easy, thanks to retarded AI.
Companions leaving:
Would make console peasants die.
They didn't mislead us, a supermutant attack destroyed that street lamp just before you arrived!check out this beauty - trailer graphics in comparison to how game looks on ultra settings in final product.