Zerth
Arbiter
- Joined
- Feb 18, 2016
- Messages
- 415
wow
Although I'm not very fond of 4chan. Have to admit that some posts there, are the most interesting stuff one can ever stumble across.
I prefer to build manned barricades instead anyway
Watch it live: here. todd has left the stage, there might be a q&a later on.
- Fallout's 4 simplification confirmed to be intentional. Something along the lines of it being too hard other wise (could be misquoting here!). He said it was too overwhelming/ confusing on some areas of the game for some/newer players.
- Insomnia confirmed to be in the new survival mode
- They want to expand and do more (he mentioned the new Montreal studio) and 3 big other projects are currently in the works, details on a later date. Todd didn't answer when asked about fallout 5..
Oh I think they can die even in the base game. It's like Skyrim: when they are down, the AI doesn't target them anymore, but they can still die from assploshuns and stray shots (at least player's shots). I may have "accidently" wiped out one of my settlements once because I got a little triggerhappy with my assplosive minigun. And Piper killed one because I stupidly gave her some 'nades to carry. Oh well, you live and learn. Well, I live and they... learned.I prefer to build manned barricades instead anyway
Well they are better since settlers can't die unless you mod away their protected status
As I understand, it's a combination: they can be injured to a point where they are put in a incapacitated mode, but when that happens only the player character is capable of killing them. Once say a downed settler take a stray grenade to the face from a careless bandit and he just got right back up straight afterwards.Oh I think they can die even in the base game. It's like Skyrim: when they are down, the AI doesn't target them anymore, but they can still die from assploshuns and stray shots (at least player's shots). I may have "accidently" wiped out one of my settlements once because I got a little triggerhappy with my assplosive minigun. And Piper killed one because I stupidly gave her some 'nades to carry. Oh well, you live and learn. Well, I live and they... learned.I prefer to build manned barricades instead anyway
Well they are better since settlers can't die unless you mod away their protected status
Now I am curious if settlers can die as well if they get hit by a missile turret barrage. Need to check that. FOR SCIENCE!
I guess we can write off there ever being an Obsidian-developed Fallout entry again.
- They want to expand and do more (he mentioned the new Montreal studio) and 3 big other projects are currently in the works, details on a later date. Todd didn't answer when asked about fallout 5..
But it makes sense, otherwise missle turrets would be a bigger danger to their owners than the enemies.
Yeab. I did a quest there for Railroadans. All I did was shoot synths in the face and then some mirelurks. I think there was a deathclaw too because what is an area without a fucking deathclaw. NOTHING.It's just from the player or his/her companion then. But it makes sense, otherwise missle turrets would be a bigger danger to their owners than the enemies.
On a different not: Bethesda missed an perfect opportunity for moah immershun at Univershitty Point. To sum it up,Now imagine they had used corpses instead of skeletons, making it look more recent. THAT would given an awsome "oh crap, I could have prevented it if I had followed the mainquest sooner instead of arranging flowerpots in my settlements" moment.a teenage girl in that settlement read about a new efficient energy project and asked a wandering trader what it would be worth in Diamond Shity. Since all traders are Institute snitches, they ratted her out and the cereal guy put a gun at their head. demanding to hand the energy source over or he kills them all. The girl didn't even have it, she just read about it. Settlement wanted to hand the girl over to save their asses, girl tried to find source by herself, institute killed them all. When you arrive, only bones and toasters remain. And a perfectly built settlement that would rival DC but you cannot resettle it. Meh
Then again, Beth probably did it and changed it after test players were afraid they could miss something if they stray away from the mainquest. Choices and consequences are bad!
At least it was a little tricky to get there. I fully expected it to become the new "where in Balmora is Caius Cosades?" on Gamefags. But then again, most of the consoletards probably didn't even bother.I had to plant a MILA at a ruined skyrail metro train
How can you people stomach this game? I must be getting old.
Biggus Cockus
I guess we can write off there ever being an Obsidian-developed Fallout entry again.
But can mods even ignore list?
The lack of creative creatures really kills it for me as well. Sure, you have Bloodbugs, Stingwings, Mirelurk Hunters, Mirelurk Queens, and Mutant hounds, but they don't really give a feel of uniqueness, ya know what I mean? Like they're just copy-pasted of something else, but just made bigger/uglier (Mutant hounds=Hounds with moar HP and damage, Bloodbugs the new cazador), not only that, but they're harder to find than even a fucking Deathclaw. Really?
I always thought a swamp region could use an alpha predator that would make even Deathclaws avoid the region, like massive, mutated toads the size of large boulders, with the mold and rocky look upon them giving them a disguise in ambushing players and snapping them up. Or a Bullfrog. hell, Giant mutated spiders would be a nice addition.
Fuck frogs. Giant leeches in camo that spit acid, incapacitating you because that's what Bethesda would do.
Anyway, I hope the most likely upcoming new FO4 Monster Mod learns what the word restraint means. But who am I kidding, there are going to be 20 versions of bulletsponge mutants and a bunch of creatures that make no fucking sense.